mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 23:40:39 +00:00
Cut down on estimated GPU cycle counts.
They are too high and cause problems for games.
This commit is contained in:
parent
9f3aae873f
commit
bf16c79b66
@ -915,7 +915,7 @@ int TransformDrawEngine::EstimatePerVertexCost() {
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (gstate.lightEnable[i] & 1)
|
||||
cost += 20;
|
||||
cost += 10;
|
||||
}
|
||||
if (gstate.getUVGenMode() != 0) {
|
||||
cost += 20;
|
||||
@ -924,11 +924,6 @@ int TransformDrawEngine::EstimatePerVertexCost() {
|
||||
cost += 5 * dec_->morphcount;
|
||||
}
|
||||
|
||||
if (CoreTiming::GetClockFrequencyMHz() == 333) {
|
||||
// Just brutally double to make God of War happier.
|
||||
// FUDGE FACTORS! Delicious fudge factors!
|
||||
cost *= 2;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user