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Fix texture stretched vertically in HW T&L
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@ -401,7 +401,7 @@ void GenerateVertexShader(int prim, char *buffer) {
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break;
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}
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if (flipV)
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WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y;\n");
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WRITE(p, " v_texcoord.y = 1.0 - v_texcoord.y * 2.0;\n");
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}
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// Compute fogdepth
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