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Fix "DebugAnnotate" (not used, but I used it temporarily to investigate #17014)
See #17014
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@ -416,8 +416,10 @@ public:
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// These can be useful both when inspecting in RenderDoc, and when manually inspecting recorded commands
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// in the debugger.
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void DebugAnnotate(const char *annotation) {
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_dbg_assert_(curRenderStep_);
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VkRenderData data{ VKRRenderCommand::DEBUG_ANNOTATION };
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data.debugAnnotation.annotation = annotation;
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curRenderStep_->commands.push_back(data);
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}
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VkCommandBuffer GetInitCmd();
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