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fix: cleaned up my comment
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@ -195,11 +195,11 @@ protected:
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bool LoadIniValues(IniFile &ini, bool isOverride = false);
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void ParseHashRange(const std::string &key, const std::string &value);
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void ParseFiltering(const std::string &key, const std::string &value);
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void ParseReduceHashRange(const std::string& key, const std::string& value); //Banh-Canh Parse reduceHash settings
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void ParseReduceHashRange(const std::string& key, const std::string& value);
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bool LookupHashRange(u32 addr, int &w, int &h);
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float LookupReduceHashRange(int& w, int& h); //Banh-Canh lookup ranges
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std::string LookupHashFile(u64 cachekey, u32 hash, int level, int w, int h); //Banh-Canh
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std::string HashName(u64 cachekey, u32 hash, int level, int w, int h); // Banh-Canh
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float LookupReduceHashRange(int& w, int& h);
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std::string LookupHashFile(u64 cachekey, u32 hash, int level, int w, int h);
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std::string HashName(u64 cachekey, u32 hash, int level, int w, int h);
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void PopulateReplacement(ReplacedTexture *result, u64 cachekey, u32 hash, int w, int h);
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SimpleBuf<u32> saveBuf;
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@ -207,15 +207,15 @@ protected:
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bool allowVideo_ = false;
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bool ignoreAddress_ = false;
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bool reduceHash_ = false;
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float reduceHashSize = 1.0; //Banh-Canh default value
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float reduceHashGlobalValue = 0.5; //Banh-Canh Global value for textures dump pngs of all sizes
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float reduceHashSize = 1.0; // default value with reduceHash to false
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float reduceHashGlobalValue = 0.5; // Global value for textures dump pngs of all sizes, 0.5 by default but can be set in textures.ini
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bool ignoreMipmap_ = false;
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std::string gameID_;
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std::string basePath_;
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ReplacedTextureHash hash_ = ReplacedTextureHash::QUICK;
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typedef std::pair<int, int> WidthHeightPair;
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std::unordered_map<u64, WidthHeightPair> hashranges_;
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std::unordered_map<u64, float> reducehashranges_; //Banh-Canh
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std::unordered_map<u64, float> reducehashranges_;
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std::unordered_map<ReplacementAliasKey, std::string> aliases_;
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std::unordered_map<ReplacementCacheKey, TextureFiltering> filtering_;
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