Add reload button to GameBrowser. Fix assert if game load failed

This commit is contained in:
Henrik Rydgård 2023-12-29 00:17:35 +01:00
parent 9317ad4b23
commit cd00d06842
3 changed files with 13 additions and 4 deletions

View File

@ -22,6 +22,9 @@ public:
~PathBrowser();
void SetPath(const Path &path);
void Refresh() {
HandlePath();
}
bool IsListingReady();
bool GetListing(std::vector<File::FileInfo> &fileInfo, const char *filter = nullptr, bool *cancel = nullptr);

View File

@ -1452,8 +1452,9 @@ ScreenRenderFlags EmuScreen::render(ScreenRenderMode mode) {
using namespace Draw;
DrawContext *draw = screenManager()->getDrawContext();
if (!draw)
if (!draw) {
return flags; // shouldn't really happen but I've seen a suspicious stack trace..
}
bool skipBufferEffects = g_Config.bSkipBufferEffects;
@ -1494,10 +1495,10 @@ ScreenRenderFlags EmuScreen::render(ScreenRenderMode mode) {
PSP_BeginHostFrame();
gpu->CopyDisplayToOutput(true);
PSP_EndHostFrame();
draw->SetViewport(viewport);
draw->SetScissorRect(0, 0, g_display.pixel_xres, g_display.pixel_yres);
darken();
}
draw->SetViewport(viewport);
draw->SetScissorRect(0, 0, g_display.pixel_xres, g_display.pixel_yres);
darken();
return flags;
}

View File

@ -801,6 +801,11 @@ void GameBrowser::Refresh() {
layoutChoice->AddChoice(ImageID("I_LINES"));
layoutChoice->SetSelection(*gridStyle_ ? 0 : 1, false);
layoutChoice->OnChoice.Handle(this, &GameBrowser::LayoutChange);
topBar->Add(new Choice(ImageID("I_ROTATE_LEFT"), new LayoutParams(64.0f, 64.0f)))->OnClick.Add([=](UI::EventParams &e) {
path_.Refresh();
Refresh();
return UI::EVENT_DONE;
});
topBar->Add(new Choice(ImageID("I_GEAR"), new LayoutParams(64.0f, 64.0f)))->OnClick.Handle(this, &GameBrowser::GridSettingsClick);
Add(topBar);