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Simplified Chinese update (#19543)
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* Update zh_CN.ini * Update zh_CN.ini * Update zh_CN.ini * Update zh_CN.ini
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@ -18,7 +18,7 @@ Challenge indicator = 挑战提示
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Contacting RetroAchievements server... = 连接RetroAchievements服务器中…
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Customize = 自定义
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Earned = 您已经达成全部%2个成就中的%1个,已获得全部%4点数中的%3。
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Enable RAIntegration (for achievement development) = Enable RAIntegration (for achievement development)
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Enable RAIntegration (for achievement development) = 启用 RAIntegration (制作成就系统时启用)
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Encore Mode = 回味模式
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Failed logging in to RetroAchievements = 未登录RetroAchievements
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Failed to connect to RetroAchievements. Achievements will not unlock. = 未连接服务器,成就不会解锁。
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@ -59,11 +59,11 @@ Unofficial achievements = 自定义成就
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Unsupported achievements = 不支持的成绩
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[Audio]
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Alternate speed volume = 备选速度时的音量
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Alternate speed volume = 加速状态的音量
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Audio backend = 音频引擎
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Audio Error = 音频错误
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Audio file format not supported. Must be WAV or MP3. = 音频文件格式不支持,必须是WAV或MP3。
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AudioBufferingForBluetooth = 适合蓝牙缓冲区 (更慢)
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AudioBufferingForBluetooth = 蓝牙音频优化 (更慢)
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Auto = 自动
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Device = 设备
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Disabled = 禁用
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@ -75,9 +75,9 @@ Microphone Device = 麦克风设备
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Mix audio with other apps = 允许其他APP同时播放音频
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Mute = 静音
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Respect silent mode = 跟随系统静音模式
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Reverb volume = 混响音量
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Use new audio devices automatically = 自动使用新的音频设备
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Use global volume = 使用全局音量
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Reverb volume = 混响强度
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Use new audio devices automatically = 自动选择新的音频设备
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Use global volume = 同全局音量一致
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WASAPI (fast) = WASAPI (快)
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[Controls]
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@ -91,46 +91,46 @@ Analog Stick = 摇杆
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AnalogLimiter Tip = 按下限制键时摇杆的最大移动范围
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Auto = 自动
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Auto-centering analog stick = 摇杆自动跟手
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Auto-hide buttons after delay = 自动隐藏按键
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Auto-hide buttons after delay = 隐藏按键时间
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Binds = 绑定
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Button Binding = 按键绑定
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Button Opacity = 按键透明度
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Button Opacity = 显示透明度
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Button style = 按键样式
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Calibrate Analog Stick = 校准摇杆
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Calibrate = 校准
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Calibrated = 校准后
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Calibration = 校准
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Calibration = 校准传感器
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Circular deadzone = 环形死区
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Circular stick input = 环形摇杆输入
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Classic = 传统
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Classic = 经典款式
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Confine Mouse = 限制鼠标在窗口内
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Control Mapping = 按键映射
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Custom Key Setting = 自定义键位设置
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Customize = 自定义…
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Customize Touch Controls = 编辑触屏布局…
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Customize Touch Controls = 编辑按键布局…
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D-PAD = 方向键
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Deadzone radius = 死区半径
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Disable D-Pad diagonals (4-way touch) = 禁用方向键对角线输入
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Disable D-Pad diagonals (4-way touch) = 禁用方向键对角线方向
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Disable diagonal input = 禁用对角线方向输入
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Double tap = 双击
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Enable analog stick gesture = 使用滑动操作摇杆
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Enable gesture control = 使用触屏手势操作
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Double tap = 双击手势
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Enable analog stick gesture = 触屏代替摇杆
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Enable gesture control = 启用手势操作
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Enable standard shortcut keys = 启用标准快捷键
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frames = 帧
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Gesture = 触屏手势
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Gesture mapping = 手势操作
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Glowing borders = 细边框 (发光)
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Glowing borders = 极窄边框 (发光)
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HapticFeedback = 按键震动
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Hide touch analog stick background circle = 隐藏摇杆圈
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Icon = 图标
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Ignore gamepads when not focused = 后台运行时忽略手柄
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Ignore Windows Key = 屏蔽Windows键
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Invert Axes = 轴反转
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Invert Tilt along X axis = 沿X轴倾斜反转
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Invert Tilt along Y axis = 沿Y轴倾斜反转
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Hide touch analog stick background circle = 不显示摇杆圈
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Icon = 图案
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Ignore gamepads when not focused = 后台运行时屏蔽手柄
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Ignore Windows Key = 屏蔽Win键
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Invert Axes = 操作反转
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Invert Tilt along X axis = 反转X轴(水平)操作方向
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Invert Tilt along Y axis = 反转Y轴(垂直)操作方向
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Keep this button pressed when right analog is pressed = 操作右摇杆同时会触发的键
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Keyboard = 键盘设定
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L/R Trigger Buttons = L/R触发按钮
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L/R Trigger Buttons = L/R肩键
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Landscape = 横屏
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Landscape Auto = 自动横屏
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Landscape Reversed = 横屏反转
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@ -139,33 +139,33 @@ Mouse = 鼠标设置
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Mouse sensitivity = 鼠标灵敏度
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Mouse smoothing = 鼠标平滑度
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Mouse wheel button-release delay = 滚轮操作触发延迟
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MouseControl Tip = 可以在按键映射界面按下“M”图标来映射鼠标。
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MouseControl Tip = 请前往按键映射页面,点击“M”图标选择鼠标。
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None (Disabled) = 无 (禁用)
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Off = 关闭
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OnScreen = 触屏虚拟键
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OnScreen = 触屏按键
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Portrait = 竖屏
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Portrait Reversed = 竖屏反转
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PSP Action Buttons = PSP动作键
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Rapid fire interval = 连发间隔
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Raw input = 原始输入
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Repeat mode = 连发模式
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Repeat mode = 连发模式 (自动连点)
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Reset to defaults = 重置为默认
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Screen Rotation = 屏幕旋转
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Sensitivity (scale) = 灵敏度(倍率)
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Sensitivity = 灵敏度
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Shape = 外形
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Show Touch Pause Menu Button = 显示暂停按键
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Sticky D-Pad (easier sweeping movements) = 可滑动方向键
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Swipe = 滑动
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Shape = 按键形状
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Show Touch Pause Menu Button = 显示暂停键
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Sticky D-Pad (easier sweeping movements) = 方向键自由滑动
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Swipe = 滑动手势
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Swipe sensitivity = 滑动灵敏度
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Swipe smoothing = 滑动平滑度
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Thin borders = 细边框
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Thin borders = 极窄边框
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Tilt control setup = 设置重力感应…
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Tilt Input Type = 重力操作模式
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Tilt Sensitivity along X axis = 沿X轴倾斜灵敏度
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Tilt Sensitivity along Y axis = 沿Y轴倾斜灵敏度
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To Calibrate = 以游玩的角度握住手机,然后按“校准”。
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Toggle mode = 开关模式 (只需按一次)
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Tilt Input Type = 重力感应的键位
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Tilt Sensitivity along X axis = X轴响应灵敏度
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Tilt Sensitivity along Y axis = Y轴响应灵敏度
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To Calibrate = 以正常游玩的角度握持,然后点击“校准”即可。
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Toggle mode = 开关模式 (按一次)
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Touch Control Visibility = 显示的按键
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Use custom right analog = 自定义右摇杆用途
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Use Mouse Control = 使用鼠标控制
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@ -298,14 +298,14 @@ Debug stats = 调试统计
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Dev Tools = 开发者工具
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DevMenu = 开发者菜单
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Disabled JIT functionality = 已禁用的JIT功能
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Display refresh rate = Display refresh rate
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Display refresh rate = 画面刷新率
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Draw Frametimes Graph = 帧时间图表
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Dump Decrypted Eboot = 载入游戏时保存已解密的EBOOT.bin
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Dump next frame to log = 转储下一帧到日志
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Enable driver bug workarounds = 启用GPU驱动错误解决方法
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Enable Logging = 启用调试日志
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Enter address = 输入地址
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Fast-forward mode = 加速模式
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Fast-forward mode = 加速键的工作模式
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FPU = FPU
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Fragment = 片段着色器
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Frame timing = 帧时间统计信息
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@ -349,8 +349,8 @@ Audio Debug = 切换音频调试
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Control Debug = 切换操纵调试
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Toggle Freeze = 切换冻结
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Touchscreen Test = 触屏测试
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Ubershaders = 超着色器 (减轻卡顿,略微消耗性能)
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Use experimental sceAtrac = Use experimental sceAtrac
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Ubershaders = 超着色器 (消耗少量性能,并减少卡顿)
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Use experimental sceAtrac = 使用实验性 sceAtrac 解码器
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Vertex = 顶点着色器
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VFPU = VFPU
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@ -367,7 +367,7 @@ Cancel = 取消
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Center = 中心
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Center Left = 左中间
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Center Right = 右中间
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Changing this setting requires PPSSPP to restart. = 更改这项设置需要PPSSPP重启。
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Changing this setting requires PPSSPP to restart. = 此项设置更改需要PPSSPP重启。
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Channel: = 信道:
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Choose PPSSPP save folder = 选择PPSSPP存档的文件夹
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Confirm Overwrite = 您要覆盖这个存档吗?
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@ -376,10 +376,10 @@ ConfirmLoad = 您要载入这个存档吗?
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ConnectingAP = 连接到接入点。\n请稍候…
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ConnectingPleaseWait = 连接中。\n请稍候…
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ConnectionName = 连接名称
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Copy to clipboard = Copy to clipboard
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Copy to clipboard = 复制到剪贴板
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Corrupted Data = 数据损坏
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Delete = 删除
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Delete all = 全部删除
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Delete = 退格
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Delete all = 清除
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Delete completed = 已删除。
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DeleteConfirm = 存档将被删除。\n您确定要继续吗?
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DeleteConfirmAll = 将删除此游戏的所有存档。\n您确定要这样做吗?
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@ -391,7 +391,7 @@ Disable All = 全部禁用
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Disabled = 禁用
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Done! = 完成!
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Dumps = 转储
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Edit = 编辑
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Edit = 自由编辑
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Enable All = 全部启用
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Enabled = 启用
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Enter = 确定
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@ -436,7 +436,7 @@ Save completed = 保存完成。
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Saving = 保存中。\n请稍候…
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SavingFailed = 无法保存存档。
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Search = 搜索
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seconds, 0:off = 秒间隔,0=关闭
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seconds, 0:off = 秒,0=禁用
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Select = 选择
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Settings = 设置
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Shift = 翻页
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@ -448,7 +448,7 @@ Submit = 提交
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Supported = 支持
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There is no data = 存档不存在。
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Toggle All = 全选/不选
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Toggle List = 显示列表
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Toggle List = 展开列表
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Top Center = 正上方
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Top Left = 左上方
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Top Right = 右上方
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@ -548,7 +548,7 @@ Show In Folder = 在文件夹中显示
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Time Played: %1h %2m %3s = 游玩时间:%1小时 %2分 %3秒
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Uncompressed = 已解压
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USA = 美国
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Use UI background = 使用此游戏为壁纸
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Use UI background = 将游戏封面设为壁纸
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[Graphics]
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% of the void = %的边框
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@ -565,7 +565,7 @@ Use UI background = 使用此游戏为壁纸
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4x PSP = 4倍PSP (对应1080p)
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5x = 5倍
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5x PSP = 5倍PSP (对应1.5K)
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6x PSP = 6倍PSP (对应2K+)
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6x PSP = 6倍PSP (对应2K)
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7x PSP = 7倍PSP
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8x = 8倍
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8x PSP = 8倍PSP (对应4K)
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@ -577,18 +577,18 @@ Aggressive = 激进
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Alternative Speed = 备选速度1
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Alternative Speed 2 = 备选速度2
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Anisotropic Filtering = 各向异性过滤
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Antialiasing (MSAA) = 抗锯齿 (多重采样)
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Antialiasing (MSAA) = 多采样抗锯齿
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Aspect Ratio = 宽高比例
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Auto = 自动
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Auto (1:1) = 自动适配
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Auto FrameSkip = 自动跳帧
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Auto Max Quality = 自动最佳质量
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Auto Max Quality = 自动优化质量
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Auto Scaling = 自动缩放
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Backend = 渲染引擎
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Balanced = 均衡
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Bicubic = 双三次
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Both = 全部显示
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Buffer graphics commands (faster, input lag) = 缓冲图形命令 (增加性能,提高延迟)
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Buffer graphics commands (faster, input lag) = 缓冲图形指令 (提高性能,并增加延迟)
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BufferedRenderingRequired = 警告:此游戏不推荐开启“跳过缓冲效果”。
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Camera = 摄像头设置
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Camera Device = 摄像头设备
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@ -607,7 +607,7 @@ Deposterize Tip = 修补纹理放大时可见的缝隙
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Device = 设备
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Direct3D 9 = Direct3D 9
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Direct3D 11 = Direct3D 11
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Disable culling = 禁用遮挡剔除 (修复模型错误)
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Disable culling = 关闭遮挡剔除 (修复模型错误)
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Disabled = 禁用
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Display layout & effects = 屏幕布局和滤镜
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Display Resolution (HW scaler) = 屏幕分辨率
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||||
@ -615,17 +615,17 @@ Driver requires Android API version %1, current is %2 = 驱动需要Android API
|
||||
Drivers = 驱动程序
|
||||
Enable Cardboard VR = 启用Cardboard VR
|
||||
FPS = 帧率 (FPS)
|
||||
Frame Rate Control = 帧率设置
|
||||
Frame Rate Control = 帧率控制
|
||||
Frame Skipping = 跳帧
|
||||
Frame Skipping Type = 跳帧方式
|
||||
FullScreen = 全屏幕
|
||||
Geometry shader culling = 几何着色器剔除
|
||||
GPUReadbackRequired = 警告:此游戏需要关闭“跳过GPU块传输”。
|
||||
Hack Settings = 渲染修正 (用于修复错误)
|
||||
Hack Settings = 渲染修正 (错误修复)
|
||||
Hardware Tessellation = 硬件曲面细分
|
||||
Hardware Transform = 硬件几何变换 (提速)
|
||||
Hardware Transform = 硬件几何变换 (更快)
|
||||
hardware transform error - falling back to software = 硬件几何变换出现错误,将使用软件模式
|
||||
HardwareTessellation Tip = 曲线绘制交由GPU处理,仅极少数游戏使用此设置
|
||||
HardwareTessellation Tip = 曲线绘制交由GPU运算,只有少数游戏适用此设置
|
||||
High = 高质量
|
||||
Hybrid = 混合
|
||||
Hybrid + Bicubic = 混合+双三次
|
||||
@ -634,26 +634,26 @@ Install custom driver... = 安装第三方驱动程序...
|
||||
Integer scale factor = 整倍缩放
|
||||
Internal Resolution = 内部分辨率
|
||||
Lazy texture caching = 延迟纹理缓存 (提速)
|
||||
Lazy texture caching Tip = 更快,使部分游戏文字渲染出错
|
||||
Lazy texture caching Tip = 速度更快,并使部分游戏文字渲染出错
|
||||
Linear = 线性过滤
|
||||
Low = 低质量
|
||||
LowCurves = 贝塞尔曲线质量 (提速)
|
||||
LowCurves Tip = 调整曲线的绘制质量,仅极少数游戏使用此设置
|
||||
LowCurves Tip = 调整曲线的绘制质量,只有少数游戏适用此设置
|
||||
Lower resolution for effects (reduces artifacts) = 降低特效分辨率 (修复光晕效果)
|
||||
Manual Scaling = 手动缩放
|
||||
Medium = 中质量
|
||||
Mirror camera image = 镜像翻转摄像头画面
|
||||
Mode = 渲染模式
|
||||
Must Restart = 这项设置需要PPSSPP重启生效。
|
||||
Must Restart = 此项设置生效需要PPSSPP重启。
|
||||
Native device resolution = 原生分辨率
|
||||
Nearest = 邻近取样 (像素化)
|
||||
No (default) = 关闭 (默认)
|
||||
No buffer = 关闭缓冲
|
||||
Render all frames = 逐帧渲染
|
||||
Same as Rendering resolution = 自动设置 (同渲染分辨率)
|
||||
Render all frames = 逐一渲染 (不跳帧)
|
||||
Same as Rendering resolution = 自动 (同渲染分辨率)
|
||||
Show Battery % = 显示电量百分比
|
||||
Show Speed = 显示运行速度
|
||||
Skip = 跳过
|
||||
Skip = 跳过传输
|
||||
Skip Buffer Effects = 跳过缓冲效果 (提速)
|
||||
None = 不显示
|
||||
Number of Frames = 帧的数量
|
||||
@ -665,11 +665,11 @@ Percent of FPS = 帧率的比例
|
||||
Performance = 性能优化
|
||||
Postprocessing shaders = 后处理滤镜
|
||||
Recreate Activity = 重建进程
|
||||
Render duplicate frames to 60hz = 渲染重复帧以对应60Hz
|
||||
RenderDuplicateFrames Tip = 对于默认帧率较低的游戏,使帧率曲线更平滑稳定
|
||||
Rendering Mode = 基础渲染设置
|
||||
Render duplicate frames to 60hz = 渲染重复帧适配至60Hz
|
||||
RenderDuplicateFrames Tip = 使帧率上限低的游戏,视觉效果更加稳定流畅
|
||||
Rendering Mode = 渲染设置
|
||||
Rendering Resolution = 渲染分辨率
|
||||
RenderingMode NonBuffered Tip = 提升渲染性能,使游戏特效部分丢失
|
||||
RenderingMode NonBuffered Tip = 提升渲染性能,并使游戏特效部分丢失
|
||||
Rotation = 方向
|
||||
Safe = 安全
|
||||
Screen Scaling Filter = 画面缩放算法
|
||||
@ -677,9 +677,9 @@ Show Debug Statistics = 显示调试信息
|
||||
Show FPS Counter = 显示帧率
|
||||
Skip GPU Readbacks = 跳过GPU块传输
|
||||
Smart 2D texture filtering = 自动保留2D纹理像素风格
|
||||
Software Rendering = 软件渲染 (慢速)
|
||||
Software Rendering = 软件渲染 (慢)
|
||||
Software Skinning = 软件蒙皮
|
||||
SoftwareSkinning Tip = 交由CPU端优化模型绘制,此选项对于多数游戏更快,而部分游戏会减速
|
||||
SoftwareSkinning Tip = CPU处理模型绘制,此选项对多数游戏是优化;\n对一些游戏反而减速。
|
||||
Speed = 运行速度
|
||||
Speed Hacks = 提速修改 (降低渲染精度)
|
||||
Stereo display shader = 立体显示模式
|
||||
@ -695,9 +695,9 @@ Turn off Hardware Tessellation - unsupported = 由于系统不支持,“硬件
|
||||
Unlimited = 无限制
|
||||
Up to 1 = 最高缓冲1帧
|
||||
Up to 2 = 最高缓冲2帧
|
||||
Upscale Level = 纹理缩放尺寸
|
||||
Upscale Level = 缩放尺寸
|
||||
Upscale Type = 纹理缩放 (CPU)
|
||||
UpscaleLevel Tip = 为了均衡CPU负担,缩放可能会延后。
|
||||
UpscaleLevel Tip = 为减轻CPU负担,缩放效果可能会延后。
|
||||
Use all displays = 使用全部显示器
|
||||
VSync = 垂直同步
|
||||
Vulkan = Vulkan
|
||||
@ -705,9 +705,9 @@ Window Size = 窗口大小
|
||||
xBRZ = xBRZ
|
||||
|
||||
[InstallZip]
|
||||
Data to import = Data to import
|
||||
Data to import = 导入的数据
|
||||
Delete ZIP file = 删除ZIP文件
|
||||
Existing data = Existing data
|
||||
Existing data = 现有的数据
|
||||
Install = 安装
|
||||
Install game from ZIP file? = 从ZIP文件安装游戏?
|
||||
Install in folder = Install in folder
|
||||
@ -725,17 +725,17 @@ Autoconfigure for device = 自动映射输入设备
|
||||
Bind All = 全部映射
|
||||
Clear All = 全部清除
|
||||
Combo mappings are not enabled = 请打开多键合一
|
||||
Control modifiers = 增强功能
|
||||
Control modifiers = 附加功能
|
||||
Default All = 恢复默认
|
||||
Emulator controls = 模拟选项
|
||||
Extended PSP controls = PSP附加按键
|
||||
Emulator controls = 模拟控制
|
||||
Extended PSP controls = PSP其它按键
|
||||
Map a new key for = 输入一个新按键:
|
||||
Map Key = 按键映射
|
||||
Map Mouse = 鼠标映射
|
||||
Replace = 替换现有
|
||||
Show PSP = PSP 布局
|
||||
Standard PSP controls = PSP基本按键
|
||||
Strict combo input order = 依据顺序出招
|
||||
Strict combo input order = 遵循组合键顺序
|
||||
You can press ESC to cancel. = 按下Esc键退出
|
||||
|
||||
[MainMenu]
|
||||
@ -748,9 +748,9 @@ Exit = 退出程序
|
||||
Game Settings = 游戏设置
|
||||
Games = 载入新游戏
|
||||
Give PPSSPP permission to access storage = 请授权PPSSPP读写必要的存储空间
|
||||
Homebrew & Demos = 自制应用与演示软件
|
||||
Homebrew & Demos = 自制应用与试玩
|
||||
How to get games = 如何获得游戏?
|
||||
How to get homebrew & demos = 如何获得自制应用与演示软件?
|
||||
How to get homebrew & demos = 如何获得自制应用与试玩?
|
||||
Load = 载入游戏…
|
||||
Loading... = 读取中…
|
||||
PinPath = 置顶文件夹
|
||||
@ -791,16 +791,16 @@ D-pad down = 方向键:下
|
||||
D-pad left = 方向键:左
|
||||
D-pad right = 方向键:右
|
||||
D-pad up = 方向键:上
|
||||
Dev-kit L2 = Dev-kit L2
|
||||
Dev-kit L3 = Dev-kit L3
|
||||
Dev-kit R2 = Dev-kit R2
|
||||
Dev-kit R3 = Dev-kit R3
|
||||
Dev-kit L2 = (开发机用) L2
|
||||
Dev-kit L3 = (开发机用) L3
|
||||
Dev-kit R2 = (开发机用) R2
|
||||
Dev-kit R3 = (开发机用) R3
|
||||
DevMenu = 开发者菜单
|
||||
Display Landscape = 横屏显示
|
||||
Display Landscape Reversed = 横屏反转显示
|
||||
Display Portrait = 竖屏显示
|
||||
Display Portrait Reversed = 竖屏反转显示
|
||||
Double tap button = 双击时按键
|
||||
Double tap button = 双击时按下的按键
|
||||
Down = 方向键:下
|
||||
Dpad = 方向键
|
||||
Exit App = 关闭模拟器
|
||||
@ -835,7 +835,7 @@ Save State = 保存即时存档
|
||||
Screen = 屏幕亮度键
|
||||
Screenshot = 截图
|
||||
Select = Select
|
||||
SpeedToggle = 加速(按一次)
|
||||
SpeedToggle = 加速 (按一次)
|
||||
Square = 方块键
|
||||
Start = Start
|
||||
Swipe Down = 向下滑动
|
||||
@ -851,7 +851,7 @@ Toggle mouse input = 鼠标输入开关
|
||||
Toggle touch controls = 触屏按键开关
|
||||
Toggle WLAN = 切换WLAN
|
||||
Triangle = 三角键
|
||||
Fast-forward = 加速(长按)
|
||||
Fast-forward = 加速 (长按)
|
||||
Up = 方向键:上
|
||||
Vol + = 音量+键
|
||||
Vol - = 音量-键
|
||||
@ -875,10 +875,10 @@ Free space = 可用的空间
|
||||
Manually specify PSP folder = 手动指定PSP文件夹
|
||||
MemoryStickDescription = 开始之前,请选择PSP数据的存放空间
|
||||
Move Data = 移动PSP数据
|
||||
Moving the memstick directory is NOT recommended on iOS = Moving the memstick directory is NOT recommended on iOS
|
||||
Moving the memstick directory is NOT recommended on iOS = 不推荐在iOS系统中移动记忆棒目录,请谨慎
|
||||
Selected PSP Data Folder = 您提供的PSP数据文件夹
|
||||
No data will be changed = 数据不会更改
|
||||
PPSSPP will restart after the change = 更改这项设置需要PPSSPP重启。
|
||||
PPSSPP will restart after the change = 此项设置更改需要PPSSPP重启。
|
||||
Skip for now = 我想跳过
|
||||
Starting move... = 开始移动…
|
||||
That folder doesn't work as a memstick folder. = 您选择的文件夹无法作为记忆棒路径。
|
||||
@ -897,7 +897,7 @@ Auto = 自动
|
||||
Change Mac Address = 更改MAC地址
|
||||
Change proAdhocServer Address = 更改PRO Ad Hoc服务器IP地址
|
||||
ChangeMacSaveConfirm = 确认随机生成新的MAC地址?
|
||||
ChangeMacSaveWarning = 部分游戏会在载入存档时会验证MAC地址,\n可能会破坏存档,建议备份您的存档或MAC地址。
|
||||
ChangeMacSaveWarning = 一部分游戏在载入存档时会验证MAC地址,\n可能会损坏存档,建议先备份您的存档或MAC地址。
|
||||
Chat = 聊天
|
||||
Chat Button Position = 聊天按钮位置
|
||||
Chat Here = 在此处聊天
|
||||
@ -908,7 +908,7 @@ DNS Error Resolving = DNS解析错误
|
||||
Enable built-in PRO Adhoc Server = 启用内置PRO Ad Hoc服务器
|
||||
Enable network chat = 启用聊天
|
||||
Enable networking = 启用联网功能
|
||||
Enable UPnP = 启用UPnP (要一些检测时间)
|
||||
Enable UPnP = 启用UPnP (检测需要一定时间)
|
||||
EnableQuickChat = 启用快速聊天
|
||||
Enter a new PSP nickname = 输入新的PSP昵称
|
||||
Enter Quick Chat 1 = 输入快速聊天1
|
||||
@ -920,11 +920,11 @@ Error = 错误
|
||||
Failed to Bind Localhost IP = 无法绑定本地主机IP
|
||||
Failed to Bind Port = 无法绑定端口
|
||||
Failed to connect to Adhoc Server = 无法连接Adhoc服务器
|
||||
Forced First Connect = 强制首次连接 (更快的连接)
|
||||
Forced First Connect = 快速初始化连接 (耗时更短)
|
||||
GM: Data from Unknown Port = GM:来自未知端口的数据
|
||||
Hostname = 主机名
|
||||
Invalid IP or hostname = IP或主机名是无效的
|
||||
Minimum Timeout = 最小超时 (以毫秒为单位,0=默认值)
|
||||
Minimum Timeout = 最短超时 (0=默认)
|
||||
Misc = 其他 (默认=兼容PSP)
|
||||
Network connected = 网络已连接
|
||||
Network initialized = 网络已初始化
|
||||
@ -1079,11 +1079,11 @@ Remote disc streaming = 远程游戏串流
|
||||
Remote Port = 远程端口
|
||||
Remote Server = 远程服务器
|
||||
Remote Subdirectory = 远程子路径
|
||||
RemoteISODesc = 您最近列表中的游戏将被共享
|
||||
RemoteISOLoading = 已连接,正在载入游戏列表…
|
||||
RemoteISOScanning = 扫描中…在您的服务器设备上点击“发起游戏共享”
|
||||
RemoteISOScanningTimeout = 扫描中…请检查您防火墙的设置
|
||||
RemoteISOWifi = 说明: 请将设备连接到同一Wi-Fi网络下
|
||||
RemoteISODesc = 将会共享"最近列表"中的游戏
|
||||
RemoteISOLoading = 连接完成,正在载入游戏列表…
|
||||
RemoteISOScanning = 扫描设备中…在主设备上点击“发起游戏共享”
|
||||
RemoteISOScanningTimeout = 扫描设备中…请检查您防火墙的设置
|
||||
RemoteISOWifi = 需要将两台设备连接到同一个网络
|
||||
RemoteISOWinFirewall = 警告:Windows防火墙正在阻挡游戏共享
|
||||
Settings = 设置
|
||||
Share Games (Server) = 发起游戏共享
|
||||
@ -1093,7 +1093,7 @@ Stop Sharing = 停止共享
|
||||
Stopping.. = 正在停止…
|
||||
|
||||
[Reporting]
|
||||
Bad = 糟糕
|
||||
Bad = 很差
|
||||
FeedbackCRCCalculating = 游戏CRC:计算中…
|
||||
FeedbackCRCValue = 游戏CRC:%1
|
||||
FeedbackDelayInfo = 您的数据正在后台提交。
|
||||
@ -1104,16 +1104,16 @@ FeedbackIncludeScreen = 附带发送一张截图
|
||||
FeedbackSubmitDone = 您的数据已提交。
|
||||
FeedbackSubmitFail = 无法向服务器提交数据,请尝试更新PPSSPP。
|
||||
FeedbackThanks = 感谢您的反馈!
|
||||
Gameplay = 游戏运行
|
||||
Gameplay = 游玩过程
|
||||
Graphics = 画面效果
|
||||
Great = 良好
|
||||
Great = 很好
|
||||
In-game = 勉强运行
|
||||
In-game Description = 游戏能进入游玩过程,但运行错误太多,想愉快通关不可能
|
||||
Menu/Intro = 卡主界面
|
||||
Menu/Intro Description = 已经加载到菜单界面,但无法正常进入游玩
|
||||
Nothing = 无法运行
|
||||
Nothing Description = 完全无法运行,启动后黑屏或者崩溃
|
||||
OK = 中规中矩
|
||||
OK = 还行
|
||||
Open Browser = 打开反馈网站
|
||||
Overall = 总体评级
|
||||
Perfect = 效果完美
|
||||
@ -1139,7 +1139,7 @@ View Feedback = 查看所有反馈
|
||||
Date = 日期
|
||||
Filename = 文件名
|
||||
No screenshot = 没有截图
|
||||
None yet. Things will appear here after you save. = 这里暂无内容,游戏存下数据之后再回来吧。
|
||||
None yet. Things will appear here after you save. = 暂无内容,游戏保存数据之后再回来吧。
|
||||
Nothing matching '%1' was found. = 没有找到名为“%1”的游戏存档。
|
||||
Save Data = 保存的存档
|
||||
Save States = 即时存档
|
||||
@ -1180,12 +1180,12 @@ Connection Error = 网络错误
|
||||
Install = 安装
|
||||
Installed = 已安装
|
||||
Launch Game = 开始游戏
|
||||
License = 软件许可证
|
||||
License = 软件许可
|
||||
Loading... = 载入中…
|
||||
MB = MB
|
||||
Size = 大小
|
||||
Uninstall = 卸载
|
||||
Website = 网站
|
||||
Website = 原版网站
|
||||
|
||||
[SysInfo]
|
||||
%0.2f Hz = %0.2f Hz
|
||||
@ -1205,8 +1205,8 @@ Compressed texture formats = 压缩纹理格式
|
||||
Core Context = 核心上下文
|
||||
Cores = 核心数
|
||||
CPU Extensions = CPU扩展
|
||||
CPU Information = CPU信息
|
||||
CPU Name = CPU名称
|
||||
CPU Information = CPU 信息
|
||||
CPU Name = CPU 名称
|
||||
D3DCompiler Version = D3DCompiler版本
|
||||
Debug = 调试
|
||||
Debugger Present = 调试器已连接
|
||||
@ -1219,8 +1219,8 @@ DPI = 像素密度
|
||||
Driver Version = 驱动版本
|
||||
EGL Extensions = EGL扩展
|
||||
Frames per buffer = 每缓冲区帧数
|
||||
GPU Flags = GPU特性
|
||||
GPU Information = GPU信息
|
||||
GPU Flags = GPU 特性
|
||||
GPU Information = GPU 信息
|
||||
High precision float range = 高精度浮点范围
|
||||
High precision int range = 高精度整数范围
|
||||
Icon cache = 图标缓存
|
||||
@ -1232,12 +1232,12 @@ Native resolution = 原生分辨率
|
||||
OGL Extensions = OGL扩展
|
||||
OpenGL ES 2.0 Extensions = OpenGL ES 2.0扩展
|
||||
OpenGL ES 3.0 Extensions = OpenGL ES 3.0扩展
|
||||
OpenGL Extensions = OpenGL扩展
|
||||
OpenGL Extensions = OpenGL 扩展
|
||||
Optimal frames per buffer = 最佳每缓冲区帧数
|
||||
Optimal sample rate = 最佳采样率
|
||||
OS Information = OS信息
|
||||
Pixel resolution = 像素分辨率
|
||||
PPSSPP build = PPSSPP编译版本
|
||||
PPSSPP build = PPSSPP 编译版本
|
||||
Present modes = 帧呈现模式
|
||||
Refresh rate = 刷新率
|
||||
Release = 发布版
|
||||
@ -1255,7 +1255,7 @@ UI resolution = UI分辨率
|
||||
Vendor = 型号
|
||||
Vendor (detected) = 品牌
|
||||
Version Information = 版本信息
|
||||
Vulkan Extensions = Vulkan扩展
|
||||
Vulkan Extensions = Vulkan 扩展
|
||||
Vulkan Features = Vulkan特性
|
||||
Driver bugs = 驱动检测
|
||||
No GPU driver bugs detected = GPU驱动运行良好
|
||||
@ -1264,20 +1264,20 @@ No GPU driver bugs detected = GPU驱动运行良好
|
||||
(broken) = (损坏)
|
||||
12HR = 12小时制
|
||||
24HR = 24小时制
|
||||
App switching mode = App switching mode
|
||||
App switching mode = App 切换模式
|
||||
Auto = 自动
|
||||
Auto Load Savestate = 自动载入即时存档
|
||||
AVI Dump started. = AVI转储开始
|
||||
AVI Dump stopped. = AVI转储停止
|
||||
Cache ISO in RAM = 在内存中缓存完整ISO
|
||||
Change CPU Clock = 修改PSP的CPU频率 (不稳定)
|
||||
CPU Core = CPU模拟核心
|
||||
Change CPU Clock = 修改模拟CPU频率 (不稳定)
|
||||
CPU Core = CPU核心模式
|
||||
Dynarec/JIT (recommended) = 动态重编译 (推荐)
|
||||
Enable plugins = 启用插件
|
||||
JIT using IR = IR动态重编译
|
||||
JIT using IR = 动态重编译 (IR模式)
|
||||
Loaded plugin: %1 = 已加载插件: %1
|
||||
Only JPG and PNG images are supported = 只支持JPG和PNG图片
|
||||
Pause when not focused = 后台运行时自动暂停(&P)
|
||||
Pause when not focused = 后台运行时自动暂停
|
||||
Plugins = 插件
|
||||
Recording = 录制
|
||||
RetroAchievements = 成就系统
|
||||
@ -1286,9 +1286,9 @@ Color Tint = 颜色色调
|
||||
Color Saturation = 饱和度
|
||||
Error: load undo state is from a different game = 错误:撤回的即时存档是来自不同游戏的
|
||||
Failed to load state for load undo. Error in the file system. = 无法撤回加载即时存档,文件系统有错误。
|
||||
Floating symbols = 键入游趣
|
||||
Floating symbols = 按键海洋
|
||||
Game crashed = 游戏发生崩溃。
|
||||
Language = 显示语言
|
||||
Language = 软件语言
|
||||
Memory Stick folder = 记忆棒目录
|
||||
Memory Stick size = 记忆棒大小
|
||||
Change Nickname = 修改昵称
|
||||
@ -1310,18 +1310,18 @@ Display Homebrew on a grid = 用图标显示“自制与试玩”
|
||||
Display Recent on a grid = 用图标显示“最近的游戏”
|
||||
Emulation = 模拟设置
|
||||
Enable Cheats = 开启金手指
|
||||
Enable Compatibility Server Reports = 向服务器报告兼容性问题
|
||||
Enable Compatibility Server Reports = 启用兼容性报告反馈
|
||||
Failed to load state. Error in the file system. = 无法载入即时存档,文件系统出错。
|
||||
Failed to save state. Error in the file system. = 无法保存即时存档,文件系统出错。
|
||||
Fast (lag on slow storage) = 快速模式 (低速存储有延迟)
|
||||
Fast (lag on slow storage) = 快速模式 (适合高速储存)
|
||||
Fast Memory = 快速内存 (不稳定)
|
||||
Force real clock sync (slower, less lag) = 强制同步实际时钟 (降低延迟,很慢)
|
||||
Force real clock sync (slower, less lag) = 强制同步实际时钟 (减少延迟,并降低性能)
|
||||
Games list settings = 游戏列表设置
|
||||
General = 常规设置
|
||||
Grid icon size = 图标方格尺寸
|
||||
Help the PPSSPP team = 帮助PPSSPP团队
|
||||
Host (bugs, less lag) = 主机模式 (有错误,较少延迟)
|
||||
Ignore bad memory accesses = 忽略错误内存访问 (缓解游戏崩溃)
|
||||
Help the PPSSPP team = 帮助PPSSPP作者
|
||||
Host (bugs, less lag) = 主机模式 (存在错误, 不易卡顿)
|
||||
Ignore bad memory accesses = 忽略错误内存访问 (减少崩溃)
|
||||
Increase size = 增大尺寸
|
||||
Interpreter = 解释器
|
||||
IO timing method = I/O时序方法
|
||||
@ -1332,7 +1332,7 @@ MHz, 0:default = MHz, 0为默认设置
|
||||
MMDDYYYY = 月/日/年
|
||||
Moving background = 灵动壁纸
|
||||
Newest Save = 最新的即时存档
|
||||
No animation = 静态壁纸
|
||||
No animation = 纯粹背景
|
||||
Not a PSP game = 这不是一个PSP游戏
|
||||
Off = 关闭
|
||||
Oldest Save = 最旧的即时存档
|
||||
@ -1342,7 +1342,7 @@ PSP Model = PSP机型
|
||||
PSP Settings = PSP设置
|
||||
PSP-1000 = PSP-1000
|
||||
PSP-2000/3000 = PSP-2000/3000
|
||||
Recent games = 近日常玩
|
||||
Recent games = 游戏封面
|
||||
Record Audio = 录制音频
|
||||
Record Display = 录制视频
|
||||
Reset Recording on Save/Load State = 保存/载入存档时重置录制
|
||||
@ -1358,7 +1358,7 @@ Set UI background... = 自定义壁纸…
|
||||
Show ID = 游戏ID
|
||||
Show region flag = 地区标识
|
||||
Simulate UMD delays = 模拟UMD延迟
|
||||
Simulate UMD slow reading speed = 模拟UMD慢速读取
|
||||
Simulate UMD slow reading speed = 模拟UMD低读速
|
||||
Slot 1 = 插槽1
|
||||
Slot 2 = 插槽2
|
||||
Slot 3 = 插槽3
|
||||
@ -1366,12 +1366,12 @@ Slot 4 = 插槽4
|
||||
Slot 5 = 插槽5
|
||||
Storage full = 存储空间已满
|
||||
Sustained performance mode = 持续性能模式 (使长时间运行的应用运行更流畅)
|
||||
Swipe once to switch app (indicator auto-hides) = Swipe once to switch app (indicator auto-hides)
|
||||
Swipe twice to switch app (indicator stays visible) = Swipe twice to switch app (indicator stays visible)
|
||||
Swipe once to switch app (indicator auto-hides) = 滑动一次切换App (小白条自动隐藏)
|
||||
Swipe twice to switch app (indicator stays visible) = 滑动两次切换App (小白条常驻)
|
||||
Time Format = 时间格式
|
||||
Transparent UI background = 游戏时使用半透明界面
|
||||
Transparent UI background = 游戏中使用半透明UI
|
||||
UI = 用户界面
|
||||
UI background animation = 背景动画
|
||||
UI background animation = 壁纸动效
|
||||
UI Sound = 按键音效
|
||||
undo %c = 备份%c
|
||||
USB = USB路径
|
||||
@ -1383,10 +1383,10 @@ Use X to confirm = 按键X
|
||||
VersionCheck = 检查PPSSPP新版本
|
||||
WARNING: Android battery save mode is on = 警告:安卓省电模式已开启
|
||||
WARNING: Battery save mode is on = 警告:省电模式已开启
|
||||
Waves = 流光幻舞
|
||||
Waves = 波浪曲线
|
||||
YYYYMMDD = 年/月/日
|
||||
Theme = 主题模式
|
||||
Show Memory Stick folder = 打开记忆棒文件夹
|
||||
Theme = 自选主题
|
||||
Show Memory Stick folder = 查看记忆棒文件夹
|
||||
|
||||
[TextureShaders]
|
||||
Off = 关闭
|
||||
@ -1395,8 +1395,8 @@ Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Dark = 深色模式
|
||||
Default = 默认
|
||||
Dark = 暗黑主题
|
||||
Default = 默认主题
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1按键
|
||||
|
Loading…
Reference in New Issue
Block a user