mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
Add an unrelated comment and some casts
This commit is contained in:
parent
a54433a1e2
commit
c794f4bd41
@ -658,9 +658,9 @@ void VertexDecoder::Step_NormalS8ToFloat() const
|
||||
{
|
||||
float *normal = (float *)(decoded_ + decFmt.nrmoff);
|
||||
const s8 *sv = (const s8*)(ptr_ + nrmoff);
|
||||
normal[0] = sv[0] * (1.0f / 128.0f);
|
||||
normal[1] = sv[1] * (1.0f / 128.0f);
|
||||
normal[2] = sv[2] * (1.0f / 128.0f);
|
||||
normal[0] = (float)sv[0] * (1.0f / 128.0f);
|
||||
normal[1] = (float)sv[1] * (1.0f / 128.0f);
|
||||
normal[2] = (float)sv[2] * (1.0f / 128.0f);
|
||||
}
|
||||
|
||||
void VertexDecoder::Step_NormalS16() const
|
||||
|
@ -912,6 +912,7 @@ float MATH3D_CALL vectorGetByIndex(__m128 v) {
|
||||
|
||||
#if defined(_M_SSE)
|
||||
// x, y, and z should be broadcast. Should only be used through Vec3f version.
|
||||
// Note that this will read an extra float from the matrix, so it better not be at the end of an allocation!
|
||||
inline __m128 MATH3D_CALL Vec3ByMatrix43Internal(__m128 x, __m128 y, __m128 z, const float m[12]) {
|
||||
__m128 col0 = _mm_loadu_ps(m);
|
||||
__m128 col1 = _mm_loadu_ps(m + 3);
|
||||
|
Loading…
Reference in New Issue
Block a user