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ImGui: Add TTF font support
We use the Roboto font that we're already shipping for now, although, we could also support other fonts or have a setting.
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21ffc37ebd
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@ -27,7 +27,7 @@ using namespace std::placeholders;
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#include "Common/Render/Text/draw_text.h"
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#include "Common/File/FileUtil.h"
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#include "Common/Battery/Battery.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/UI/Root.h"
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#include "Common/UI/UI.h"
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#include "Common/UI/Context.h"
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@ -1646,7 +1646,13 @@ void EmuScreen::renderImDebugger() {
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if (!imguiInited_) {
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imguiInited_ = true;
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imDebugger_ = std::make_unique<ImDebugger>();
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ImGui_ImplThin3d_Init(draw);
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// Read the TTF font
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size_t size = 0;
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uint8_t *fontData = g_VFS.ReadFile("Roboto-Condensed.ttf", &size);
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// This call works even if fontData is nullptr, in which case the font just won't get loaded.
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// This takes ownership of the font array.
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ImGui_ImplThin3d_Init(draw, fontData, size);
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}
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if (PSP_IsInited()) {
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@ -371,7 +371,6 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug) {
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Window")) {
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ImGui::Checkbox("Dear ImGUI Demo", &cfg_.demoOpen);
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ImGui::Checkbox("CPU debugger", &cfg_.disasmOpen);
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ImGui::Checkbox("Registers", &cfg_.regsOpen);
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ImGui::Checkbox("Callstacks", &cfg_.callstackOpen);
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@ -382,6 +381,8 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug) {
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Misc")) {
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ImGui::Checkbox("Dear ImGui Demo", &cfg_.demoOpen);
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ImGui::Checkbox("ImGui Style editor", &cfg_.styleEditorOpen);
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if (ImGui::MenuItem("Close Debugger")) {
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g_Config.bShowImDebugger = false;
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}
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@ -394,6 +395,10 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug) {
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ImGui::ShowDemoWindow(&cfg_.demoOpen);
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}
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if (cfg_.styleEditorOpen) {
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ImGui::ShowStyleEditor();
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}
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if (cfg_.disasmOpen) {
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disasm_.Draw(mipsDebug, &cfg_.disasmOpen, coreState);
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}
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@ -59,6 +59,7 @@ struct ImConfig {
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bool hleModulesOpen = false;
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bool atracOpen = true;
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bool structViewerOpen = false;
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bool styleEditorOpen = false;
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// HLE explorer settings
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// bool filterByUsed = true;
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@ -217,8 +217,16 @@ void ImGui_ImplThin3d_DestroyDeviceObjects() {
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}
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}
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bool ImGui_ImplThin3d_Init(Draw::DrawContext *draw) {
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bool ImGui_ImplThin3d_Init(Draw::DrawContext *draw, const uint8_t *ttf_font, size_t size) {
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ImGuiIO& io = ImGui::GetIO();
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if (ttf_font) {
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io.Fonts->AddFontFromMemoryTTF((void *)ttf_font, size, 18.0f * g_display.dpi_scale_x, nullptr, io.Fonts->GetGlyphRangesDefault());
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} else {
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// necessary?
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io.Fonts->AddFontDefault();
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}
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ImGui::GetStyle().ScaleAllSizes(g_display.dpi_scale_x);
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IMGUI_CHECKVERSION();
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IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
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@ -33,8 +33,8 @@
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#include "Common/GPU/thin3d.h"
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#include "Common/Math/lin/matrix4x4.h"
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// Called by user code
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IMGUI_IMPL_API bool ImGui_ImplThin3d_Init(Draw::DrawContext *draw);
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// Called by user code. Takes ownership of the font buffer and later deletes it.
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IMGUI_IMPL_API bool ImGui_ImplThin3d_Init(Draw::DrawContext *draw, const uint8_t *ttf_font, size_t size);
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IMGUI_IMPL_API void ImGui_ImplThin3d_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplThin3d_NewFrame(Draw::DrawContext *draw, Lin::Matrix4x4 drawMatrix);
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IMGUI_IMPL_API void ImGui_ImplThin3d_RenderDrawData(ImDrawData* draw_data, Draw::DrawContext *draw);
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2
ext/lua
2
ext/lua
@ -1 +1 @@
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Subproject commit f3271af11ab8591164b871e36520a7210964f3f6
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Subproject commit 7648485f14e8e5ee45e8e39b1eb4d3206dbd405a
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