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Mark multithreading as experimental in the UI
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@ -278,7 +278,7 @@ void GameSettingsScreen::CreateViews() {
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systemSettingsScroll->Add(systemSettings);
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tabHolder->AddTab("System", systemSettingsScroll);
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systemSettings->Add(new CheckBox(&g_Config.bJit, s->T("Dynarec", "Dynarec (JIT)")));
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systemSettings->Add(new CheckBox(&g_Config.bSeparateCPUThread, s->T("Multithreaded")));
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systemSettings->Add(new CheckBox(&g_Config.bSeparateCPUThread, s->T("Multithreaded (experimental)")));
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systemSettings->Add(new CheckBox(&g_Config.bFastMemory, s->T("Fast Memory", "Fast Memory (Unstable)")));
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systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, gs->T("Unlock CPU Clock"), screenManager()));
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systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, s->T("Day Light Saving")));
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@ -1436,7 +1436,7 @@ void SystemScreen::render() {
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if (g_Config.bJit)
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UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory);
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UICheckBox(GEN_ID, x, y += stride, s->T("Multithreaded"), ALIGN_TOPLEFT, &g_Config.bSeparateCPUThread);
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UICheckBox(GEN_ID, x, y += stride, s->T("Multithreaded (experimental)"), ALIGN_TOPLEFT, &g_Config.bSeparateCPUThread);
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bool LockCPUSpeed = g_Config.iLockedCPUSpeed != 0;
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UICheckBox(GEN_ID, x, y += stride, s->T("Unlock CPU Clock"), ALIGN_TOPLEFT, &LockCPUSpeed);
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