mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-02-17 12:47:46 +00:00
Avoid flushing if the bone matrix is the same.
This commit is contained in:
parent
eb04031975
commit
d60b0272fa
@ -1399,31 +1399,39 @@ void GLES_GPU::ExecuteOpInternal(u32 op, u32 diff) {
|
||||
|
||||
case GE_CMD_BONEMATRIXNUMBER:
|
||||
{
|
||||
if (!g_Config.bSoftwareSkinning || (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) != 0) {
|
||||
Flush();
|
||||
}
|
||||
|
||||
// This is almost always followed by GE_CMD_BONEMATRIXDATA.
|
||||
const u32_le *src = (const u32_le *)Memory::GetPointer(currentList->pc + 4);
|
||||
u32 *dst = (u32 *)(gstate.boneMatrix + (data & 0x7F));
|
||||
const int end = 12 * 8 - (data & 0x7F);
|
||||
int i = 0;
|
||||
while ((src[i] >> 24) == GE_CMD_BONEMATRIXDATA) {
|
||||
dst[i] = src[i] << 8;
|
||||
if (++i > end) {
|
||||
break;
|
||||
|
||||
// If we can't use software skinning, we have to flush and dirty.
|
||||
if (!g_Config.bSoftwareSkinning || (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) != 0) {
|
||||
while ((src[i] >> 24) == GE_CMD_BONEMATRIXDATA) {
|
||||
u32 newVal = src[i] << 8;
|
||||
if (dst[i] != newVal) {
|
||||
Flush();
|
||||
dst[i] = newVal;
|
||||
}
|
||||
if (++i > end) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const int numPlusCount = (data & 0x7F) + i;
|
||||
for (int num = data & 0x7F; num < numPlusCount; num += 12) {
|
||||
shaderManager_->DirtyUniform(DIRTY_BONEMATRIX0 << (num / 12));
|
||||
}
|
||||
} else {
|
||||
while ((src[i] >> 24) == GE_CMD_BONEMATRIXDATA) {
|
||||
dst[i] = src[i] << 8;
|
||||
if (++i > end) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const int count = i;
|
||||
// Now let's dirty the flags for the loaded matrices.
|
||||
if (!g_Config.bSoftwareSkinning || (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) != 0) {
|
||||
const int numPlusCount = (data & 0x7F) + count;
|
||||
for (int num = data & 0x7F; num < numPlusCount; num += 12) {
|
||||
shaderManager_->DirtyUniform(DIRTY_BONEMATRIX0 << (num / 12));
|
||||
}
|
||||
}
|
||||
|
||||
gstate.boneMatrixNumber = (GE_CMD_BONEMATRIXNUMBER << 24) | ((data + count) & 0x7F);
|
||||
|
||||
// Skip over the loaded data, it's done now.
|
||||
|
Loading…
x
Reference in New Issue
Block a user