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Remove no longer relevant comments.
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@ -47,7 +47,6 @@ void gl_restore() {
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return;
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}
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// TODO: We should really do this when we get the context back, not during gl_lost...
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ILOG("gl_restore() restoring %i items:", (int)holders->size());
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for (size_t i = 0; i < holders->size(); i++) {
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ILOG("gl_restore(%i / %i, %p, %08x)", (int)(i + 1), (int)holders->size(), (*holders)[i], *((uint32_t *)((*holders)[i])));
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@ -65,7 +64,6 @@ void gl_lost() {
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return;
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}
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// TODO: We should really do this when we get the context back, not during gl_lost...
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ILOG("gl_lost() clearing %i items:", (int)holders->size());
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for (size_t i = 0; i < holders->size(); i++) {
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ILOG("gl_lost(%i / %i, %p, %08x)", (int)(i + 1), (int)holders->size(), (*holders)[i], *((uint32_t *)((*holders)[i])));
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