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Added xBR texture scaling to TextureCache
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@ -27,6 +27,7 @@
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#include "Core/Config.h"
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#include "native/ext/cityhash/city.h"
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#include "ext/xbrz/xbrz.h"
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// If a texture hasn't been seen for this many frames, get rid of it.
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#define TEXTURE_KILL_AGE 200
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@ -1194,8 +1195,79 @@ void TextureCache::LoadTextureLevel(TexCacheEntry &entry, int level) {
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// INFO_LOG(G3D, "Creating texture level %i/%i from %08x: %i x %i (stride: %i). fmt: %i", level, entry.maxLevel, texaddr, w, h, bufw, entry.format);
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u32* pixelData = (u32*)finalBuf;
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ScaleTexture(pixelData, dstFmt, w, h);
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GLuint components = dstFmt == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
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glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components, dstFmt, finalBuf);
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glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components, dstFmt, pixelData);
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}
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void TextureCache::ScaleTexture(u32* &data, GLenum &dstFmt, int &width, int &height) {
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if(g_Config.iXBRZTexScalingLevel > 1) {
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int factor = g_Config.iXBRZTexScalingLevel;
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// I tried to reuse the existing tmpTexBuf initially, but that's not a good idea as data could already be stored in it
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// depending on the factor and texture sizes, these can be pretty large (25 MB for a 512 by 512 texture with scaling factor 5)
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tmpTexBufScalingInput.resize(width*height); // used to store the input image image if it needs to be reformatted
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tmpTexBufScalingOutput.resize(width*height*factor*factor); // used to store the upscaled image
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u32 *xbrzInputBuf = tmpTexBufScalingInput.data();
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u32 *xbrzBuf = tmpTexBufScalingOutput.data();
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// convert texture to correct format for xBRZ
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switch(dstFmt) {
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case GL_UNSIGNED_BYTE:
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xbrzInputBuf = data; // already fine
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break;
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case GL_UNSIGNED_SHORT_4_4_4_4:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>12) & 0xF) * 17;
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u32 g = ((val>> 8) & 0xF) * 17;
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u32 b = ((val>> 4) & 0xF) * 17;
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u32 a = ((val>> 0) & 0xF) * 17;
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xbrzInputBuf[y*width + x] = (a << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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case GL_UNSIGNED_SHORT_5_6_5:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>11) & 0x1F) * 8;
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u32 g = ((val>> 5) & 0x3F) * 4;
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u32 b = ((val ) & 0x1F) * 8;
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xbrzInputBuf[y*width + x] = (0xFF << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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case GL_UNSIGNED_SHORT_5_5_5_1:
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for(int y = 0; y < height; ++y) {
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for(int x = 0; x < width; ++x) {
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u32 val = ((u16*)data)[y*width + x];
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u32 r = ((val>>11) & 0x1F) * 8;
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u32 g = ((val>> 6) & 0x1F) * 8;
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u32 b = ((val>> 1) & 0x1F) * 8;
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u32 a = (val & 0x1) * 255;
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xbrzInputBuf[y*width + x] = (a << 24) | (b << 16) | (g << 8) | r;
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}
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}
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break;
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default:
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ERROR_LOG(G3D, "iXBRZTexScaling: unsupported texture format");
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}
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// scale and update values accordingly
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xbrz::scale(factor, xbrzInputBuf, xbrzBuf, width, height);
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data = xbrzBuf;
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dstFmt = GL_UNSIGNED_BYTE;
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width *= factor;
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height *= factor;
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}
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}
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bool TextureCache::DecodeTexture(u8* output, GPUgstate state)
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@ -93,6 +93,7 @@ private:
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void UpdateSamplingParams(TexCacheEntry &entry, bool force);
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void LoadTextureLevel(TexCacheEntry &entry, int level);
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void *DecodeTextureLevel(u8 format, u8 clutformat, int level, u32 &texByteAlign, GLenum &dstFmt);
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void ScaleTexture(u32* &data, GLenum &dstfmt, int &width, int &height);
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TexCacheEntry *GetEntryAt(u32 texaddr);
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@ -148,6 +149,9 @@ private:
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SimpleBuf<u32> tmpTexBufRearrange;
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SimpleBuf<u32> tmpTexBufScalingInput;
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SimpleBuf<u32> tmpTexBufScalingOutput;
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u32 *clutBuf32;
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u16 *clutBuf16;
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