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PPGe: Decimate text images properly.
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@ -141,6 +141,8 @@ void PPGePrepareText(const char *text, float x, float y, PPGeAlign align, float
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// Clears the buffer and state when done.
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void PPGeDrawCurrentText(u32 color = 0xFFFFFFFF);
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static void PPGeDecimateTextImages(int age = 97);
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void PPGeSetTexture(u32 dataAddr, int width, int height);
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//only 0xFFFFFF of data is used
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@ -906,6 +908,18 @@ static void PPGeDrawTextImage(PPGeTextDrawerImage im, float x, float y, const PP
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PPGeSetDefaultTexture();
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}
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static void PPGeDecimateTextImages(int age) {
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// Do this always, in case the platform has no TextDrawer but save state did.
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for (auto it = textDrawerImages.begin(); it != textDrawerImages.end(); ) {
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if (gpuStats.numFlips - it->second.entry.lastUsedFrame >= age) {
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kernelMemory.Free(it->second.ptr);
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it = textDrawerImages.erase(it);
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} else {
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++it;
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}
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}
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}
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void PPGeDrawText(const char *text, float x, float y, const PPGeStyle &style) {
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if (!text || !strlen(text)) {
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return;
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@ -1300,15 +1314,6 @@ void PPGeNotifyFrame() {
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textDrawer->OncePerFrame();
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}
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// Do this always, in case the platform has no TextDrawer but save state did.
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for (auto it = textDrawerImages.begin(); it != textDrawerImages.end(); ) {
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if (it->second.entry.lastUsedFrame - gpuStats.numFlips >= 97) {
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kernelMemory.Free(it->second.ptr);
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it = textDrawerImages.erase(it);
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} else {
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++it;
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}
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}
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PPGeDecimateTextImages();
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PPGeImage::Decimate();
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}
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