Mark multithreading as experimental in the UI

This commit is contained in:
Henrik Rydgard 2013-08-10 11:53:55 +02:00
parent c6956c299a
commit cd53dfdc9c
3 changed files with 2 additions and 2 deletions

View File

@ -278,7 +278,7 @@ void GameSettingsScreen::CreateViews() {
systemSettingsScroll->Add(systemSettings);
tabHolder->AddTab("System", systemSettingsScroll);
systemSettings->Add(new CheckBox(&g_Config.bJit, s->T("Dynarec", "Dynarec (JIT)")));
systemSettings->Add(new CheckBox(&g_Config.bSeparateCPUThread, s->T("Multithreaded")));
systemSettings->Add(new CheckBox(&g_Config.bSeparateCPUThread, s->T("Multithreaded (experimental)")));
systemSettings->Add(new CheckBox(&g_Config.bFastMemory, s->T("Fast Memory", "Fast Memory (Unstable)")));
systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, gs->T("Unlock CPU Clock"), screenManager()));
systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, s->T("Day Light Saving")));

View File

@ -1436,7 +1436,7 @@ void SystemScreen::render() {
if (g_Config.bJit)
UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory);
UICheckBox(GEN_ID, x, y += stride, s->T("Multithreaded"), ALIGN_TOPLEFT, &g_Config.bSeparateCPUThread);
UICheckBox(GEN_ID, x, y += stride, s->T("Multithreaded (experimental)"), ALIGN_TOPLEFT, &g_Config.bSeparateCPUThread);
bool LockCPUSpeed = g_Config.iLockedCPUSpeed != 0;
UICheckBox(GEN_ID, x, y += stride, s->T("Unlock CPU Clock"), ALIGN_TOPLEFT, &LockCPUSpeed);

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