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Core: More consistently use directory constants.
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parent
d1c5668612
commit
d715ed8fba
@ -269,9 +269,11 @@ bool Delete(const std::string &filename) {
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string &path)
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{
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DEBUG_LOG(COMMON, "CreateDir('%s')", path.c_str());
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std::string fn = path;
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StripTailDirSlashes(fn);
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DEBUG_LOG(COMMON, "CreateDir('%s')", fn.c_str());
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#ifdef _WIN32
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if (::CreateDirectory(ConvertUTF8ToWString(path).c_str(), NULL))
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if (::CreateDirectory(ConvertUTF8ToWString(fn).c_str(), NULL))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS)
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@ -282,25 +284,27 @@ bool CreateDir(const std::string &path)
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ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
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return false;
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#else
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if (mkdir(path.c_str(), 0755) == 0)
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if (mkdir(fn.c_str(), 0755) == 0)
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return true;
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int err = errno;
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if (err == EEXIST)
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{
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WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
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WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", fn.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
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ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", fn.c_str(), strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string &fullPath)
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bool CreateFullPath(const std::string &path)
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{
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std::string fullPath = path;
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StripTailDirSlashes(fullPath);
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int panicCounter = 100;
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VERBOSE_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
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@ -410,13 +410,8 @@ namespace SaveState
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}
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fullDiscId = StringFromFormat("%s_%s", discId.c_str(), discVer.c_str());
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std::string temp = StringFromFormat("ms0:/PSP/PPSSPP_STATE/%s_%d.%s", fullDiscId.c_str(), slot, extension);
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std::string hostPath;
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if (pspFileSystem.GetHostPath(temp, hostPath)) {
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return hostPath;
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} else {
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return "";
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}
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std::string filename = StringFromFormat("%s_%d.%s", fullDiscId.c_str(), slot, extension);
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return GetSysDirectory(DIRECTORY_SAVESTATE) + filename;
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}
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int GetCurrentSlot()
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@ -878,7 +873,7 @@ namespace SaveState
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void Init()
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{
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// Make sure there's a directory for save slots
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pspFileSystem.MkDir("ms0:/PSP/PPSSPP_STATE");
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File::CreateFullPath(GetSysDirectory(DIRECTORY_SAVESTATE));
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std::lock_guard<std::mutex> guard(mutex);
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rewindStates.Clear();
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@ -596,9 +596,9 @@ void InitSysDirectories() {
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// expect a standard environment. Skipping THEME though, that's pointless.
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File::CreateDir(g_Config.memStickDirectory + "PSP");
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File::CreateDir(g_Config.memStickDirectory + "PSP/COMMON");
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File::CreateDir(g_Config.memStickDirectory + "PSP/GAME");
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File::CreateDir(g_Config.memStickDirectory + "PSP/SAVEDATA");
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File::CreateDir(g_Config.memStickDirectory + "PSP/PPSSPP_STATE");
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File::CreateDir(GetSysDirectory(DIRECTORY_GAME));
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File::CreateDir(GetSysDirectory(DIRECTORY_SAVEDATA));
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File::CreateDir(GetSysDirectory(DIRECTORY_SAVESTATE));
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if (g_Config.currentDirectory.empty()) {
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g_Config.currentDirectory = GetSysDirectory(DIRECTORY_GAME);
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@ -398,7 +398,7 @@ void NewLanguageScreen::OnCompleted(DialogResult result) {
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bool iniLoadedSuccessfully = false;
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// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to
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// test new languages without recompiling the entire app, which is a hassle).
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const std::string langOverridePath = g_Config.memStickDirectory + "PSP/SYSTEM/lang/";
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const std::string langOverridePath = GetSysDirectory(DIRECTORY_SYSTEM) + "lang/";
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// If we run into the unlikely case that "lang" is actually a file, just use the built-in translations.
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if (!File::Exists(langOverridePath) || !File::IsDirectory(langOverridePath))
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@ -323,7 +323,7 @@ static void PostLoadConfig() {
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// Allow the lang directory to be overridden for testing purposes (e.g. Android, where it's hard to
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// test new languages without recompiling the entire app, which is a hassle).
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const std::string langOverridePath = g_Config.memStickDirectory + "PSP/SYSTEM/lang/";
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const std::string langOverridePath = GetSysDirectory(DIRECTORY_SYSTEM) + "lang/";
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// If we run into the unlikely case that "lang" is actually a file, just use the built-in translations.
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if (!File::Exists(langOverridePath) || !File::IsDirectory(langOverridePath))
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@ -336,15 +336,15 @@ void CreateDirectoriesAndroid() {
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// On Android, create a PSP directory tree in the external_dir,
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// to hopefully reduce confusion a bit.
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ILOG("Creating %s", (g_Config.memStickDirectory + "PSP").c_str());
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File::CreateDir(g_Config.memStickDirectory + "PSP");
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File::CreateDir(g_Config.memStickDirectory + "PSP/SAVEDATA");
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File::CreateDir(g_Config.memStickDirectory + "PSP/PPSSPP_STATE");
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File::CreateDir(g_Config.memStickDirectory + "PSP/GAME");
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File::CreateDir(g_Config.memStickDirectory + "PSP/SYSTEM");
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File::CreateFullPath(g_Config.memStickDirectory + "PSP");
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File::CreateFullPath(GetSysDirectory(DIRECTORY_SAVEDATA));
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File::CreateFullPath(GetSysDirectory(DIRECTORY_SAVESTATE));
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File::CreateFullPath(GetSysDirectory(DIRECTORY_GAME));
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File::CreateFullPath(GetSysDirectory(DIRECTORY_SYSTEM));
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// Avoid media scanners in PPSSPP_STATE and SAVEDATA directories
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File::CreateEmptyFile(g_Config.memStickDirectory + "PSP/PPSSPP_STATE/.nomedia");
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File::CreateEmptyFile(g_Config.memStickDirectory + "PSP/SAVEDATA/.nomedia");
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File::CreateEmptyFile(GetSysDirectory(DIRECTORY_SAVESTATE) + ".nomedia");
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File::CreateEmptyFile(GetSysDirectory(DIRECTORY_SAVEDATA) + ".nomedia");
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File::CreateEmptyFile(GetSysDirectory(DIRECTORY_SYSTEM) + ".nomedia");
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}
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@ -421,8 +421,8 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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#ifndef _WIN32
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g_Config.AddSearchPath(user_data_path);
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g_Config.AddSearchPath(g_Config.memStickDirectory + "PSP/SYSTEM/");
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g_Config.SetDefaultPath(g_Config.memStickDirectory + "PSP/SYSTEM/");
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g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
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g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM));
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// Note that if we don't have storage permission here, loading the config will
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// fail and it will be set to the default. Later, we load again when we get permission.
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