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https://github.com/hrydgard/ppsspp.git
synced 2025-02-21 14:41:39 +00:00
Clean out some obsolete code
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@ -175,7 +175,6 @@ void FramebufferManagerVulkan::DestroyDeviceObjects() {
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}
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void FramebufferManagerVulkan::NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth) {
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// if (!useBufferedRendering_) {
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float x, y, w, h;
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CenterDisplayOutputRect(&x, &y, &w, &h, 480.0f, 272.0f, (float)pixelWidth_, (float)pixelHeight_, ROTATION_LOCKED_HORIZONTAL);
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@ -196,9 +195,6 @@ void FramebufferManagerVulkan::NotifyClear(bool clearColor, bool clearAlpha, boo
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if (clearDepth) {
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SetDepthUpdated();
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}
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//} else {
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// TODO: Clever render pass magic.
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//}
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}
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void FramebufferManagerVulkan::UpdatePostShaderUniforms(int bufferWidth, int bufferHeight, int renderWidth, int renderHeight) {
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@ -486,50 +482,20 @@ VkImageView FramebufferManagerVulkan::BindFramebufferAsColorTexture(int stage, V
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}
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bool FramebufferManagerVulkan::CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) {
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// When updating VRAM, it need to be exact format.
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if (!gstate_c.Supports(GPU_PREFER_CPU_DOWNLOAD)) {
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switch (nvfb->format) {
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case GE_FORMAT_4444:
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nvfb->colorDepth = VK_FBO_4444;
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break;
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case GE_FORMAT_5551:
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nvfb->colorDepth = VK_FBO_5551;
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break;
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case GE_FORMAT_565:
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nvfb->colorDepth = VK_FBO_565;
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break;
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case GE_FORMAT_8888:
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default:
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nvfb->colorDepth = VK_FBO_8888;
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break;
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}
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}
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nvfb->colorDepth = Draw::FBO_8888;
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/*
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nvfb->fbo = CreateFramebuffer(nvfb->width, nvfb->height, 1, false, (FBOColorDepth)nvfb->colorDepth);
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nvfb->fbo = draw_->CreateFramebuffer({ nvfb->width, nvfb->height, 1, 1, true, (Draw::FBColorDepth)nvfb->colorDepth });
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if (!(nvfb->fbo)) {
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ERROR_LOG(FRAMEBUF, "Error creating FBO! %i x %i", nvfb->renderWidth, nvfb->renderHeight);
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return false;
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}
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BindFramebufferAsRenderTarget(nvfb->fbo);
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*/
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draw_->BindFramebufferAsRenderTarget(nvfb->fbo, { Draw::RPAction::CLEAR, Draw::RPAction::CLEAR });
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return true;
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}
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void FramebufferManagerVulkan::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) {
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// _assert_msg_(G3D, nvfb->fbo, "Expecting a valid nvfb in UpdateDownloadTempBuffer");
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// Discard the previous contents of this buffer where possible.
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/*
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if (gl_extensions.GLES3 && glInvalidateFramebuffer != nullptr) {
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BindFramebufferAsRenderTargetnvfb->fbo);
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GLenum attachments[3] = { GL_COLOR_ATTACHMENT0, GL_STENCIL_ATTACHMENT, GL_DEPTH_ATTACHMENT };
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glInvalidateFramebuffer(GL_FRAMEBUFFER, 3, attachments);
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} else if (gl_extensions.IsGLES) {
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BindFramebufferAsRenderTargetnvfb->fbo);
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}
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*/
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// Nothing to do here.
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}
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void FramebufferManagerVulkan::BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) {
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@ -20,33 +20,6 @@
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#include "Common/Vulkan/VulkanContext.h"
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#include "GPU/Vulkan/VulkanUtil.h"
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VulkanFBO::VulkanFBO() : color_(nullptr), depthStencil_(nullptr) {}
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VulkanFBO::~VulkanFBO() {
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delete color_;
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delete depthStencil_;
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}
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void VulkanFBO::Create(VulkanContext *vulkan, VkCommandBuffer cmd, VkRenderPass rp_compatible, int width, int height, VkFormat color_Format) {
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color_ = new VulkanTexture(vulkan);
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VkImageCreateFlags flags = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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color_->CreateDirect(cmd, width, height, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, flags | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, nullptr);
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depthStencil_->CreateDirect(cmd, width, height, 1, VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, flags | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, nullptr);
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VkImageView views[2] = { color_->GetImageView(), depthStencil_->GetImageView() };
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VkFramebufferCreateInfo fb = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO };
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fb.pAttachments = views;
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fb.attachmentCount = 2;
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fb.flags = 0;
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fb.renderPass = rp_compatible;
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fb.width = width;
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fb.height = height;
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fb.layers = 1;
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vkCreateFramebuffer(vulkan->GetDevice(), &fb, nullptr, &framebuffer_);
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}
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Vulkan2D::Vulkan2D(VulkanContext *vulkan) : vulkan_(vulkan), curFrame_(0) {
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InitDeviceObjects();
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}
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@ -42,33 +42,6 @@
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//
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// Each FBO will get its own command buffer for each pass.
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//
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struct VulkanFBOPass {
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VkCommandBuffer cmd;
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};
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class VulkanFBO {
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public:
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VulkanFBO();
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~VulkanFBO();
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// Depth-format is chosen automatically depending on hardware support.
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// Color format will be 32-bit RGBA.
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void Create(VulkanContext *vulkan, VkCommandBuffer cmd, VkRenderPass rp_compatible, int width, int height, VkFormat colorFormat);
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VulkanTexture *GetColor() { return color_; }
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VulkanTexture *GetDepthStencil() { return depthStencil_; }
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VkFramebuffer GetFramebuffer() { return framebuffer_; }
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private:
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VulkanTexture *color_;
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VulkanTexture *depthStencil_;
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// This point specifically to color and depth.
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VkFramebuffer framebuffer_;
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};
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// Similar to a subset of Thin3D, but separate.
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// This is used for things like postprocessing shaders, depal, etc.
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// No UBO data is used, only PushConstants.
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@ -0,0 +1 @@
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#include "VulkanQueueRunner.h"
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@ -80,9 +80,9 @@ void CreateImage(VulkanContext *vulkan, VkCommandBuffer cmd, VKRImage &img, int
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VulkanRenderManager::VulkanRenderManager(VulkanContext *vulkan) : vulkan_(vulkan) {
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VkSemaphoreCreateInfo semaphoreCreateInfo = { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
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semaphoreCreateInfo.flags = 0;
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VkResult res = vkCreateSemaphore(vulkan_->GetDevice(), &semaphoreCreateInfo, NULL, &acquireSemaphore_);
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VkResult res = vkCreateSemaphore(vulkan_->GetDevice(), &semaphoreCreateInfo, nullptr, &acquireSemaphore_);
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assert(res == VK_SUCCESS);
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res = vkCreateSemaphore(vulkan_->GetDevice(), &semaphoreCreateInfo, NULL, &renderingCompleteSemaphore_);
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res = vkCreateSemaphore(vulkan_->GetDevice(), &semaphoreCreateInfo, nullptr, &renderingCompleteSemaphore_);
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assert(res == VK_SUCCESS);
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for (int i = 0; i < vulkan_->GetInflightFrames(); i++) {
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@ -145,7 +145,7 @@ void VulkanRenderManager::CreateBackbuffers() {
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
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0, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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res = vkCreateImageView(vulkan_->GetDevice(), &color_image_view, NULL, &sc_buffer.view);
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res = vkCreateImageView(vulkan_->GetDevice(), &color_image_view, nullptr, &sc_buffer.view);
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swapchainImages_.push_back(sc_buffer);
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assert(res == VK_SUCCESS);
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}
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@ -267,8 +267,6 @@ void VulkanRenderManager::BeginFrame() {
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}
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VkCommandBuffer VulkanRenderManager::GetInitCmd() {
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// assert(insideFrame_ || firstFrame_);
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int curFrame = vulkan_->GetCurFrame();
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FrameData &frameData = frameData_[curFrame];
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if (!frameData.hasInitCommands) {
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@ -389,7 +387,7 @@ void VulkanRenderManager::InitBackbufferRenderPass() {
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rp_info.dependencyCount = 0;
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rp_info.pDependencies = nullptr;
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res = vkCreateRenderPass(vulkan_->GetDevice(), &rp_info, NULL, &backbufferRenderPass_);
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res = vkCreateRenderPass(vulkan_->GetDevice(), &rp_info, nullptr, &backbufferRenderPass_);
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assert(res == VK_SUCCESS);
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}
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