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Merge pull request #16901 from lvonasek/hotfix_pico53_bug
OpenXR - Fix rendering on PicoOS 5.3
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commit
d6b37b00cc
@ -62,9 +62,8 @@ typedef struct {
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uint32_t TextureSwapChainLength;
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uint32_t TextureSwapChainIndex;
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ovrSwapChain ColorSwapChain;
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ovrSwapChain DepthSwapChain;
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void* ColorSwapChainImage;
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void* DepthSwapChainImage;
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unsigned int* GLDepthBuffers;
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unsigned int* GLFrameBuffers;
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VkFramebuffer* VKFrameBuffers;
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VkImageView* VKColorImages;
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@ -40,11 +40,8 @@ void ovrFramebuffer_Clear(ovrFramebuffer* frameBuffer) {
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frameBuffer->ColorSwapChain.Width = 0;
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frameBuffer->ColorSwapChain.Height = 0;
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frameBuffer->ColorSwapChainImage = NULL;
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frameBuffer->DepthSwapChain.Handle = XR_NULL_HANDLE;
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frameBuffer->DepthSwapChain.Width = 0;
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frameBuffer->DepthSwapChain.Height = 0;
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frameBuffer->DepthSwapChainImage = NULL;
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frameBuffer->GLDepthBuffers = NULL;
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frameBuffer->GLFrameBuffers = NULL;
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frameBuffer->Acquired = false;
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}
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@ -111,8 +108,6 @@ static bool ovrFramebuffer_CreateGLES(XrSession session, ovrFramebuffer* frameBu
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frameBuffer->ColorSwapChain.Width = swapChainCreateInfo.width;
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frameBuffer->ColorSwapChain.Height = swapChainCreateInfo.height;
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frameBuffer->DepthSwapChain.Width = swapChainCreateInfo.width;
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frameBuffer->DepthSwapChain.Height = swapChainCreateInfo.height;
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// Create the color swapchain.
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swapChainCreateInfo.format = GL_SRGB8_ALPHA8;
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@ -121,45 +116,55 @@ static bool ovrFramebuffer_CreateGLES(XrSession session, ovrFramebuffer* frameBu
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OXR(xrEnumerateSwapchainImages(frameBuffer->ColorSwapChain.Handle, 0, &frameBuffer->TextureSwapChainLength, NULL));
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frameBuffer->ColorSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageOpenGLESKHR));
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// Create the depth swapchain.
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swapChainCreateInfo.format = GL_DEPTH24_STENCIL8;
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swapChainCreateInfo.usageFlags = XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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OXR(xrCreateSwapchain(session, &swapChainCreateInfo, &frameBuffer->DepthSwapChain.Handle));
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frameBuffer->DepthSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageOpenGLESKHR));
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// Populate the swapchain image array.
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for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) {
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((XrSwapchainImageOpenGLESKHR*)frameBuffer->ColorSwapChainImage)[i].type = XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_ES_KHR;
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((XrSwapchainImageOpenGLESKHR*)frameBuffer->ColorSwapChainImage)[i].next = NULL;
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((XrSwapchainImageOpenGLESKHR*)frameBuffer->DepthSwapChainImage)[i].type = XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_ES_KHR;
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((XrSwapchainImageOpenGLESKHR*)frameBuffer->DepthSwapChainImage)[i].next = NULL;
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}
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OXR(xrEnumerateSwapchainImages(
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frameBuffer->ColorSwapChain.Handle,
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frameBuffer->TextureSwapChainLength,
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&frameBuffer->TextureSwapChainLength,
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(XrSwapchainImageBaseHeader*)frameBuffer->ColorSwapChainImage));
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OXR(xrEnumerateSwapchainImages(
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frameBuffer->DepthSwapChain.Handle,
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frameBuffer->TextureSwapChainLength,
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&frameBuffer->TextureSwapChainLength,
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(XrSwapchainImageBaseHeader*)frameBuffer->DepthSwapChainImage));
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frameBuffer->GLDepthBuffers = (GLuint*)malloc(frameBuffer->TextureSwapChainLength * sizeof(GLuint));
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frameBuffer->GLFrameBuffers = (GLuint*)malloc(frameBuffer->TextureSwapChainLength * sizeof(GLuint));
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for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) {
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// Create color texture.
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const GLuint colorTexture = ((XrSwapchainImageOpenGLESKHR*)frameBuffer->ColorSwapChainImage)[i].image;
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const GLuint depthTexture = ((XrSwapchainImageOpenGLESKHR*)frameBuffer->DepthSwapChainImage)[i].image;
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GLenum colorTextureTarget = multiview ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
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GL(glBindTexture(colorTextureTarget, colorTexture));
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GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
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GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
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GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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GL(glBindTexture(colorTextureTarget, 0));
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// Create depth buffer.
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if (multiview) {
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GL(glGenTextures(1, &frameBuffer->GLDepthBuffers[i]));
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GL(glBindTexture(GL_TEXTURE_2D_ARRAY, frameBuffer->GLDepthBuffers[i]));
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GL(glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH24_STENCIL8, width, height, 2));
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GL(glBindTexture(GL_TEXTURE_2D_ARRAY, 0));
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} else {
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GL(glGenRenderbuffers(1, &frameBuffer->GLDepthBuffers[i]));
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GL(glBindRenderbuffer(GL_RENDERBUFFER, frameBuffer->GLDepthBuffers[i]));
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GL(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height));
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GL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
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}
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// Create the frame buffer.
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GL(glGenFramebuffers(1, &frameBuffer->GLFrameBuffers[i]));
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GL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer->GLFrameBuffers[i]));
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if (multiview) {
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GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexture, 0, 0, 2));
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GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, 0, 2));
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GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, frameBuffer->GLDepthBuffers[i], 0, 0, 2));
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GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, frameBuffer->GLDepthBuffers[i], 0, 0, 2));
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GL(glFramebufferTextureMultiviewOVR(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, 0, 0, 2));
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} else {
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GL(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0));
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GL(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0));
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GL(glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, frameBuffer->GLDepthBuffers[i]));
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GL(glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, frameBuffer->GLDepthBuffers[i]));
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GL(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTexture, 0));
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}
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GL(GLenum renderFramebufferStatus = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
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@ -196,8 +201,6 @@ static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuff
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frameBuffer->ColorSwapChain.Width = swapChainCreateInfo.width;
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frameBuffer->ColorSwapChain.Height = swapChainCreateInfo.height;
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frameBuffer->DepthSwapChain.Width = swapChainCreateInfo.width;
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frameBuffer->DepthSwapChain.Height = swapChainCreateInfo.height;
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// Create the color swapchain.
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swapChainCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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@ -206,29 +209,16 @@ static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuff
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OXR(xrEnumerateSwapchainImages(frameBuffer->ColorSwapChain.Handle, 0, &frameBuffer->TextureSwapChainLength, NULL));
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frameBuffer->ColorSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageVulkanKHR));
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// Create the depth swapchain.
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swapChainCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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swapChainCreateInfo.usageFlags = XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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OXR(xrCreateSwapchain(session, &swapChainCreateInfo, &frameBuffer->DepthSwapChain.Handle));
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frameBuffer->DepthSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageVulkanKHR));
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// Populate the swapchain image array.
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for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) {
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((XrSwapchainImageVulkanKHR*)frameBuffer->ColorSwapChainImage)[i].type = XR_TYPE_SWAPCHAIN_IMAGE_VULKAN_KHR;
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((XrSwapchainImageVulkanKHR*)frameBuffer->ColorSwapChainImage)[i].next = NULL;
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((XrSwapchainImageVulkanKHR*)frameBuffer->DepthSwapChainImage)[i].type = XR_TYPE_SWAPCHAIN_IMAGE_VULKAN_KHR;
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((XrSwapchainImageVulkanKHR*)frameBuffer->DepthSwapChainImage)[i].next = NULL;
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}
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OXR(xrEnumerateSwapchainImages(
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frameBuffer->ColorSwapChain.Handle,
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frameBuffer->TextureSwapChainLength,
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&frameBuffer->TextureSwapChainLength,
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(XrSwapchainImageBaseHeader*)frameBuffer->ColorSwapChainImage));
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OXR(xrEnumerateSwapchainImages(
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frameBuffer->DepthSwapChain.Handle,
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frameBuffer->TextureSwapChainLength,
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&frameBuffer->TextureSwapChainLength,
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(XrSwapchainImageBaseHeader*)frameBuffer->DepthSwapChainImage));
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frameBuffer->VKColorImages = new VkImageView[frameBuffer->TextureSwapChainLength];
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frameBuffer->VKDepthImages = new VkImageView[frameBuffer->TextureSwapChainLength];
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@ -253,14 +243,6 @@ static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuff
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return false;
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}
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createInfo.image = ((XrSwapchainImageVulkanKHR*)frameBuffer->DepthSwapChainImage)[i].image;
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createInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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if (vkCreateImageView(frameBuffer->VKContext->device, &createInfo, nullptr, &frameBuffer->VKDepthImages[i]) != VK_SUCCESS) {
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ALOGE("failed to create depth image view!");
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return false;
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}
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// Create the frame buffer.
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VkImageView attachments[] = { frameBuffer->VKColorImages[i], frameBuffer->VKDepthImages[i] };
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VkFramebufferCreateInfo framebufferInfo{};
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@ -294,14 +276,14 @@ void ovrFramebuffer_Destroy(ovrFramebuffer* frameBuffer) {
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delete[] frameBuffer->VKFrameBuffers;
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} else {
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#if XR_USE_GRAPHICS_API_OPENGL_ES || XR_USE_GRAPHICS_API_OPENGL
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GL(glDeleteRenderbuffers(frameBuffer->TextureSwapChainLength, frameBuffer->GLDepthBuffers));
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GL(glDeleteFramebuffers(frameBuffer->TextureSwapChainLength, frameBuffer->GLFrameBuffers));
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free(frameBuffer->GLDepthBuffers);
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free(frameBuffer->GLFrameBuffers);
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#endif
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}
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OXR(xrDestroySwapchain(frameBuffer->ColorSwapChain.Handle));
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OXR(xrDestroySwapchain(frameBuffer->DepthSwapChain.Handle));
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free(frameBuffer->ColorSwapChainImage);
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free(frameBuffer->DepthSwapChainImage);
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ovrFramebuffer_Clear(frameBuffer);
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}
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@ -356,10 +338,6 @@ void ovrFramebuffer_Acquire(ovrFramebuffer* frameBuffer) {
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void ovrFramebuffer_Release(ovrFramebuffer* frameBuffer) {
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if (frameBuffer->Acquired) {
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XrSwapchainImageReleaseInfo releaseInfo = {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO, NULL};
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OXR(xrReleaseSwapchainImage(frameBuffer->ColorSwapChain.Handle, &releaseInfo));
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frameBuffer->Acquired = false;
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// Clear the alpha channel, other way OpenXR would not transfer the framebuffer fully
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if (VR_GetPlatformFlag(VR_PLATFORM_RENDERER_VULKAN)) {
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//TODO:implement
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@ -371,6 +349,10 @@ void ovrFramebuffer_Release(ovrFramebuffer* frameBuffer) {
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GL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE));
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#endif
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}
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XrSwapchainImageReleaseInfo releaseInfo = {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO, NULL};
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OXR(xrReleaseSwapchainImage(frameBuffer->ColorSwapChain.Handle, &releaseInfo));
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frameBuffer->Acquired = false;
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}
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}
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@ -250,9 +250,6 @@ bool VR_InitFrame( engine_t* engine ) {
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OXR(xrWaitFrame(engine->appState.Session, &waitFrameInfo, &frameState));
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engine->predictedDisplayTime = frameState.predictedDisplayTime;
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if (!frameState.shouldRender) {
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return false;
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}
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// Get the HMD pose, predicted for the middle of the time period during which
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// the new eye images will be displayed. The number of frames predicted ahead
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