Small clean up on sceGeDrawSync

Doesnt fix anything, obviously :)
This commit is contained in:
kev :) 2012-11-10 23:08:46 +00:00
parent 1591e72919
commit d67e473e81

View File

@ -107,10 +107,9 @@ void sceGeListSync(u32 displayListID, u32 mode) //0 : wait for completion 1:che
DEBUG_LOG(HLE,"sceGeListSync(dlid=%08x, mode=%08x)", displayListID,mode);
}
u32 sceGeDrawSync(u32)
u32 sceGeDrawSync(u32 mode)
{
//wait/check entire drawing state
u32 mode = PARAM(0); //0 : wait for completion 1:check and return
DEBUG_LOG(HLE,"FAKE sceGeDrawSync(mode=%d) (0=wait for completion)",mode);
gpu->DrawSync(mode);
return 0;