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Toggle 32 bit truecolor in option , default true
Update Core/Config.cpp
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@ -76,6 +76,7 @@ void CConfig::Load(const char *iniFileName)
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graphics->Get("VertexCache", &bVertexCache, true);
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graphics->Get("FullScreen", &bFullScreen, false);
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graphics->Get("StretchToDisplay", &bStretchToDisplay, false);
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graphics->Get("TrueColor", &bTrueColor, true);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Get("Enable", &bEnableSound, true);
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@ -134,6 +135,7 @@ void CConfig::Save()
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graphics->Set("VertexCache", bVertexCache);
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graphics->Set("FullScreen", bFullScreen);
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graphics->Set("StretchToDisplay", bStretchToDisplay);
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graphics->Set("TrueColor", bTrueColor);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Set("Enable", bEnableSound);
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@ -65,6 +65,7 @@ public:
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bool bVertexCache;
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bool bFullScreen;
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int iAnisotropyLevel;
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bool bTrueColor;
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// Sound
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bool bEnableSound;
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@ -333,6 +333,10 @@ void FramebufferManager::SetRenderFrameBuffer() {
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case GE_FORMAT_565: vfb->colorDepth = FBO_565;
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case GE_FORMAT_8888: vfb->colorDepth = FBO_8888;
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}
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if (g_Config.bTrueColor)
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vfb->colorDepth = FBO_8888;
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//#ifdef ANDROID
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// vfb->colorDepth = FBO_8888;
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//#endif
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