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Fix for possible overflow in the resampler (can prevent some audio clicks)
Comment fixes
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@ -165,7 +165,13 @@ void StereoResampler::Clear() {
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}
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inline int16_t MixSingleSample(int16_t s1, int16_t s2, uint16_t frac) {
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return s1 + (((s2 - s1) * frac) >> 16);
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int32_t value = s1 + (((s2 - s1) * frac) >> 16);
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if (value < -32767)
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return -32767;
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else if (value > 32767)
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return 32767;
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else
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return (int16_t)value;
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}
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// Executed from sound stream thread, pulling sound out of the buffer.
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@ -194,7 +194,8 @@ public:
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// Register-allocated JIT Temps don't get flushed so we don't reserve space for them.
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// However, the IR interpreter needs some temps that can stick around between ops.
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// Can be indexed through r[] using indices 192+.
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// Can be indexed through r[] using indices 192+, thanks to predictable struct layout.
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// Unfortunately, UBSAN isn't too happy about these.
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u32 t[16]; //192
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// If vfpuCtrl (prefixes) get mysterious values, check the VFPU regcache code.
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@ -25,3 +25,17 @@ Running with valgrind
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Here's an example where we both use suppressions, and generate new ones (that you can then take from suppressions.log and simplify and copy to valgrind-wsl2.supp):
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> valgrind --suppressions=SDL/valgrind-wsl2.supp --gen-suppressions=all --log-file=suppressions.log build/PPSSPPSDL
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Running with ASAN
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=================
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./b.sh --sanitize
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build/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL
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Running with UBSAN
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==================
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./b.sh --sanitize --sanitizeub
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UBSAN_OPTIONS=print_stacktrack=true build/PPSSPPSDL.app/Contents/MacOS/PPSSPPSDL
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