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Vulkan: Disable geometry shaders for Mali <= 18.
These drivers apparently have some weird behavior.
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@ -848,8 +848,9 @@ VKContext::VKContext(VulkanContext *vulkan)
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}
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// Older ARM devices have very slow geometry shaders, not worth using. At least before 15.
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if (majorVersion <= 15) {
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bugs_.Infest(Bugs::GEOMETRY_SHADERS_SLOW);
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// Also seen to cause weird issues on 18, so let's lump it in.
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if (majorVersion <= 18) {
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bugs_.Infest(Bugs::GEOMETRY_SHADERS_SLOW_OR_BROKEN);
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}
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}
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@ -333,7 +333,7 @@ public:
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RASPBERRY_SHADER_COMP_HANG = 8,
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MALI_CONSTANT_LOAD_BUG = 9,
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SUBPASS_FEEDBACK_BROKEN = 10,
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GEOMETRY_SHADERS_SLOW = 11,
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GEOMETRY_SHADERS_SLOW_OR_BROKEN = 11,
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MAX_BUG,
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};
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@ -234,7 +234,7 @@ u32 GPU_Vulkan::CheckGPUFeatures() const {
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// Fall back to geometry shader culling if we can't do vertex range culling.
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if (enabledFeatures.geometryShader) {
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const bool useGeometry = g_Config.bUseGeometryShader && !draw_->GetBugs().Has(Draw::Bugs::GEOMETRY_SHADERS_SLOW);
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const bool useGeometry = g_Config.bUseGeometryShader && !draw_->GetBugs().Has(Draw::Bugs::GEOMETRY_SHADERS_SLOW_OR_BROKEN);
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const bool vertexSupported = draw_->GetDeviceCaps().clipDistanceSupported && draw_->GetDeviceCaps().cullDistanceSupported;
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if (useGeometry && (!vertexSupported || (features & GPU_SUPPORTS_VS_RANGE_CULLING) == 0)) {
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// Switch to culling via the geometry shader if not fully supported in vertex.
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@ -474,7 +474,7 @@ void GameSettingsScreen::CreateViews() {
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}
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if (GetGPUBackend() == GPUBackend::VULKAN) {
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const bool usable = !draw->GetBugs().Has(Draw::Bugs::GEOMETRY_SHADERS_SLOW);
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const bool usable = !draw->GetBugs().Has(Draw::Bugs::GEOMETRY_SHADERS_SLOW_OR_BROKEN);
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const bool vertexSupported = draw->GetDeviceCaps().clipDistanceSupported && draw->GetDeviceCaps().cullDistanceSupported;
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if (usable && !vertexSupported) {
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CheckBox *geometryCulling = graphicsSettings->Add(new CheckBox(&g_Config.bUseGeometryShader, gr->T("Geometry shader culling")));
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