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UI sound fix
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parent
9f147e870b
commit
c392d95c63
@ -2037,6 +2037,11 @@ set(NativeAssets
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assets/rargray.png
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assets/unknown.png
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assets/zip.png
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assets/sfx_back.wav
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assets/sfx_confirm.wav
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assets/sfx_select.wav
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assets/sfx_toggle_off.wav
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assets/sfx_toggle_on.wav
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source_assets/image/logo.png
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source_assets/image/icon_regular_72.png
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)
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@ -446,9 +446,6 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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g_Discord.SetPresenceMenu();
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// TODO: Load these in the background instead of synchronously.
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g_BackgroundAudio.LoadSamples();
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// Make sure UI state is MENU.
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ResetUIState();
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@ -710,6 +707,9 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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}
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#endif
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// TODO: Load these in the background instead of synchronously.
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g_BackgroundAudio.LoadSamples();
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if (!boot_filename.empty() && stateToLoad != NULL) {
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SaveState::Load(stateToLoad, -1, [](SaveState::Status status, const std::string &message, void *) {
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if (!message.empty() && (!g_Config.bDumpFrames || !g_Config.bDumpVideoOutput)) {
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