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Fix crash showing the Achievements screen.
Fixes #19353, thanks Kelvfimer
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@ -14,3 +14,10 @@ Under the assets directory is the SDL2 game controller database: gamecontrollerd
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Hot plugging of control pads is also supported.
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If you control pad has a "Guide" or "Home" button then when pressed, this will trigger the emulator pause menu, thus allowing you to exit the emulator if you wish or load another game from your library.
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WSL notes
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=========
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Works fine on WSL2 with OpenGL, at least. For more notes, see https://www.ppsspp.org/docs/development/wsl/ .
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Running with valgrind
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=====================
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@ -22,12 +22,24 @@
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...
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obj:/usr/lib/wsl/lib/libd3d12core.so
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}
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{
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<d3d12_2>
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Memcheck:Addr1
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...
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obj:/usr/lib/wsl/lib/libd3d12core.so
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}
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{
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<d3d12_2>
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Memcheck:Addr8
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...
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obj:/usr/lib/wsl/lib/libd3d12core.so
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}
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{
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<d3d12_12>
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Memcheck:Addr16
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...
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obj:/usr/lib/wsl/lib/libd3d12.so
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}
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{
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<d3d12_1>
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Memcheck:Addr8
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@ -40,6 +52,12 @@
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...
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obj:/usr/lib/wsl/lib/libd3d12core.so
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}
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{
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<d3d12_29>
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Memcheck:Addr16
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...
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obj:/usr/lib/wsl/lib/libd3d12core.so
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}
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{
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<d3d12_14>
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Memcheck:Addr4
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@ -52,6 +70,12 @@
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...
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obj:/usr/lib/wsl/lib/libd3d12core.so
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}
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{
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<d3d12_24>
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Memcheck:Addr1
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...
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obj:/usr/lib/wsl/lib/libd3d12core.so
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}
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{
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<d3d12_14>
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Memcheck:Addr2
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@ -70,3 +94,24 @@
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...
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obj:/usr/lib/wsl/drivers/nvmdig.inf_amd64_e08347d07a4d61e2/libnvwgf2umx.so
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}
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{
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<vk1>
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Memcheck:Cond
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obj:/usr/lib/wsl/lib/libdxcore.so
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...
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obj:/usr/lib/x86_64-linux-gnu/libvulkan.so.*
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}
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{
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<vk2>
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Memcheck:Cond
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...
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obj:/usr/lib/wsl/drivers/nvmdig.inf_amd64_e08347d07a4d61e2/libnvwgf2umx.so
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}
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{
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<swrast>
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Memcheck:Addr8
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fun:memmove
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...
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obj:/usr/lib/x86_64-linux-gnu/dri/swrast_dri.so
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...
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}
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@ -113,7 +113,7 @@ void RetroAchievementsListScreen::CreateAchievementsTab(UI::ViewGroup *achieveme
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if (!bucket.num_achievements) {
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continue;
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}
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std::string title = StringFromFormat("%s (%d)", ac->T(AchievementBucketTitle(bucket.bucket_type)), bucket.num_achievements);
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std::string title = StringFromFormat("%s (%d)", ac->T_cstr(AchievementBucketTitle(bucket.bucket_type)), bucket.num_achievements);
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CollapsibleSection *section = achievements->Add(new CollapsibleSection(title));
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section->SetSpacing(2.0f);
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for (uint32_t j = 0; j < bucket.num_achievements; j++) {
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