Fix issue with the collapsible sections in control mapping collapsing on every change.

This commit is contained in:
Henrik Rydgård 2024-01-29 17:57:01 +01:00
parent f02142c5c0
commit c29f81da36
5 changed files with 29 additions and 17 deletions

View File

@ -899,7 +899,7 @@ protected:
class CollapsibleHeader : public CheckBox {
public:
CollapsibleHeader(bool *toggle, const std::string &text, LayoutParams *layoutParams = nullptr);
CollapsibleHeader(bool *open, const std::string &text, LayoutParams *layoutParams = nullptr);
void Draw(UIContext &dc) override;
void GetContentDimensionsBySpec(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert, float &w, float &h) const override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
@ -907,6 +907,9 @@ public:
Point GetFocusPosition(FocusDirection dir) const override;
void SetHasSubitems(bool hasSubItems) { hasSubItems_ = hasSubItems; }
void SetOpenPtr(bool *open) {
toggle_ = open;
}
private:
bool hasSubItems_ = true;
};

View File

@ -1175,11 +1175,12 @@ StickyChoice *ChoiceStrip::Choice(int index) {
}
CollapsibleSection::CollapsibleSection(const std::string &title, LayoutParams *layoutParams) : LinearLayout(ORIENT_VERTICAL, layoutParams) {
open_ = &localOpen_;
SetSpacing(0.0f);
heading_ = new CollapsibleHeader(&open_, title);
views_.push_back(heading_);
heading_->OnClick.Add([=](UI::EventParams &) {
header_ = new CollapsibleHeader(open_, title);
views_.push_back(header_);
header_->OnClick.Add([=](UI::EventParams &) {
// Change the visibility of all children except the first one.
// Later maybe try something more ambitious.
UpdateVisibility();
@ -1189,12 +1190,12 @@ CollapsibleSection::CollapsibleSection(const std::string &title, LayoutParams *l
void CollapsibleSection::Update() {
ViewGroup::Update();
heading_->SetHasSubitems(views_.size() > 1);
header_->SetHasSubitems(views_.size() > 1);
}
void CollapsibleSection::UpdateVisibility() {
for (size_t i = 1; i < views_.size(); i++) {
views_[i]->SetVisibility(open_ ? V_VISIBLE : V_GONE);
views_[i]->SetVisibility(*open_ ? V_VISIBLE : V_GONE);
}
}

View File

@ -332,14 +332,20 @@ public:
void Update() override;
void SetOpen(bool open) {
*open_ = open;
UpdateVisibility();
}
void SetOpenPtr(bool *open) {
header_->SetOpenPtr(open);
open_ = open;
UpdateVisibility();
}
private:
void UpdateVisibility();
bool open_ = true;
CollapsibleHeader *heading_;
bool localOpen_ = true;
bool *open_;
CollapsibleHeader *header_;
};
} // namespace UI

View File

@ -280,22 +280,22 @@ void ControlMappingScreen::CreateViews() {
struct Cat {
const char *catName;
int firstKey;
bool openByDefault;
bool *open;
};
// Category name, first input from psp_button_names.
static const Cat cats[] = {
{"Standard PSP controls", CTRL_UP, true},
{"Control modifiers", VIRTKEY_ANALOG_ROTATE_CW, true},
{"Emulator controls", VIRTKEY_FASTFORWARD, true},
{"Extended PSP controls", VIRTKEY_AXIS_RIGHT_Y_MAX, false},
{"Standard PSP controls", CTRL_UP, &categoryToggles_[0]},
{"Control modifiers", VIRTKEY_ANALOG_ROTATE_CW, &categoryToggles_[1]},
{"Emulator controls", VIRTKEY_FASTFORWARD, &categoryToggles_[2]},
{"Extended PSP controls", VIRTKEY_AXIS_RIGHT_Y_MAX, &categoryToggles_[3]},
};
int curCat = -1;
CollapsibleSection *curSection = nullptr;
for (size_t i = 0; i < numMappableKeys; i++) {
if (curCat < (int)ARRAY_SIZE(cats) && mappableKeys[i].key == cats[curCat + 1].firstKey) {
if (curCat >= 0 && !cats[curCat].openByDefault) {
curSection->SetOpen(false);
if (curCat >= 0) {
curSection->SetOpenPtr(cats[curCat].open);
}
curCat++;
curSection = rightColumn->Add(new CollapsibleSection(km->T(cats[curCat].catName)));
@ -307,8 +307,8 @@ void ControlMappingScreen::CreateViews() {
mapper->SetTag(StringFromFormat("KeyMap%s", mappableKeys[i].name));
mappers_.push_back(mapper);
}
if (curCat >= 0 && curSection && !cats[curCat].openByDefault) {
curSection->SetOpen(false);
if (curCat >= 0 && curSection) {
curSection->SetOpenPtr(cats[curCat].open);
}
keyMapGeneration_ = KeyMap::g_controllerMapGeneration;

View File

@ -39,6 +39,8 @@ public:
explicit ControlMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
categoryToggles_[0] = true;
categoryToggles_[1] = true;
categoryToggles_[2] = true;
categoryToggles_[3] = false;
}
const char *tag() const override { return "ControlMapping"; }