OpenXR - Get all mirroring variants

This commit is contained in:
Lubos 2022-11-10 20:45:34 +01:00
parent 72d197fc47
commit d32b6ceff0

View File

@ -485,13 +485,11 @@ bool StartVRRender() {
}
// create updated quaternion
if (mx + my + mz < 3 - EPSILON) {
XrVector3f rotation = XrQuaternionf_ToEulerAngles(invView.orientation);
XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, mx * ToRadians(rotation.x));
XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, my * ToRadians(rotation.y));
XrQuaternionf roll = XrQuaternionf_CreateFromVectorAngle({0, 0, 1}, mz * ToRadians(rotation.z));
invView.orientation = XrQuaternionf_Multiply(roll, XrQuaternionf_Multiply(pitch, yaw));
}
XrVector3f rotation = XrQuaternionf_ToEulerAngles(invView.orientation);
XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, mx * ToRadians(rotation.x));
XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, my * ToRadians(rotation.y));
XrQuaternionf roll = XrQuaternionf_CreateFromVectorAngle({0, 0, 1}, mz * ToRadians(rotation.z));
invView.orientation = XrQuaternionf_Multiply(roll, XrQuaternionf_Multiply(pitch, yaw));
float M[16];
XrQuaternionf_ToMatrix4f(&invView.orientation, M);
@ -661,22 +659,49 @@ void UpdateVRParams(float* projMatrix, float* viewMatrix) {
vrMirroring[VR_MIRRORING_AXIS_X] = projMatrix[0] < 0;
vrMirroring[VR_MIRRORING_AXIS_Y] = projMatrix[5] < 0;
vrMirroring[VR_MIRRORING_AXIS_Z] = projMatrix[10] > 0;
if ((projMatrix[0] < 0) && (projMatrix[10] < 0)) { //e.g. Dante's inferno
vrMirroring[VR_MIRRORING_PITCH] = true;
vrMirroring[VR_MIRRORING_YAW] = true;
vrMirroring[VR_MIRRORING_ROLL] = false;
} else if (projMatrix[10] < 0) { //e.g. GTA - Liberty city
vrMirroring[VR_MIRRORING_PITCH] = false;
vrMirroring[VR_MIRRORING_YAW] = false;
vrMirroring[VR_MIRRORING_ROLL] = false;
} else if (projMatrix[5] < 0) { //e.g. PES 2014
vrMirroring[VR_MIRRORING_PITCH] = true;
vrMirroring[VR_MIRRORING_YAW] = true;
vrMirroring[VR_MIRRORING_ROLL] = false;
} else { //e.g. Lego Pirates
vrMirroring[VR_MIRRORING_PITCH] = false;
vrMirroring[VR_MIRRORING_YAW] = true;
vrMirroring[VR_MIRRORING_ROLL] = true;
float up = 0;
for (int i = 4; i < 8; i++) {
up += viewMatrix[i];
}
int variant = projMatrix[0] < 0;
variant += (projMatrix[5] < 0) << 1;
variant += (projMatrix[10] < 0) << 2;
variant += (up < 0) << 3;
switch (variant) {
case 0:
case 1:
vrMirroring[VR_MIRRORING_PITCH] = false;
vrMirroring[VR_MIRRORING_YAW] = true;
vrMirroring[VR_MIRRORING_ROLL] = true;
break;
case 2:
case 3:
case 5:
case 7:
case 8:
case 9:
case 10:
case 11:
case 13:
case 15:
vrMirroring[VR_MIRRORING_PITCH] = true;
vrMirroring[VR_MIRRORING_YAW] = true;
vrMirroring[VR_MIRRORING_ROLL] = false;
break;
case 4:
case 6:
case 12:
case 14:
vrMirroring[VR_MIRRORING_PITCH] = true;
vrMirroring[VR_MIRRORING_YAW] = false;
vrMirroring[VR_MIRRORING_ROLL] = true;
break;
default:
assert(false);
std::exit(1);
}
}
}