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Oops, remove logging
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@ -267,9 +267,6 @@ void VulkanQueueRunner::RunSteps(VkCommandBuffer cmd, const std::vector<VKRStep
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steps[j]->render.stencil == VKRRenderPassAction::CLEAR &&
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steps[j]->render.depth == VKRRenderPassAction::CLEAR) {
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//if (j != 0)
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// __debugbreak();
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// Drop the first step, and merge it into the next step that touches the same framebuffer.
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for (size_t i = j + 1; i < steps.size(); i++) {
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if (steps[i]->stepType == VKRStepType::RENDER &&
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@ -288,7 +285,6 @@ void VulkanQueueRunner::RunSteps(VkCommandBuffer cmd, const std::vector<VKRStep
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}
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// Cheaply skip the first step.
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steps[j]->stepType = VKRStepType::RENDER_SKIP;
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ILOG("Avoided a lone clear at step %d, merged it with step %d", (int)j, (int)i);
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break;
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}
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}
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