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Merge pull request #18819 from hrydgard/disable-msaa-adreno
Temporarily disable MSAA on Adreno GPUs
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@ -966,8 +966,8 @@ VKContext::VKContext(VulkanContext *vulkan, bool useRenderThread)
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caps_.deviceID = deviceProps.deviceID;
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if (caps_.vendor == GPUVendor::VENDOR_QUALCOMM) {
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if (caps_.deviceID < 0x6000000) // On sub 6xx series GPUs, disallow multisample.
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multisampleAllowed = false;
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// if (caps_.deviceID < 0x6000000) // On sub 6xx series GPUs, disallow multisample.
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multisampleAllowed = false; // Actually, let's disable it on them all for now. See issue #18818.
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// Adreno 5xx devices, all known driver versions, fail to discard stencil when depth write is off.
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// See: https://github.com/hrydgard/ppsspp/pull/11684
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@ -342,6 +342,8 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
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msaaChoice->SetChoiceIcon(i, ImageID("I_WARNING"));
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}
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}
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} else {
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g_Config.iMultiSampleLevel = 0;
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}
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#if PPSSPP_PLATFORM(ANDROID)
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