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Minor UI tweaks
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@ -175,6 +175,10 @@ void UIContext::DrawTextRect(const char *str, const Bounds &bounds, uint32_t col
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}
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}
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void UIContext::FillRect(const UI::Drawable &drawable, const Bounds &bounds) {
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void UIContext::FillRect(const UI::Drawable &drawable, const Bounds &bounds) {
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// Only draw if alpha is non-zero.
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if ((drawable.color & 0xFF000000) == 0)
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return;
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switch (drawable.type) {
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switch (drawable.type) {
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case UI::DRAW_SOLID_COLOR:
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case UI::DRAW_SOLID_COLOR:
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uidrawbuffer_->DrawImageStretch(theme->whiteImage, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color);
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uidrawbuffer_->DrawImageStretch(theme->whiteImage, bounds.x, bounds.y, bounds.x2(), bounds.y2(), drawable.color);
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@ -10,6 +10,10 @@ UIScreen::UIScreen()
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: Screen(), root_(0), recreateViews_(true), hatDown_(0) {
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: Screen(), root_(0), recreateViews_(true), hatDown_(0) {
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}
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}
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UIScreen::~UIScreen() {
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delete root_;
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}
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void UIScreen::DoRecreateViews() {
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void UIScreen::DoRecreateViews() {
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if (recreateViews_) {
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if (recreateViews_) {
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delete root_;
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delete root_;
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@ -8,7 +8,7 @@ class I18NCategory;
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class UIScreen : public Screen {
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class UIScreen : public Screen {
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public:
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public:
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UIScreen();
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UIScreen();
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~UIScreen() { delete root_; }
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~UIScreen();
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virtual void update(InputState &input);
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virtual void update(InputState &input);
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virtual void render();
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virtual void render();
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@ -414,6 +414,9 @@ void CheckBox::Draw(UIContext &dc) {
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void Button::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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void Button::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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dc.MeasureText(dc.theme->uiFont, text_.c_str(), &w, &h);
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dc.MeasureText(dc.theme->uiFont, text_.c_str(), &w, &h);
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// Add some internal padding to not look totally ugly
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w += 16;
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h += 8;
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}
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}
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void Button::Draw(UIContext &dc) {
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void Button::Draw(UIContext &dc) {
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