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Merge pull request #13053 from vnctdj/readme-1.10
Update readme for 1.10
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commit
bc80677365
48
README.md
48
README.md
@ -17,7 +17,7 @@ No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings ba
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To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
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For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp).
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For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).
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For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
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@ -58,6 +58,7 @@ What's new in 1.10.0
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* SDL mouse support, Qt menu upgrades (#12612, #12817)
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* Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
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* Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
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* Fixed fullscreen toggling with Vulkan in SDL builds (#11974)
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What's new in 1.9.0/1.9.3
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-------------------------
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@ -152,51 +153,6 @@ What's new in 1.7.0
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* Texture decoding optimizations (#11350)
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* Tons and tons of miscellaneous bugfixes and compatibility fixes
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What's new in 1.6.3
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-------------------
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* Crashfixes, task switching and one in Phantasy Star Portable
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* Improve graphics in PoP on some devices
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What's new in 1.6.1, 1.6.2
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--------------------------
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* Crashfixes
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* Fix broken graphics in flOw.
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What's new in 1.6.0
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-------------------
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* OpenGL backend now properly multithreaded, giving a good speed boost.
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* Various Vulkan performance improvements (like #10911) and memory allocation fixes.
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* GPU command interpreter performance improvements (#10658)
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* Various fixes for app switching and widgets (#10855) on Android
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* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
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* Shader cache enabled for Vulkan
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* Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
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* Improved compatibility on Mac (#10113)
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* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
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* Adhoc multiplayer fixes (#8975)
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* Vulkan support on Linux/SDL (#10413)
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* Retroarch support
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What's new in 1.5.4
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-------------------
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* Bugfixes and crashfixes!
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What's new in 1.5.0
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-------------------
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* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
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* Smarter graphics state management, reduced CPU consumption on all backends (#9899)
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* Android: Support for Arabic and other scripts we couldn't support before
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* Fix Android widgets, screen scaling (#10145)
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* Fixes to video dumping
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* Geometry problems fixed in Medal of Honor
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* Implement immediate draws, fixing Thrillville (#7459)
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* Software rendering improvements, speed and accuracy
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* Hardware tesselation of PSP Beziers and Splines (used by a few games)
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* Partial sceUsbGps and sceUsbCam support (Android)
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* Android "Sustained performance mode" to avoid thermal throttling (#9901)
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* Linux controller mapping fixes (#9997)
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* Assorted bugfixes and compatibility improvements
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Looking for [older news](history.md)?
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45
history.md
45
history.md
@ -1,6 +1,51 @@
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This is history moved out from README.md, which was getting a bit long.
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What's new in 1.6.3
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-------------------
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* Crashfixes, task switching and one in Phantasy Star Portable
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* Improve graphics in PoP on some devices
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What's new in 1.6.1, 1.6.2
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--------------------------
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* Crashfixes
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* Fix broken graphics in flOw.
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What's new in 1.6.0
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-------------------
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* OpenGL backend now properly multithreaded, giving a good speed boost.
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* Various Vulkan performance improvements (like #10911) and memory allocation fixes.
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* GPU command interpreter performance improvements (#10658)
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* Various fixes for app switching and widgets (#10855) on Android
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* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
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* Shader cache enabled for Vulkan
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* Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
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* Improved compatibility on Mac (#10113)
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* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
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* Adhoc multiplayer fixes (#8975)
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* Vulkan support on Linux/SDL (#10413)
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* Retroarch support
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What's new in 1.5.4
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-------------------
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* Bugfixes and crashfixes!
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What's new in 1.5.0
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-------------------
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* Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
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* Smarter graphics state management, reduced CPU consumption on all backends (#9899)
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* Android: Support for Arabic and other scripts we couldn't support before
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* Fix Android widgets, screen scaling (#10145)
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* Fixes to video dumping
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* Geometry problems fixed in Medal of Honor
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* Implement immediate draws, fixing Thrillville (#7459)
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* Software rendering improvements, speed and accuracy
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* Hardware tesselation of PSP Beziers and Splines (used by a few games)
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* Partial sceUsbGps and sceUsbCam support (Android)
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* Android "Sustained performance mode" to avoid thermal throttling (#9901)
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* Linux controller mapping fixes (#9997)
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* Assorted bugfixes and compatibility improvements
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What's new in 1.4.2
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-------------------
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* Fixed longstanding bug causing games to crash on ARM64
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