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https://github.com/hrydgard/ppsspp.git
synced 2025-02-22 23:22:25 +00:00
Add a way to restrict ISO reading to a single path.
This is for GameInfoCache.
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parent
20bb55e1cb
commit
d11a5debcb
@ -133,8 +133,21 @@ struct VolDescriptor
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std::list<ISOFileSystem::TreeEntry *> ISOFileSystem::entryFreeList;
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ISOFileSystem::ISOFileSystem(IHandleAllocator *_hAlloc, BlockDevice *_blockDevice)
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ISOFileSystem::ISOFileSystem(IHandleAllocator *_hAlloc, BlockDevice *_blockDevice, std::string _restrictPath)
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{
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if (!_restrictPath.empty())
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{
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size_t pos = _restrictPath.find_first_not_of('/');
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while (!_restrictPath.empty())
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{
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size_t endPos = _restrictPath.find_first_of('/', pos);
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if (pos != endPos)
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restrictTree.push_back(_restrictPath.substr(pos, endPos));
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pos = _restrictPath.find_first_not_of('/', endPos);
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_restrictPath.erase(0, pos);
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}
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}
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blockDevice = _blockDevice;
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hAlloc = _hAlloc;
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@ -169,7 +182,7 @@ ISOFileSystem::ISOFileSystem(IHandleAllocator *_hAlloc, BlockDevice *_blockDevic
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u32 rootSector = desc.root.firstDataSectorLE;
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u32 rootSize = desc.root.dataLengthLE;
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ReadDirectory(rootSector, rootSize, treeroot);
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ReadDirectory(rootSector, rootSize, treeroot, 0);
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}
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ISOFileSystem::~ISOFileSystem()
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@ -178,7 +191,7 @@ ISOFileSystem::~ISOFileSystem()
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ReleaseTreeEntry(treeroot);
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}
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void ISOFileSystem::ReadDirectory(u32 startsector, u32 dirsize, TreeEntry *root)
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void ISOFileSystem::ReadDirectory(u32 startsector, u32 dirsize, TreeEntry *root, size_t level)
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{
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for (u32 secnum = startsector, endsector = dirsize/2048 + startsector; secnum < endsector; ++secnum)
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{
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@ -198,7 +211,7 @@ void ISOFileSystem::ReadDirectory(u32 startsector, u32 dirsize, TreeEntry *root)
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if (offset + IDENTIFIER_OFFSET + dir.identifierLength > 2048)
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{
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ERROR_LOG(FILESYS, "Directory entry crosses sectors, corrupt iso?");
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break;
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return;
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}
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offset += dir.size;
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@ -241,7 +254,14 @@ void ISOFileSystem::ReadDirectory(u32 startsector, u32 dirsize, TreeEntry *root)
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}
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else
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{
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ReadDirectory(dir.firstDataSectorLE, dir.dataLengthLE, e);
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bool doRecurse = true;
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if (!restrictTree.empty())
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doRecurse = level < restrictTree.size() && restrictTree[level] == e->name;
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if (doRecurse)
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ReadDirectory(dir.firstDataSectorLE, dir.dataLengthLE, e, level + 1);
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else
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continue;
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}
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}
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root->children.push_back(e);
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@ -20,6 +20,7 @@
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#include <map>
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#include <string>
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#include <list>
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#include <vector>
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#include "FileSystem.h"
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@ -29,7 +30,7 @@
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class ISOFileSystem : public IFileSystem
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{
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public:
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ISOFileSystem(IHandleAllocator *_hAlloc, BlockDevice *_blockDevice);
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ISOFileSystem(IHandleAllocator *_hAlloc, BlockDevice *_blockDevice, std::string _restrictPath = "");
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~ISOFileSystem();
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void DoState(PointerWrap &p);
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std::vector<PSPFileInfo> GetDirListing(std::string path);
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@ -87,7 +88,10 @@ private:
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TreeEntry entireISO;
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void ReadDirectory(u32 startsector, u32 dirsize, TreeEntry *root);
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// Don't use this in the emu, not savestated.
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std::vector<std::string> restrictTree;
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void ReadDirectory(u32 startsector, u32 dirsize, TreeEntry *root, size_t level);
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TreeEntry *GetFromPath(std::string path, bool catchError=true);
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std::string EntryFullPath(TreeEntry *e);
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@ -120,7 +120,7 @@ again:
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BlockDevice *bd = constructBlockDevice(gamePath.c_str());
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if (!bd)
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return 0; // nothing to do here..
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ISOFileSystem umd(&handles, bd);
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ISOFileSystem umd(&handles, bd, "/PSP_GAME");
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GameInfo *info = new GameInfo();
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info->wantBG = wantBG;
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