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Change some names, add scroll view for analog settings
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7707b03b6d
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@ -603,13 +603,17 @@ void AnalogSetupScreen::CreateViews() {
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LinearLayout *rightColumn = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
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auto co = GetI18NCategory("Controls");
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leftColumn->Add(new ItemHeader(co->T("Analog Settings", "Analog Settings")));
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leftColumn->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogDeadzone, 0.0f, 1.0f, co->T("Deadzone Radius"), 0.01f, screenManager(), "/ 1.0"));
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leftColumn->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogInverseDeadzone, 0.0f, 1.0f, co->T("Low End Radius", "Low End"), 0.01f, screenManager(), "/ 1.0"));
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leftColumn->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogSensitivity, 0.0f, 10.0f, co->T("Sensitivity", "Sensitivity (scale factor)"), 0.01f, screenManager(), "x"));
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leftColumn->Add(new CheckBox(&g_Config.bAnalogIsCircular, co->T("Circular Stick Input")));
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leftColumn->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogAutoRotSpeed, 0.0f, 25.0f, co->T("Auto-rotation speed"), 1.0f, screenManager()));
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leftColumn->Add(new Choice(co->T("Reset to defaults")))->OnClick.Handle(this, &AnalogSetupScreen::OnResetToDefaults);
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ScrollView *scroll = leftColumn->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)));
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LinearLayout *scrollContents = scroll->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300.0f, WRAP_CONTENT)));
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scrollContents->Add(new ItemHeader(co->T("Analog Settings", "Analog Settings")));
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scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogDeadzone, 0.0f, 1.0f, co->T("Deadzone Radius"), 0.01f, screenManager(), "/ 1.0"));
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scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogInverseDeadzone, 0.0f, 1.0f, co->T("Low End Radius", "Low End"), 0.01f, screenManager(), "/ 1.0"));
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scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogSensitivity, 0.0f, 10.0f, co->T("Sensitivity", "Sensitivity (scale factor)"), 0.01f, screenManager(), "x"));
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scrollContents->Add(new CheckBox(&g_Config.bAnalogIsCircular, co->T("Circular Stick Input")));
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scrollContents->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogAutoRotSpeed, 0.0f, 25.0f, co->T("Auto-rotation speed"), 1.0f, screenManager()));
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scrollContents->Add(new Choice(co->T("Reset to defaults")))->OnClick.Handle(this, &AnalogSetupScreen::OnResetToDefaults);
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LinearLayout *theTwo = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(1.0f));
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@ -618,12 +622,11 @@ void AnalogSetupScreen::CreateViews() {
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rightColumn->Add(theTwo);
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leftColumn->Add(new Spacer(new LinearLayoutParams(1.0)));
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leftColumn->Add(new Button(di->T("Back"), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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}
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UI::EventReturn AnalogSetupScreen::OnResetToDefaults(UI::EventParams &e) {
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g_Config.fAnalogDeadzone = 0.15;
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g_Config.fAnalogDeadzone = 0.15f;
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g_Config.fAnalogInverseDeadzone = 0.0f;
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g_Config.fAnalogSensitivity = 1.1f;
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g_Config.bAnalogIsCircular = false;
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