Enable the G3D log on Windows by default.

This commit is contained in:
Unknown W. Brackets 2013-09-07 13:43:07 -07:00
parent 08b41df6a2
commit ca1168df3c
4 changed files with 7 additions and 7 deletions

View File

@ -90,6 +90,7 @@ LinkedShader::LinkedShader(Shader *vs, Shader *fs, bool useHWTransform)
ERROR_LOG(G3D, "Could not link program:\n %s", buf);
ERROR_LOG(G3D, "VS:\n%s", vs->source().c_str());
ERROR_LOG(G3D, "FS:\n%s", fs->source().c_str());
Reporting::ReportMessage("Error in shader program link: info: %s / fs: %s / vs: %s", buf, fs->source().c_str(), vs->source().c_str());
#ifdef SHADERLOG
OutputDebugStringUTF8(buf);
OutputDebugStringUTF8(vs->source().c_str());

View File

@ -511,7 +511,7 @@ void *TextureCache::readIndexedTex(int level, u32 texaddr, int bytesPerIndex, GL
break;
default:
ERROR_LOG(G3D, "Unhandled clut texture mode %d!!!", (gstate.clutformat & 3));
ERROR_LOG_REPORT(G3D, "Unhandled clut texture mode %d!!!", (gstate.clutformat & 3));
break;
}
@ -1153,12 +1153,12 @@ void TextureCache::SetTexture() {
gstate_c.textureFullAlpha = (entry->status & TexCacheEntry::STATUS_ALPHA_MASK) == TexCacheEntry::STATUS_ALPHA_FULL;
}
UpdateSamplingParams(*entry, false);
DEBUG_LOG(G3D, "Texture at %08x Found in Cache, applying", texaddr);
VERBOSE_LOG(G3D, "Texture at %08x Found in Cache, applying", texaddr);
return; //Done!
} else {
entry->numInvalidated++;
gpuStats.numTextureInvalidations++;
INFO_LOG(G3D, "Texture different or overwritten, reloading at %08x", texaddr);
DEBUG_LOG(G3D, "Texture different or overwritten, reloading at %08x", texaddr);
if (doDelete) {
if (entry->maxLevel == maxLevel && entry->dim == (gstate.texsize[0] & 0xF0F) && entry->format == format && g_Config.iTexScalingLevel <= 1) {
// Actually, if size and number of levels match, let's try to avoid deleting and recreating.
@ -1176,7 +1176,7 @@ void TextureCache::SetTexture() {
}
}
} else {
INFO_LOG(G3D, "No texture in cache, decoding...");
VERBOSE_LOG(G3D, "No texture in cache, decoding...");
TexCacheEntry entryNew = {0};
cache[cachekey] = entryNew;
@ -1363,7 +1363,7 @@ void *TextureCache::DecodeTextureLevel(GETextureFormat format, GEPaletteFormat c
break;
default:
ERROR_LOG(G3D, "Unknown CLUT4 texture mode %d", gstate.getClutPaletteFormat());
ERROR_LOG_REPORT(G3D, "Unknown CLUT4 texture mode %d", gstate.getClutPaletteFormat());
return NULL;
}
}

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@ -947,7 +947,7 @@ void TransformDrawEngine::DecodeVerts() {
// Sanity check
if (indexGen.Prim() < 0) {
ERROR_LOG(G3D, "DecodeVerts: Failed to deduce prim: %i", indexGen.Prim());
ERROR_LOG_REPORT(G3D, "DecodeVerts: Failed to deduce prim: %i", indexGen.Prim());
// Force to points (0)
indexGen.AddPrim(GE_PRIM_POINTS, 0);
}

View File

@ -132,7 +132,6 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
LogManager::Init();
LogManager::GetInstance()->GetConsoleListener()->Open(hideLog, 150, 120, "PPSSPP Debug Console");
LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
//Windows, API init stuff