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Merge pull request #14129 from unknownbrackets/gpu-copyimage
GPU: Force reinterpret off without copy image
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commit
d23bef1525
@ -1369,12 +1369,14 @@ void GLQueueRunner::PerformCopy(const GLRStep &step) {
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#if defined(USING_GLES2)
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#ifndef IOS
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_assert_msg_(gl_extensions.OES_copy_image || gl_extensions.NV_copy_image || gl_extensions.EXT_copy_image, "Image copy extension expected");
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glCopyImageSubDataOES(
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srcTex, target, srcLevel, srcRect.x, srcRect.y, srcZ,
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dstTex, target, dstLevel, dstPos.x, dstPos.y, dstZ,
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srcRect.w, srcRect.h, depth);
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#endif
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#else
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_assert_msg_(gl_extensions.ARB_copy_image || gl_extensions.NV_copy_image, "Image copy extension expected");
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if (gl_extensions.ARB_copy_image) {
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glCopyImageSubData(
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srcTex, target, srcLevel, srcRect.x, srcRect.y, srcZ,
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@ -551,6 +551,9 @@ void FramebufferManagerCommon::ReinterpretFramebuffer(VirtualFramebuffer *vfb, G
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bool doReinterpret = PSP_CoreParameter().compat.flags().ReinterpretFramebuffers &&
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(lang == HLSL_D3D11 || lang == GLSL_VULKAN || lang == GLSL_3xx);
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// Copy image required for now.
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if (!gstate_c.Supports(GPU_SUPPORTS_COPY_IMAGE))
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doReinterpret = false;
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if (!doReinterpret) {
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// Fake reinterpret - just clear the way we always did on Vulkan. Just clear color and stencil.
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if (oldFormat == GE_FORMAT_565) {
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