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Let touch controls work even if they are not displayed, some people like this.
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@ -161,8 +161,9 @@ void EmuScreen::update(InputState &input) {
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return;
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// First translate touches into native pad input.
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if (g_Config.bShowTouchControls)
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UpdateGamepad(input);
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// Do this no matter the value of g_Config.bShowTouchControls, some people
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// like to use invisible controls...
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UpdateGamepad(input);
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UpdateInputState(&input);
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