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Move NKCodeFrom*.h into the relevant platform folders
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@ -1,7 +1,9 @@
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#pragma once
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#include "util/const_map.h"
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#include <map>
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// TODO: Add any missing keys
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// TODO: Add any missing keys
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static const std::map<int, int> KeyMapRawQttoNative = InitConstMap<int, int>
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(Qt::Key_P, NKCODE_P)
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(Qt::Key_O, NKCODE_O)
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@ -33,7 +33,7 @@ QTM_USE_NAMESPACE
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#include "thin3d/thin3d.h"
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#include "base/NativeApp.h"
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#include "net/resolve.h"
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#include "base/NKCodeFromQt.h"
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#include "NKCodeFromQt.h"
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#include "Common/GraphicsContext.h"
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#include "Core/Core.h"
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@ -3,7 +3,7 @@
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#include "util/const_map.h"
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#include <map>
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// TODO: Add any missing keys
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// TODO: Add any missing keys
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static const std::map<int, int> KeyMapRawSDLtoNative = InitConstMap<int, int>
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(SDLK_UNKNOWN, NKCODE_UNKNOWN)
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(SDLK_p, NKCODE_P)
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@ -27,7 +27,7 @@ SDLJoystick *joystick = NULL;
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#include "input/input_state.h"
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#include "input/keycodes.h"
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#include "net/resolve.h"
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#include "base/NKCodeFromSDL.h"
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#include "NKCodeFromSDL.h"
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#include "util/const_map.h"
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#include "util/text/utf8.h"
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#include "math/math_util.h"
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@ -505,12 +505,6 @@
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<ClInclude Include="..\..\ext\native\base\NativeApp.h">
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<Filter>base</Filter>
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</ClInclude>
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<ClInclude Include="..\..\ext\native\base\NKCodeFromQt.h">
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<Filter>base</Filter>
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</ClInclude>
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<ClInclude Include="..\..\ext\native\base\NKCodeFromSDL.h">
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<Filter>base</Filter>
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</ClInclude>
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<ClInclude Include="..\..\ext\native\base\stringutil.h">
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<Filter>base</Filter>
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</ClInclude>
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