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softgpu: Fix some alpha blending bugs.
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@ -483,6 +483,7 @@ void DrawTriangle(const VertexData& v0, const VertexData& v1, const VertexData&
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srccol = Vec3<int>::AssignToAll(2 * dst.a());
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break;
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case GE_SRCBLEND_DOUBLEINVDSTALPHA:
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// TODO: Clamping?
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srccol = Vec3<int>::AssignToAll(255 - 2 * dst.a());
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break;
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case GE_SRCBLEND_FIXA:
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