diff --git a/Core/HLE/sceAudio.cpp b/Core/HLE/sceAudio.cpp index 4b805ea6aa..beb06566dd 100644 --- a/Core/HLE/sceAudio.cpp +++ b/Core/HLE/sceAudio.cpp @@ -144,7 +144,7 @@ static u32 sceAudioOutput(u32 chan, int vol, u32 samplePtr) { ERROR_LOG(SCEAUDIO, "sceAudioOutput(%08x, %08x, %08x) - channel not reserved", chan, vol, samplePtr); return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT; } else { - DEBUG_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x)", chan, vol, samplePtr); + DEBUG_LOG(SCEAUDIO, "sceAudioOutput(%08x, %08x, %08x)", chan, vol, samplePtr); if (vol >= 0) { chans[chan].leftVolume = vol; chans[chan].rightVolume = vol; diff --git a/GPU/Common/VertexDecoderRiscV.cpp b/GPU/Common/VertexDecoderRiscV.cpp index 6a69f7fce5..82a7b3b5b8 100644 --- a/GPU/Common/VertexDecoderRiscV.cpp +++ b/GPU/Common/VertexDecoderRiscV.cpp @@ -1004,7 +1004,7 @@ void VertexDecoderJitCache::Jit_Color5551() { SRLI(tempReg2, tempReg1, 5); SRLI(tempReg3, tempReg1, 10); - // Set tempReg3 to -1 if the alpha bit is set. + // Set scratchReg to -1 if the alpha bit is set. SLLIW(scratchReg, tempReg1, 16); SRAIW(scratchReg, scratchReg, 31); // Now we can mask the flag.