diff --git a/GPU/GLES/ShaderManager.cpp b/GPU/GLES/ShaderManager.cpp index 68ba3d207d..52149ea9ce 100644 --- a/GPU/GLES/ShaderManager.cpp +++ b/GPU/GLES/ShaderManager.cpp @@ -417,8 +417,8 @@ void LinkedShader::UpdateUniforms(u32 vertType) { // Shouldn't even get here as we won't use the uniform in the shader. // We are here but are prescaling UV in the decoder? Let's do the same as in the other case // except consider *Scale and *Off to be 1 and 0. - uvscaleoff[0] = factor * widthFactor; - uvscaleoff[1] = factor * heightFactor; + uvscaleoff[0] = widthFactor; + uvscaleoff[1] = heightFactor; uvscaleoff[2] = 0.0f; uvscaleoff[3] = 0.0f; } else {