More minor cleanup. Update lang.

This commit is contained in:
Henrik Rydgard 2015-02-03 21:59:36 +01:00
parent 05ee55ea46
commit ca512ea06a
4 changed files with 14 additions and 9 deletions

View File

@ -805,10 +805,10 @@ void EmuScreen::render() {
if (useBufferedRendering && g_Config.iGPUBackend == GPU_BACKEND_OPENGL)
fbo_unbind();
if (!osm.IsEmpty() || g_Config.bShowDebugStats || g_Config.iShowFPSCounter || g_Config.bShowTouchControls || g_Config.bShowDeveloperMenu || g_Config.bShowAudioDebug) {
if (!osm.IsEmpty() || g_Config.bShowDebugStats || g_Config.iShowFPSCounter || g_Config.bShowTouchControls || g_Config.bShowDeveloperMenu || g_Config.bShowAudioDebug || saveStatePreview_->GetVisibility() != UI::V_GONE) {
Thin3DContext *thin3d = screenManager()->getThin3DContext();
// This sets up some important states but not the viewport.
screenManager()->getUIContext()->Begin();
T3DViewport viewport;
@ -819,8 +819,6 @@ void EmuScreen::render() {
viewport.MaxDepth = 1.0;
viewport.MinDepth = 0.0;
thin3d->SetViewports(1, &viewport);
thin3d->SetBlendState(thin3d->GetBlendStatePreset(BS_STANDARD_ALPHA));
thin3d->SetScissorEnabled(false);
DrawBuffer *draw2d = screenManager()->getUIContext()->Draw();

View File

@ -26,6 +26,7 @@ static HDC hDC; // Private GDI Device Context
static HGLRC hRC; // Permanent Rendering Context
static HWND hWnd; // Holds Our Window Handle
static D3DPRESENT_PARAMETERS pp;
static HMODULE hD3D9;
// TODO: Make config?
static bool enableGLDebug = true;
@ -68,7 +69,7 @@ bool D3D9_Init(HWND wnd, bool windowed, std::string *error_message) {
DIRECT3DCREATE9EX g_pfnCreate9ex;
HMODULE hD3D9 = LoadLibrary(TEXT("d3d9.dll"));
hD3D9 = LoadLibrary(TEXT("d3d9.dll"));
if (!hD3D9) {
ELOG("Missing d3d9.dll");
*error_message = "D3D9.dll missing - try reinstalling DirectX.";
@ -100,7 +101,6 @@ bool D3D9_Init(HWND wnd, bool windowed, std::string *error_message) {
return false;
}
}
FreeLibrary(hD3D9);
D3DCAPS9 d3dCaps;
@ -231,4 +231,6 @@ void D3D9_Shutdown() {
DX9::pD3DdeviceEx = nullptr;
device = nullptr;
hWnd = nullptr;
FreeLibrary(hD3D9);
hD3D9 = nullptr;
}

View File

@ -20,6 +20,7 @@
#include "Windows/GEDebugger/GEDebugger.h"
#include "Windows/GEDebugger/SimpleGLWindow.h"
#include "Core/System.h"
#include "Core/Config.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/GPUState.h"
@ -257,6 +258,10 @@ void CGEDebugger::UpdatePrimPreview(u32 op) {
}
void CGEDebugger::CleanupPrimPreview() {
glsl_destroy(previewProgram);
glsl_destroy(texPreviewProgram);
if (previewProgram) {
glsl_destroy(previewProgram);
}
if (texPreviewProgram) {
glsl_destroy(texPreviewProgram);
}
}

2
lang

@ -1 +1 @@
Subproject commit 5aca62de1c916da408f2400bd5b42bf70eba5c4d
Subproject commit 8ba302b6baeeddf4435fa68f0c6cc5e1dfaa427e