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https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Adjust stencil ops for 5551 and 565 buffers.
This attempts to better approximate the operations that actually happen, where possible. Expected to help #5278.
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337f27d0d9
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@ -1119,3 +1119,125 @@ void ConvertBlendState(GenericBlendState &blendState, bool allowShaderBlend) {
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blendState.setEquation(eqLookupNoMinMax[blendFuncEq], alphaEq);
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}
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}
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void ConvertStencilFuncState(GenericStencilFuncState &state) {
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state.enabled = gstate.isStencilTestEnabled() && !g_Config.bDisableStencilTest;
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if (!state.enabled)
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return;
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// The PSP's mask is reversed (bits not to write.)
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state.writeMask = (~(gstate.pmska >> 0)) & 0xFF;
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state.sFail = gstate.getStencilOpSFail();
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state.zFail = gstate.getStencilOpZFail();
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state.zPass = gstate.getStencilOpZPass();
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state.testFunc = gstate.getStencilTestFunction();
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state.testRef = gstate.getStencilTestRef();
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state.testMask = gstate.getStencilTestMask();
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bool usesRef = state.sFail == GE_STENCILOP_REPLACE || state.zFail == GE_STENCILOP_REPLACE || state.zPass == GE_STENCILOP_REPLACE;
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switch (gstate.FrameBufFormat()) {
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case GE_FORMAT_565:
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state.writeMask = 0;
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break;
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case GE_FORMAT_5551:
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state.writeMask = state.writeMask >= 0x80 ? 0xff : 0x00;
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// Decrement always zeros, so let's rewrite those to be safe (even if it's not 1.)
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if (state.sFail == GE_STENCILOP_DECR)
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state.sFail = GE_STENCILOP_ZERO;
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if (state.zFail == GE_STENCILOP_DECR)
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state.zFail = GE_STENCILOP_ZERO;
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if (state.zPass == GE_STENCILOP_DECR)
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state.zPass = GE_STENCILOP_ZERO;
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if (!usesRef) {
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// For 5551, we treat any non-zero value in the buffer as 255. Only zero is treated as zero.
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// See: https://github.com/hrydgard/ppsspp/pull/4150#issuecomment-26211193
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switch (state.testFunc) {
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case GE_COMP_NEVER:
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case GE_COMP_ALWAYS:
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// Fine as is.
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break;
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case GE_COMP_EQUAL:
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if (state.testRef == 255) {
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if (!usesRef) {
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state.testFunc = GE_COMP_NOTEQUAL;
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state.testRef = 0;
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state.testMask = 255;
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}
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} else if (state.testRef != 0) {
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// This should never pass, regardless of buffer value. Only 0 and 255 are directly equal.
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state.testFunc = GE_COMP_NEVER;
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}
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break;
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case GE_COMP_NOTEQUAL:
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if (state.testRef == 255) {
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if (!usesRef) {
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state.testFunc = GE_COMP_EQUAL;
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state.testRef = 0;
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state.testMask = 255;
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}
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} else if (state.testRef != 0) {
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state.testFunc = GE_COMP_ALWAYS;
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}
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break;
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case GE_COMP_LESS:
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if (state.testRef == 255) {
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state.testFunc = GE_COMP_NEVER;
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} else {
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if (!usesRef || state.testRef == 0) {
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// Any non-zero value in the buffer should be treated as 255.
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state.testFunc = GE_COMP_NOTEQUAL;
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state.testRef = 0;
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state.testMask = 255;
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}
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}
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break;
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case GE_COMP_LEQUAL:
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if (state.testRef == 0) {
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state.testFunc = GE_COMP_ALWAYS;
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} else {
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if (!usesRef) {
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// Everything but 0 in the buffer is "255", so only 0 doesn't match.
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state.testFunc = GE_COMP_NOTEQUAL;
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state.testRef = 0;
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state.testMask = 255;
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}
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}
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break;
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case GE_COMP_GREATER:
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if (state.testRef > 0) {
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if (!usesRef) {
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// If we have a 1 in the buffer, it's the same as 255, which > can never match.
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state.testFunc = GE_COMP_EQUAL;
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state.testRef = 0;
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state.testMask = 255;
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}
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} else {
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state.testFunc = GE_COMP_NEVER;
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}
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break;
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case GE_COMP_GEQUAL:
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if (state.testRef == 255) {
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state.testFunc = GE_COMP_ALWAYS;
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} else {
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if (!usesRef || state.testRef == 0) {
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// If the buffer is non-zero, we treat as 255. So only 0 can match.
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state.testFunc = GE_COMP_EQUAL;
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state.testRef = 0;
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state.testMask = 255;
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}
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}
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break;
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}
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}
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break;
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default:
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// Hard to do anything useful for 4444, and 8888 is fine.
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break;
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}
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}
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@ -137,3 +137,16 @@ struct GenericBlendState {
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void ConvertBlendState(GenericBlendState &blendState, bool allowShaderBlend);
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void ApplyStencilReplaceAndLogicOp(ReplaceAlphaType replaceAlphaWithStencil, GenericBlendState &blendState);
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struct GenericStencilFuncState {
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bool enabled;
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GEComparison testFunc;
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u8 testRef;
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u8 testMask;
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u8 writeMask;
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GEStencilOp sFail;
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GEStencilOp zFail;
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GEStencilOp zPass;
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};
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void ConvertStencilFuncState(GenericStencilFuncState &stencilFuncState);
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@ -243,8 +243,8 @@ void TransformDrawEngineDX9::ApplyDrawState(int prim) {
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bool bmask = ((gstate.pmskc >> 16) & 0xFF) < 128;
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bool amask = (gstate.pmska & 0xFF) < 128;
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u8 abits = (gstate.pmska >> 0) & 0xFF;
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#ifndef MOBILE_DEVICE
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u8 abits = (gstate.pmska >> 0) & 0xFF;
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u8 rbits = (gstate.pmskc >> 0) & 0xFF;
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u8 gbits = (gstate.pmskc >> 8) & 0xFF;
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u8 bbits = (gstate.pmskc >> 16) & 0xFF;
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@ -268,21 +268,16 @@ void TransformDrawEngineDX9::ApplyDrawState(int prim) {
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}
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dxstate.colorMask.set(rmask, gmask, bmask, amask);
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GenericStencilFuncState stencilState;
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ConvertStencilFuncState(stencilState);
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// Stencil Test
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if (gstate.isStencilTestEnabled()) {
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if (stencilState.enabled) {
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dxstate.stencilTest.enable();
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dxstate.stencilFunc.set(ztests[gstate.getStencilTestFunction()],
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gstate.getStencilTestRef(),
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gstate.getStencilTestMask());
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dxstate.stencilOp.set(stencilOps[gstate.getStencilOpSFail()], // stencil fail
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stencilOps[gstate.getStencilOpZFail()], // depth fail
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stencilOps[gstate.getStencilOpZPass()]); // depth pass
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if (gstate.FrameBufFormat() == GE_FORMAT_5551) {
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dxstate.stencilMask.set(abits <= 0x7f ? 0xff : 0x00);
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} else {
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dxstate.stencilMask.set(~abits);
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}
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dxstate.stencilFunc.set(ztests[stencilState.testFunc], stencilState.testRef, stencilState.testMask);
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dxstate.stencilOp.set(stencilOps[stencilState.sFail], stencilOps[stencilState.zFail], stencilOps[stencilState.zPass]);
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dxstate.stencilMask.set(stencilState.writeMask);
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} else {
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dxstate.stencilTest.disable();
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}
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@ -312,8 +312,8 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
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bool bmask = ((gstate.pmskc >> 16) & 0xFF) < 128;
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bool amask = (gstate.pmska & 0xFF) < 128;
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u8 abits = (gstate.pmska >> 0) & 0xFF;
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#ifndef MOBILE_DEVICE
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u8 abits = (gstate.pmska >> 0) & 0xFF;
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u8 rbits = (gstate.pmskc >> 0) & 0xFF;
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u8 gbits = (gstate.pmskc >> 8) & 0xFF;
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u8 bbits = (gstate.pmskc >> 16) & 0xFF;
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@ -338,21 +338,15 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
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glstate.colorMask.set(rmask, gmask, bmask, amask);
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// Stencil Test
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if (gstate.isStencilTestEnabled() && enableStencilTest) {
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glstate.stencilTest.enable();
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glstate.stencilFunc.set(ztests[gstate.getStencilTestFunction()],
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gstate.getStencilTestRef(),
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gstate.getStencilTestMask());
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glstate.stencilOp.set(stencilOps[gstate.getStencilOpSFail()], // stencil fail
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stencilOps[gstate.getStencilOpZFail()], // depth fail
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stencilOps[gstate.getStencilOpZPass()]); // depth pass
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GenericStencilFuncState stencilState;
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ConvertStencilFuncState(stencilState);
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if (gstate.FrameBufFormat() == GE_FORMAT_5551) {
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glstate.stencilMask.set(abits <= 0x7f ? 0xff : 0x00);
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} else {
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glstate.stencilMask.set(~abits);
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}
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// Stencil Test
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if (stencilState.enabled) {
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glstate.stencilTest.enable();
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glstate.stencilFunc.set(ztests[stencilState.testFunc], stencilState.testRef, stencilState.testMask);
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glstate.stencilOp.set(stencilOps[stencilState.sFail], stencilOps[stencilState.zFail], stencilOps[stencilState.zPass]);
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glstate.stencilMask.set(stencilState.writeMask);
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} else {
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glstate.stencilTest.disable();
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}
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