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Small clean up on sceGeDrawSync
Doesnt fix anything, obviously :)
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@ -107,10 +107,9 @@ void sceGeListSync(u32 displayListID, u32 mode) //0 : wait for completion 1:che
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DEBUG_LOG(HLE,"sceGeListSync(dlid=%08x, mode=%08x)", displayListID,mode);
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}
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u32 sceGeDrawSync(u32)
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u32 sceGeDrawSync(u32 mode)
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{
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//wait/check entire drawing state
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u32 mode = PARAM(0); //0 : wait for completion 1:check and return
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DEBUG_LOG(HLE,"FAKE sceGeDrawSync(mode=%d) (0=wait for completion)",mode);
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gpu->DrawSync(mode);
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return 0;
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