UI sound fix

This commit is contained in:
iota97 2020-08-04 23:36:35 +02:00
parent 9f147e870b
commit c392d95c63
2 changed files with 8 additions and 3 deletions

View File

@ -2037,6 +2037,11 @@ set(NativeAssets
assets/rargray.png
assets/unknown.png
assets/zip.png
assets/sfx_back.wav
assets/sfx_confirm.wav
assets/sfx_select.wav
assets/sfx_toggle_off.wav
assets/sfx_toggle_on.wav
source_assets/image/logo.png
source_assets/image/icon_regular_72.png
)

View File

@ -446,9 +446,6 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
g_Discord.SetPresenceMenu();
// TODO: Load these in the background instead of synchronously.
g_BackgroundAudio.LoadSamples();
// Make sure UI state is MENU.
ResetUIState();
@ -710,6 +707,9 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
}
#endif
// TODO: Load these in the background instead of synchronously.
g_BackgroundAudio.LoadSamples();
if (!boot_filename.empty() && stateToLoad != NULL) {
SaveState::Load(stateToLoad, -1, [](SaveState::Status status, const std::string &message, void *) {
if (!message.empty() && (!g_Config.bDumpFrames || !g_Config.bDumpVideoOutput)) {