mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
Merge pull request #11780 from hrydgard/naruto-video-fix
Naruto Shippuden Ultimate Ninja 3: Probably a better fix for the video hang issue.
This commit is contained in:
commit
ccfcbc7462
@ -1599,7 +1599,6 @@ static int sceMpegGetAvcAu(u32 mpeg, u32 streamId, u32 auAddr, u32 attrAddr)
|
||||
Memory::Write_U32(1, attrAddr);
|
||||
}
|
||||
|
||||
|
||||
DEBUG_LOG(ME, "%x=sceMpegGetAvcAu(%08x, %08x, %08x, %08x)", result, mpeg, streamId, auAddr, attrAddr);
|
||||
// TODO: sceMpegGetAvcAu seems to modify esSize, and delay when it's > 1000 or something.
|
||||
// There's definitely more to it, but ultimately it seems games should expect it to delay randomly.
|
||||
@ -1664,6 +1663,7 @@ static int sceMpegGetAtracAu(u32 mpeg, u32 streamId, u32 auAddr, u32 attrAddr)
|
||||
// Instead, let's abuse it to keep track of the stream number.
|
||||
if (streamInfo != ctx->streamMap.end()) {
|
||||
atracAu.esBuffer = streamInfo->second.num;
|
||||
ctx->mediaengine->setAudioStream(streamInfo->second.num);
|
||||
}
|
||||
|
||||
int result = 0;
|
||||
|
@ -49,7 +49,7 @@ static const int PSMF_AUDIO_STREAM_ID = 0xBD;
|
||||
struct SceMpegAu {
|
||||
s64_le pts; // presentation time stamp
|
||||
s64_le dts; // decode time stamp
|
||||
u32_le esBuffer;
|
||||
u32_le esBuffer; // WARNING: We abuse this to keep track of the stream number!
|
||||
u32_le esSize;
|
||||
|
||||
void read(u32 addr);
|
||||
|
Loading…
Reference in New Issue
Block a user