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Merge pull request #10423 from psyke83/gles2_ctx_fix
SDL: really try lower GL profiles & add GLES context support
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commit
c27d64f273
@ -589,8 +589,12 @@ int main(int argc, char *argv[]) {
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int minor;
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};
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GLVersionPair attemptVersions[] = {
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#ifdef USING_GLES2
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{3, 2}, {3, 1}, {3, 0}, {2, 0},
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#else
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{4, 6}, {4, 5}, {4, 4}, {4, 3}, {4, 2}, {4, 1}, {4, 0},
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{3, 3}, {3, 2}, {3, 1}, {3, 0},
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#endif
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};
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SDL_GLContext glContext = nullptr;
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@ -598,17 +602,20 @@ int main(int argc, char *argv[]) {
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const auto &ver = attemptVersions[i];
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// Make sure to request a somewhat modern GL context at least - the
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// latest supported by MacOS X (really, really sad...)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, ver.major);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, ver.minor);
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#ifdef USING_GLES2
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SetGLCoreContext(false);
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#else
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SetGLCoreContext(true);
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#endif
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g_Screen = SDL_CreateWindow(app_name_nice.c_str(), x,y, pixel_xres, pixel_yres, mode);
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if (g_Screen == nullptr) {
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NativeShutdown();
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fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError());
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SDL_Quit();
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return 2;
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continue;
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}
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glContext = SDL_GL_CreateContext(g_Screen);
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