Cut down on estimated GPU cycle counts.

They are too high and cause problems for games.
This commit is contained in:
Unknown W. Brackets 2013-06-29 20:27:28 -07:00
parent 9f3aae873f
commit bf16c79b66

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@ -915,7 +915,7 @@ int TransformDrawEngine::EstimatePerVertexCost() {
for (int i = 0; i < 4; i++) {
if (gstate.lightEnable[i] & 1)
cost += 20;
cost += 10;
}
if (gstate.getUVGenMode() != 0) {
cost += 20;
@ -924,11 +924,6 @@ int TransformDrawEngine::EstimatePerVertexCost() {
cost += 5 * dec_->morphcount;
}
if (CoreTiming::GetClockFrequencyMHz() == 333) {
// Just brutally double to make God of War happier.
// FUDGE FACTORS! Delicious fudge factors!
cost *= 2;
}
return cost;
}