mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-02-12 17:48:43 +00:00
http: Load actual game list.
This commit is contained in:
parent
c3e70c11f8
commit
c793efd69a
@ -457,6 +457,18 @@ UI::EventReturn GameBrowser::PinToggleClick(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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bool GameBrowser::DisplayTopBar() {
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return path_.GetPath() != "!RECENT";
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}
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bool GameBrowser::HasSpecialFiles(std::vector<std::string> &filenames) {
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if (path_.GetPath() == "!RECENT") {
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filenames = g_Config.recentIsos;
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return true;
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}
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return false;
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}
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void GameBrowser::Refresh() {
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using namespace UI;
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@ -468,7 +480,7 @@ void GameBrowser::Refresh() {
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I18NCategory *mm = GetI18NCategory("MainMenu");
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// No topbar on recent screen
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if (path_.GetPath() != "!RECENT") {
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if (DisplayTopBar()) {
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LinearLayout *topBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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if (allowBrowsing_) {
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topBar->Add(new Spacer(2.0f));
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@ -504,9 +516,10 @@ void GameBrowser::Refresh() {
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std::vector<DirButton *> dirButtons;
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std::vector<GameButton *> gameButtons;
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if (path_.GetPath() == "!RECENT") {
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for (size_t i = 0; i < g_Config.recentIsos.size(); i++) {
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gameButtons.push_back(new GameButton(g_Config.recentIsos[i], *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT)));
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std::vector<std::string> filenames;
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if (HasSpecialFiles(filenames)) {
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for (size_t i = 0; i < filenames.size(); i++) {
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gameButtons.push_back(new GameButton(filenames[i], *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT)));
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}
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} else {
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std::vector<FileInfo> fileInfo;
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@ -35,8 +35,13 @@ public:
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void FocusGame(std::string gamePath);
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private:
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protected:
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virtual bool DisplayTopBar();
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virtual bool HasSpecialFiles(std::vector<std::string> &filenames);
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void Refresh();
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private:
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bool IsCurrentPathPinned();
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const std::vector<std::string> GetPinnedPaths();
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const std::string GetBaseName(const std::string &path);
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@ -61,6 +66,8 @@ private:
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std::string focusGamePath_;
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};
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class RemoteISOBrowseScreen;
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class MainScreen : public UIScreenWithBackground {
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public:
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MainScreen();
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@ -78,7 +85,7 @@ protected:
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virtual void sendMessage(const char *message, const char *value);
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virtual void dialogFinished(const Screen *dialog, DialogResult result);
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private:
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bool UseVerticalLayout() const;
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bool DrawBackgroundFor(UIContext &dc, const std::string &gamePath, float progress);
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UI::EventReturn OnGameSelected(UI::EventParams &e);
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@ -112,7 +119,7 @@ private:
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bool lockBackgroundAudio_;
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bool lastVertical_;
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bool UseVerticalLayout() const;
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friend class RemoteISOBrowseScreen;
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};
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class UmdReplaceScreen : public UIDialogScreenWithBackground {
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@ -178,7 +178,7 @@ static void ExecuteServer() {
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UpdateStatus(ServerStatus::STOPPED);
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}
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static std::string FindServer() {
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static bool FindServer(std::string &resultHost, int &resultPort) {
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http::Client http;
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Buffer result;
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int code = 500;
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@ -191,7 +191,7 @@ static std::string FindServer() {
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}
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if (code != 200) {
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return "";
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return false;
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}
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std::string json;
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@ -199,12 +199,12 @@ static std::string FindServer() {
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JsonReader reader(json.c_str(), json.size());
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if (!reader.ok()) {
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return "";
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return false;
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}
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const json_value *entries = reader.root();
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if (!entries) {
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return "";
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return false;
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}
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std::vector<std::string> servers;
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@ -219,14 +219,50 @@ static std::string FindServer() {
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if (http.Resolve(host, port) && http.Connect()) {
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http.Disconnect();
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return url;
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resultHost = host;
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resultPort = port;
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return true;
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}
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entry = entry->next_sibling;
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}
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// None of the local IPs were reachable.
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return "";
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return false;
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}
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static bool LoadGameList(const std::string &host, int port, std::vector<std::string> &games) {
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http::Client http;
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Buffer result;
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int code = 500;
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// Start by requesting a list of recent local ips for this network.
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if (http.Resolve(host.c_str(), port)) {
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http.Connect();
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code = http.GET("/", &result);
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http.Disconnect();
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}
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if (code != 200) {
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return false;
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}
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std::string listing;
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std::vector<std::string> items;
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result.TakeAll(&listing);
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SplitString(listing, '\n', items);
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for (const std::string &item : items) {
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if (!endsWithNoCase(item, ".cso") && !endsWithNoCase(item, ".iso") && !endsWithNoCase(item, ".pbp")) {
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continue;
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}
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char temp[1024] = {};
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snprintf(temp, sizeof(temp) - 1, "http://%s:%d%s", host.c_str(), port, item.c_str());
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games.push_back(temp);
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}
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return !games.empty();
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}
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RemoteISOScreen::RemoteISOScreen() : serverRunning_(false), serverStopping_(false) {
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@ -324,8 +360,8 @@ UI::EventReturn RemoteISOScreen::HandleBrowse(UI::EventParams &e) {
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return EVENT_DONE;
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}
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RemoteISOConnectScreen::RemoteISOConnectScreen() : scanComplete_(false), nextRetry_(0.0) {
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scanLock_ = new recursive_mutex();
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RemoteISOConnectScreen::RemoteISOConnectScreen() : status_(ScanStatus::SCANNING), nextRetry_(0.0) {
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statusLock_ = new recursive_mutex();
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scanThread_ = new std::thread([](RemoteISOConnectScreen *thiz) {
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thiz->ExecuteScan();
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@ -334,11 +370,11 @@ RemoteISOConnectScreen::RemoteISOConnectScreen() : scanComplete_(false), nextRet
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}
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RemoteISOConnectScreen::~RemoteISOConnectScreen() {
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while (!scanComplete_) {
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while (GetStatus() == ScanStatus::SCANNING || GetStatus() == ScanStatus::LOADING) {
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sleep_ms(1);
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}
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delete scanThread_;
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delete scanLock_;
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delete statusLock_;
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}
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void RemoteISOConnectScreen::CreateViews() {
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@ -351,7 +387,7 @@ void RemoteISOConnectScreen::CreateViews() {
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
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leftColumnItems->Add(new TextView(sy->T("RemoteISOScanning", "Scanning... click Share Games on your desktop"), new LinearLayoutParams(Margins(12, 5, 0, 5))));
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statusView_ = leftColumnItems->Add(new TextView(sy->T("RemoteISOScanning", "Scanning... click Share Games on your desktop"), new LinearLayoutParams(Margins(12, 5, 0, 5))));
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// TODO: Here would be a good place for manual entry.
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@ -367,15 +403,36 @@ void RemoteISOConnectScreen::CreateViews() {
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}
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void RemoteISOConnectScreen::update(InputState &input) {
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I18NCategory *sy = GetI18NCategory("System");
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UIScreenWithBackground::update(input);
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if (IsComplete()) {
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if (!url_.empty()) {
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BrowseToURL(url_);
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} else if (nextRetry_ <= 0.0f) {
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nextRetry_ = real_time_now() + 30.0;
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} else if (nextRetry_ < real_time_now()) {
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scanComplete_ = false;
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ScanStatus s = GetStatus();
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switch (s) {
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case ScanStatus::SCANNING:
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case ScanStatus::LOADING:
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break;
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case ScanStatus::FOUND:
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statusView_->SetText(sy->T("RemoteISOLoading", "Connected - loading game list"));
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status_ = ScanStatus::LOADING;
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// Let's reuse scanThread_.
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delete scanThread_;
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scanThread_ = new std::thread([](RemoteISOConnectScreen *thiz) {
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thiz->ExecuteLoad();
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}, this);
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scanThread_->detach();
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break;
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case ScanStatus::FAILED:
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nextRetry_ = real_time_now() + 30.0;
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status_ = ScanStatus::RETRY_SCAN;
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break;
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case ScanStatus::RETRY_SCAN:
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if (nextRetry_ < real_time_now()) {
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status_ = ScanStatus::SCANNING;
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nextRetry_ = 0.0;
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delete scanThread_;
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@ -384,30 +441,110 @@ void RemoteISOConnectScreen::update(InputState &input) {
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}, this);
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scanThread_->detach();
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}
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break;
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case ScanStatus::LOADED:
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screenManager()->finishDialog(this, DR_OK);
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screenManager()->push(new RemoteISOBrowseScreen(games_));
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break;
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}
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}
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void RemoteISOConnectScreen::ExecuteScan() {
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url_ = FindServer();
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FindServer(host_, port_);
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lock_guard guard(*scanLock_);
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scanComplete_ = true;
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lock_guard guard(*statusLock_);
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status_ = host_.empty() ? ScanStatus::FAILED : ScanStatus::FOUND;
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}
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bool RemoteISOConnectScreen::IsComplete() {
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lock_guard guard(*scanLock_);
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return scanComplete_;
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ScanStatus RemoteISOConnectScreen::GetStatus() {
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lock_guard guard(*statusLock_);
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return status_;
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}
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void RemoteISOConnectScreen::BrowseToURL(const std::string &url) {
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screenManager()->finishDialog(this, DR_OK);
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screenManager()->push(new RemoteISOBrowseScreen(url));
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void RemoteISOConnectScreen::ExecuteLoad() {
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bool result = LoadGameList(host_, port_, games_);
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lock_guard guard(*statusLock_);
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status_ = result ? ScanStatus::LOADED : ScanStatus::FAILED;
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}
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RemoteISOBrowseScreen::RemoteISOBrowseScreen(const std::string &url) {
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// TODO
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class RemoteGameBrowser : public GameBrowser {
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public:
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RemoteGameBrowser(const std::vector<std::string> &games, bool allowBrowsing, bool *gridStyle_, std::string lastText, std::string lastLink, int flags = 0, UI::LayoutParams *layoutParams = 0)
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: GameBrowser("!REMOTE", allowBrowsing, gridStyle_, lastText, lastLink, flags, layoutParams) {
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games_ = games;
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Refresh();
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}
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protected:
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bool DisplayTopBar() override {
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return false;
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}
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bool HasSpecialFiles(std::vector<std::string> &filenames) override;
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std::vector<std::string> games_;
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};
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bool RemoteGameBrowser::HasSpecialFiles(std::vector<std::string> &filenames) {
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filenames = games_;
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return true;
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}
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RemoteISOBrowseScreen::RemoteISOBrowseScreen(const std::vector<std::string> &games) : games_(games) {
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}
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void RemoteISOBrowseScreen::CreateViews() {
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// TODO
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bool vertical = UseVerticalLayout();
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I18NCategory *mm = GetI18NCategory("MainMenu");
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I18NCategory *di = GetI18NCategory("Dialog");
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Margins actionMenuMargins(0, 10, 10, 0);
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TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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tabHolder_ = leftColumn;
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tabHolder_->SetTag("RemoteGames");
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gameBrowsers_.clear();
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leftColumn->SetClip(true);
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ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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scrollRecentGames->SetTag("RemoteGamesTab");
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RemoteGameBrowser *tabRemoteGames = new RemoteGameBrowser(
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games_, false, &g_Config.bGridView1, "", "", 0,
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new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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scrollRecentGames->Add(tabRemoteGames);
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gameBrowsers_.push_back(tabRemoteGames);
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leftColumn->AddTab(mm->T("Remote Server"), scrollRecentGames);
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tabRemoteGames->OnChoice.Handle<MainScreen>(this, &MainScreen::OnGameSelectedInstant);
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tabRemoteGames->OnHoldChoice.Handle<MainScreen>(this, &MainScreen::OnGameSelected);
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tabRemoteGames->OnHighlight.Handle<MainScreen>(this, &MainScreen::OnGameHighlight);
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL);
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LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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rightColumnItems->SetSpacing(0.0f);
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rightColumn->Add(rightColumnItems);
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rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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if (vertical) {
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root_ = new LinearLayout(ORIENT_VERTICAL);
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rightColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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leftColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
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root_->Add(rightColumn);
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root_->Add(leftColumn);
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} else {
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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leftColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0));
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rightColumn->ReplaceLayoutParams(new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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root_->Add(leftColumn);
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root_->Add(rightColumn);
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}
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root_->SetDefaultFocusView(tabHolder_);
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upgradeBar_ = 0;
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}
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@ -21,6 +21,7 @@
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#include "ui/ui_screen.h"
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#include "ui/viewgroup.h"
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#include "UI/MiscScreens.h"
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#include "UI/MainScreen.h"
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namespace std {
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class thread;
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@ -44,6 +45,15 @@ protected:
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bool serverStopping_;
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};
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enum class ScanStatus {
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SCANNING,
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RETRY_SCAN,
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FOUND,
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FAILED,
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LOADING,
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LOADED,
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};
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class RemoteISOConnectScreen : public UIScreenWithBackground {
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public:
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RemoteISOConnectScreen();
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@ -53,21 +63,27 @@ protected:
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void update(InputState &input) override;
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void CreateViews() override;
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ScanStatus GetStatus();
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void ExecuteScan();
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bool IsComplete();
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void BrowseToURL(const std::string &url);
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void ExecuteLoad();
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bool scanComplete_;
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UI::TextView *statusView_;
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ScanStatus status_;
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double nextRetry_;
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std::thread *scanThread_;
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recursive_mutex *scanLock_;
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std::string url_;
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recursive_mutex *statusLock_;
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std::string host_;
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int port_;
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std::vector<std::string> games_;
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};
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class RemoteISOBrowseScreen : public UIScreenWithBackground {
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class RemoteISOBrowseScreen : public MainScreen {
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public:
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RemoteISOBrowseScreen(const std::string &url);
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RemoteISOBrowseScreen(const std::vector<std::string> &games);
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protected:
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void CreateViews() override;
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std::vector<std::string> games_;
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};
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