mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Start work on making sound effects customizable
This commit is contained in:
parent
2537f76277
commit
bd4f3f8953
@ -670,6 +670,10 @@ FileChooserChoice::FileChooserChoice(std::string *value, const std::string &text
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}
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std::string FileChooserChoice::ValueText() const {
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if (value_->empty()) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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return di->T("Default");
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}
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Path path(*value_);
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return path.GetFilename();
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}
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@ -141,8 +141,7 @@ static void MoveFocus(ViewGroup *root, FocusDirection direction) {
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return;
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}
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NeighborResult neigh = root->FindNeighbor(focusedView, direction, neigh);
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NeighborResult neigh = root->FindNeighbor(focusedView, direction, NeighborResult());
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if (neigh.view) {
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neigh.view->SetFocus();
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root->SubviewFocused(neigh.view);
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@ -265,11 +265,11 @@ static bool DefaultSasThread() {
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}
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static const ConfigSetting achievementSettings[] = {
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// Core settings
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ConfigSetting("AchievementsEnable", &g_Config.bAchievementsEnable, true, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsChallengeMode", &g_Config.bAchievementsChallengeMode, false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsEncoreMode", &g_Config.bAchievementsEncoreMode, false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsUnofficial", &g_Config.bAchievementsUnofficial, false, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsSoundEffects", &g_Config.bAchievementsSoundEffects, true, CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLogBadMemReads", &g_Config.bAchievementsLogBadMemReads, false, CfgFlag::DEFAULT),
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// Achievements login info. Note that password is NOT stored, only a login token.
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@ -277,6 +277,10 @@ static const ConfigSetting achievementSettings[] = {
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// from the ini if manually entered (useful when testing various builds on Android).
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ConfigSetting("AchievementsToken", &g_Config.sAchievementsToken, "", CfgFlag::DONT_SAVE),
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ConfigSetting("AchievementsUserName", &g_Config.sAchievementsUserName, "", CfgFlag::DEFAULT),
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// Customizations
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ConfigSetting("AchievementsUnlockAudioFile", &g_Config.sAchievementsUnlockAudioFile, "", CfgFlag::DEFAULT),
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ConfigSetting("AchievementsLeaderboardSubmitAudioFile", &g_Config.sAchievementsLeaderboardSubmitAudioFile, "", CfgFlag::DEFAULT),
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};
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static const ConfigSetting cpuSettings[] = {
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@ -495,6 +495,10 @@ public:
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bool bAchievementsSoundEffects;
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bool bAchievementsLogBadMemReads;
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// Customizations
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std::string sAchievementsUnlockAudioFile;
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std::string sAchievementsLeaderboardSubmitAudioFile;
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// Achivements login info. Note that password is NOT stored, only a login token.
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// Still, we may wanna store it more securely than in PPSSPP.ini, especially on Android.
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std::string sAchievementsUserName;
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@ -4,18 +4,20 @@
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#include "Common/File/VFS/VFS.h"
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#include "Common/UI/Root.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/CommonTypes.h"
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#include "Common/Data/Format/RIFF.h"
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#include "Common/Log.h"
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#include "Common/System/System.h"
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#include "Common/System/OSD.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/TimeUtil.h"
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#include "Common/Data/Collections/FixedSizeQueue.h"
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#include "Core/HW/SimpleAudioDec.h"
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#include "Core/HLE/__sceAudio.h"
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#include "Core/System.h"
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#include "GameInfoCache.h"
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#include "Core/Config.h"
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#include "UI/GameInfoCache.h"
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#include "UI/BackgroundAudio.h"
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struct WavData {
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@ -367,6 +369,31 @@ void BackgroundAudio::Update() {
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}
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}
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Sample *Sample::Load(const std::string &path) {
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size_t bytes;
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uint8_t *data = g_VFS.ReadFile(path.c_str(), &bytes);
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if (!data) {
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WARN_LOG(AUDIO, "Failed to load sample '%s'", path.c_str());
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return nullptr;
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}
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RIFFReader reader(data, (int)bytes);
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WavData wave;
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wave.Read(reader);
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delete[] data;
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if (wave.num_channels != 2 || wave.raw_bytes_per_frame != 4) {
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ERROR_LOG(AUDIO, "Wave format not supported for mixer playback. Must be 16-bit raw stereo. '%s'", path.c_str());
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return nullptr;
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}
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int16_t *samples = new int16_t[2 * wave.numFrames];
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memcpy(samples, wave.raw_data, wave.numFrames * wave.raw_bytes_per_frame);
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return new Sample(samples, wave.numFrames, wave.sample_rate);
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}
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static inline int16_t Clamp16(int32_t sample) {
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if (sample < -32767) return -32767;
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if (sample > 32767) return 32767;
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@ -433,40 +460,49 @@ void SoundEffectMixer::Play(UI::UISound sfx, float volume) {
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queue_.push_back(PlayInstance{ sfx, 0, (int)(255.0f * volume), false });
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}
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Sample *SoundEffectMixer::LoadSample(const std::string &path) {
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size_t bytes;
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uint8_t *data = g_VFS.ReadFile(path.c_str(), &bytes);
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if (!data) {
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WARN_LOG(AUDIO, "Failed to load sample '%s'", path.c_str());
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return nullptr;
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void SoundEffectMixer::UpdateSample(UI::UISound sound, Sample *sample) {
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if (sample) {
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samples_[(size_t)sound] = std::unique_ptr<Sample>(sample);
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} else {
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LoadDefaultSample(sound);
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}
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}
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void SoundEffectMixer::LoadDefaultSample(UI::UISound sound) {
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const char *filename = nullptr;
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switch (sound) {
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case UI::UISound::BACK: filename = "sfx_back.wav"; break;
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case UI::UISound::SELECT: filename = "sfx_select.wav"; break;
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case UI::UISound::CONFIRM: filename = "sfx_confirm.wav"; break;
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case UI::UISound::TOGGLE_ON: filename = "sfx_toggle_on.wav"; break;
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case UI::UISound::TOGGLE_OFF: filename = "sfx_toggle_off.wav"; break;
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case UI::UISound::ACHIEVEMENT_UNLOCKED: filename = "sfx_achievement_unlocked.wav"; break;
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case UI::UISound::LEADERBOARD_SUBMITTED: filename = "sfx_leaderbord_submitted.wav"; break;
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default:
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return;
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}
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RIFFReader reader(data, (int)bytes);
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WavData wave;
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wave.Read(reader);
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delete[] data;
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if (wave.num_channels != 2 || wave.raw_bytes_per_frame != 4) {
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ERROR_LOG(AUDIO, "Wave format not supported for mixer playback. Must be 16-bit raw stereo. '%s'", path.c_str());
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return nullptr;
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}
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int16_t *samples = new int16_t[2 * wave.numFrames];
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memcpy(samples, wave.raw_data, wave.numFrames * wave.raw_bytes_per_frame);
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return new Sample(samples, wave.numFrames, wave.sample_rate);
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samples_[(size_t)sound] = std::unique_ptr<Sample>(Sample::Load(filename));
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}
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void SoundEffectMixer::LoadSamples() {
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samples_.resize((size_t)UI::UISound::COUNT);
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samples_[(size_t)UI::UISound::BACK] = std::unique_ptr<Sample>(LoadSample("sfx_back.wav"));
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samples_[(size_t)UI::UISound::SELECT] = std::unique_ptr<Sample>(LoadSample("sfx_select.wav"));
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samples_[(size_t)UI::UISound::CONFIRM] = std::unique_ptr<Sample>(LoadSample("sfx_confirm.wav"));
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samples_[(size_t)UI::UISound::TOGGLE_ON] = std::unique_ptr<Sample>(LoadSample("sfx_toggle_on.wav"));
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samples_[(size_t)UI::UISound::TOGGLE_OFF] = std::unique_ptr<Sample>(LoadSample("sfx_toggle_off.wav"));
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samples_[(size_t)UI::UISound::ACHIEVEMENT_UNLOCKED] = std::unique_ptr<Sample>(LoadSample("sfx_achievement_unlocked.wav"));
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samples_[(size_t)UI::UISound::LEADERBOARD_SUBMITTED] = std::unique_ptr<Sample>(LoadSample("sfx_leaderbord_submitted.wav"));
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LoadDefaultSample(UI::UISound::BACK);
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LoadDefaultSample(UI::UISound::SELECT);
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LoadDefaultSample(UI::UISound::CONFIRM);
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LoadDefaultSample(UI::UISound::TOGGLE_ON);
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LoadDefaultSample(UI::UISound::TOGGLE_OFF);
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if (!g_Config.sAchievementsUnlockAudioFile.empty()) {
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UpdateSample(UI::UISound::ACHIEVEMENT_UNLOCKED, Sample::Load(g_Config.sAchievementsUnlockAudioFile));
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} else {
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LoadDefaultSample(UI::UISound::ACHIEVEMENT_UNLOCKED);
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}
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if (!g_Config.sAchievementsLeaderboardSubmitAudioFile.empty()) {
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UpdateSample(UI::UISound::LEADERBOARD_SUBMITTED, Sample::Load(g_Config.sAchievementsLeaderboardSubmitAudioFile));
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} else {
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LoadDefaultSample(UI::UISound::LEADERBOARD_SUBMITTED);
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}
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UI::SetSoundCallback([](UI::UISound sound, float volume) {
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g_BackgroundAudio.SFX().Play(sound, volume);
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@ -19,17 +19,21 @@ struct Sample {
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int16_t *data_;
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int length_; // stereo samples.
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int rateInHz_; // sampleRate
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static Sample *Load(const std::string &path);
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};
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// Mixer for things played on top of everything.
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class SoundEffectMixer {
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public:
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static Sample *LoadSample(const std::string &path);
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void LoadSamples();
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void Mix(int16_t *buffer, int sz, int sampleRateHz);
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void Play(UI::UISound sfx, float volume);
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void UpdateSample(UI::UISound sound, Sample *sample);
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void LoadDefaultSample(UI::UISound sound);
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std::vector<std::unique_ptr<Sample>> samples_;
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struct PlayInstance {
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@ -39,6 +43,7 @@ public:
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bool done;
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};
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private:
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std::mutex mutex_;
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std::vector<PlayInstance> queue_;
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std::vector<PlayInstance> plays_;
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@ -1,4 +1,3 @@
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#include "UI/RetroAchievementScreens.h"
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#include "Common/System/OSD.h"
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#include "Common/System/Request.h"
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#include "Common/UI/View.h"
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@ -10,10 +9,56 @@
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#include "Core/Config.h"
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#include "Core/RetroAchievements.h"
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#include "UI/RetroAchievementScreens.h"
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#include "UI/BackgroundAudio.h"
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static inline const char *DeNull(const char *ptr) {
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return ptr ? ptr : "";
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}
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// Compound view, creating a FileChooserChoice inside.
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class AudioFileChooser : public UI::LinearLayout {
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public:
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AudioFileChooser(std::string *value, const std::string &title, UI::UISound sound, UI::LayoutParams *layoutParams = nullptr);
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UI::UISound sound_;
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};
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static constexpr UI::Size ITEM_HEIGHT = 64.f;
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AudioFileChooser::AudioFileChooser(std::string *value, const std::string &title, UI::UISound sound, UI::LayoutParams *layoutParams) : UI::LinearLayout(UI::ORIENT_HORIZONTAL, layoutParams), sound_(sound) {
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using namespace UI;
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SetSpacing(2.0f);
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if (!layoutParams) {
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layoutParams_->width = FILL_PARENT;
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layoutParams_->height = ITEM_HEIGHT;
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}
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Add(new FileChooserChoice(value, title, BrowseFileType::SOUND_EFFECT, new LinearLayoutParams(1.0f)))->OnChange.Add([=](UI::EventParams &e) {
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// TODO: Check the file format here.
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// Need to forward the event out.
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std::string path = e.s;
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Sample *sample = Sample::Load(path);
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if (sample) {
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g_BackgroundAudio.SFX().UpdateSample(sound, sample);
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} else {
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if (!sample) {
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auto au = GetI18NCategory(I18NCat::AUDIO);
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g_OSD.Show(OSDType::MESSAGE_WARNING, au->T("Audio file format not supported. Must be 16-bit WAV."));
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}
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value->clear();
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}
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return UI::EVENT_DONE;
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});
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Add(new Choice(ImageID("I_ARROW_RIGHT"), new LinearLayoutParams(ITEM_HEIGHT, ITEM_HEIGHT)))->OnClick.Add([=](UI::EventParams &) {
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g_BackgroundAudio.SFX().Play(sound_, 0.6f);
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return UI::EVENT_DONE;
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});
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Add(new Choice(ImageID("I_TRASHCAN"), new LinearLayoutParams(ITEM_HEIGHT, ITEM_HEIGHT)))->OnClick.Add([=](UI::EventParams &) {
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value->clear();
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return UI::EVENT_DONE;
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});
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}
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void RetroAchievementsListScreen::CreateTabs() {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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@ -194,6 +239,7 @@ void RetroAchievementsSettingsScreen::CreateTabs() {
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using namespace UI;
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CreateAccountTab(AddTab("AchievementsAccount", ac->T("Account")));
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CreateCustomizeTab(AddTab("AchievementsCustomize", ac->T("Customize")));
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CreateDeveloperToolsTab(AddTab("AchievementsDeveloperTools", sy->T("Developer Tools")));
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}
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@ -283,6 +329,15 @@ void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup)
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});
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}
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void RetroAchievementsSettingsScreen::CreateCustomizeTab(UI::ViewGroup *viewGroup) {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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using namespace UI;
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viewGroup->Add(new ItemHeader(ac->T("Sound effects")));
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viewGroup->Add(new AudioFileChooser(&g_Config.sAchievementsUnlockAudioFile, "Achievement unlocked", UISound::ACHIEVEMENT_UNLOCKED));
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viewGroup->Add(new AudioFileChooser(&g_Config.sAchievementsLeaderboardSubmitAudioFile, "Leaderboard score submission", UISound::LEADERBOARD_SUBMITTED));
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}
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void RetroAchievementsSettingsScreen::CreateDeveloperToolsTab(UI::ViewGroup *viewGroup) {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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@ -42,6 +42,7 @@ protected:
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private:
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void CreateAccountTab(UI::ViewGroup *viewGroup);
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void CreateCustomizeTab(UI::ViewGroup *viewGroup);
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void CreateDeveloperToolsTab(UI::ViewGroup *viewGroup);
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std::string username_;
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@ -4,12 +4,15 @@
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%1: Leaderboard attempt failed = %1: Topplisteförsök misslyckades
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%1: Submitting leaderboard score: %2! = %1: Skickar in toppliste-poäng: %2!
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Account = Inloggning
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Achievement Unlocked = Achievement Unlocked
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Achievements = Achievements
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Challenge Mode = Utmanings-läge
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Challenge Mode (no savestates) = Utmanings-läge (inga sparade state)
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Customize = Customize
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Earned = Du har tjänat %d av %d achievements, och %d of %d poäng
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Failed to log in, check your username and password. = Misslyckades att logga in, kontrollera ditt användarnamn och lösenord.
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How to use RetroAchievements = Hur man använder RetroAchievements
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Leaderboard score submission = Leaderboard score submission
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Leaderboard submission is enabled = Skickar in poäng till ledartabeller
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Leaderboards = Leaderboards
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Links = Links
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@ -317,6 +320,7 @@ ConnectingAP = Kopplar upp till acceesspunkten.\nVänta...
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ConnectingPleaseWait = Kopplar upp.\nVänta...
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ConnectionName = Uppkopplingsnamn
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Corrupted Data = Korrupt data
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Default = Default
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Delete = Radera
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Delete all = Radera allt
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Delete completed = Borttaget.
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