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Build fix Blackberry and Linux Qt.
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@ -3,7 +3,7 @@
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<id>com.Qtness.PPSSPP</id>
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<name>PPSSPP</name>
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<filename>PPSSPPBlackberry</filename>
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<versionNumber>0.9</versionNumber>
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<versionNumber>0.9.1</versionNumber>
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<buildId>1</buildId>
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<description>Playstation portable emulator.</description>
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@ -1002,7 +1002,6 @@ add_library(GPU OBJECT
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GPU/GLES/ShaderManager.cpp
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GPU/GLES/ShaderManager.h
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GPU/GLES/Spline.cpp
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GPU/GLES/Spline.h
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GPU/GLES/StateMapping.cpp
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GPU/GLES/StateMapping.h
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GPU/GLES/TextureCache.cpp
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@ -11,11 +11,14 @@
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#include "base/NativeApp.h"
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#include "UI/EmuScreen.h"
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#include "UI/UIShader.h"
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#include "UI/GameInfoCache.h"
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#include "UI/PluginScreen.h"
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#include "UI/OnScreenDisplay.h"
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#include "UI/ui_atlas.h"
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#include "ui/ui.h"
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#include "ui/ui_context.h"
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#include "GPU/ge_constants.h"
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#include "EmuThread.h"
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#include "UI/GameInfoCache.h"
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const char *stateToLoad = NULL;
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@ -349,8 +352,8 @@ void NativeInitGraphics()
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theme.uiFont = UBUNTU24;
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theme.uiFontSmall = UBUNTU24;
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theme.uiFontSmaller = UBUNTU24;
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theme.buttonImage = I_BUTTON;
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theme.buttonSelected = I_BUTTON_SELECTED;
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theme.buttonImage = I_SOLIDWHITE; // not using classic buttons
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theme.buttonSelected = I_SOLIDWHITE;
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theme.checkOn = I_CHECKEDBOX;
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theme.checkOff = I_SQUARE;
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