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Tidy the code.
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@ -79,6 +79,7 @@ extern InputState input_state;
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#define TIMER_CURSORUPDATE 1
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#define TIMER_CURSORMOVEUPDATE 2
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#define TIMER_TRANSLATE 3
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#define TRANSLATE_INTERVAL_MS 100
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#define CURSORUPDATE_INTERVAL_MS 50
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#define CURSORUPDATE_MOVE_TIMESPAN_MS 500
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@ -255,7 +256,9 @@ namespace MainWindow
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return retVal;
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}
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enum {
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// These are used as an offset
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// to determine which menu item to change.
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enum MenuID{
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MENU_FILE = 0,
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MENU_EMULATION = 1,
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MENU_DEBUG = 2,
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@ -271,66 +274,25 @@ namespace MainWindow
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SUBMENU_TEXTURE_SCALING = 8,
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};
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void TranslateMenuHeaders() {
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I18NCategory *d = GetI18NCategory("DesktopUI");
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I18NCategory *g = GetI18NCategory("Graphics");
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I18NCategory *p = GetI18NCategory("Pause");
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void TranslateMenuHeader(HMENU menu, const char *category, const char *key, const MenuID id, const std::wstring& accelerator = L"") {
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I18NCategory *c = GetI18NCategory(category);
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std::string s_key = c->T(key);
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std::wstring translated = ConvertUTF8ToWString(s_key);
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translated.append(accelerator);
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ModifyMenu(menu, id, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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}
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std::string key = d->T("File");
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std::wstring translated = ConvertUTF8ToWString(key);
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ModifyMenu(menu, MENU_FILE, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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key = d->T("Emulation");
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translated = ConvertUTF8ToWString(key);
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ModifyMenu(menu, MENU_EMULATION, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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key = g->T("Debugging");
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translated = ConvertUTF8ToWString(key);
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ModifyMenu(menu, MENU_DEBUG, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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key = p->T("Game Settings");
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translated = ConvertUTF8ToWString(key);
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ModifyMenu(menu, MENU_OPTIONS, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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key = d->T("Help");
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translated = ConvertUTF8ToWString(key);
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ModifyMenu(menu, MENU_HELP, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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// Now do submenu(popups) headers.
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void TranslateSubMenuHeader(HMENU menu, const char *category, const char *key, MenuID mainMenuID, MenuID subMenuID, const std::wstring& accelerator = L"") {
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HMENU subMenu;
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subMenu = GetSubMenu(menu, MENU_DEBUG);
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key = d->T("Rendering Backend");
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translated = ConvertUTF8ToWString(key);
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ModifyMenu(subMenu, SUBMENU_RENDERING_BACKEND, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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subMenu = GetSubMenu(menu, MENU_OPTIONS);
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key = g->T("Rendering Resolution");
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translated = ConvertUTF8ToWString(key);
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translated.append(L"\tCtrl+1");
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ModifyMenu(subMenu, SUBMENU_FRAME_SKIPPING, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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key = g->T("Frame Skipping");
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translated = ConvertUTF8ToWString(key);
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translated.append(L"\tF7");
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ModifyMenu(subMenu, SUBMENU_FRAME_SKIPPING, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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key = g->T("Rendering Mode");
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translated = ConvertUTF8ToWString(key);
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translated.append(L"\tF5");
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ModifyMenu(subMenu, SUBMENU_RENDERING_MODE, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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key = g->T("Texture Filtering");
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translated = ConvertUTF8ToWString(key);
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ModifyMenu(subMenu, SUBMENU_TEXTURE_FILTERING, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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key = g->T("Texture Scaling");
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translated = ConvertUTF8ToWString(key);
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ModifyMenu(subMenu, SUBMENU_TEXTURE_SCALING, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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subMenu = GetSubMenu(menu, mainMenuID);
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I18NCategory *c = GetI18NCategory(category);
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std::string s_key = c->T(key);
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std::wstring translated = ConvertUTF8ToWString(s_key);
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translated.append(accelerator);
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ModifyMenu(subMenu, subMenuID, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
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}
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void TranslateMenuItem(const int menuID, const char *category, const bool enabled = true, const bool checked = false, const std::wstring& accelerator = L"") {
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if(menusAreTranslated) return;
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I18NCategory *c = GetI18NCategory(category);
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std::string key = c->T(GetMenuItemText(menuID).c_str());
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std::wstring translated = ConvertUTF8ToWString(key);
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@ -430,7 +392,18 @@ namespace MainWindow
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TranslateMenuItem(ID_HELP_BUYGOLD, general);
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TranslateMenuItem(ID_HELP_ABOUT, desktopUI);
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TranslateMenuHeaders();
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// Now do the menu headers and a few submenus...
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TranslateMenuHeader(menu, desktopUI, "File", MENU_FILE);
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TranslateMenuHeader(menu, desktopUI, "Emulation", MENU_EMULATION);
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TranslateMenuHeader(menu, graphics, "Debugging", MENU_DEBUG);
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TranslateMenuHeader(menu, pause, "Game Settings", MENU_OPTIONS);
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TranslateMenuHeader(menu, desktopUI, "Help", MENU_HELP);
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TranslateSubMenuHeader(menu, desktopUI, "Rendering Backend", MENU_DEBUG, SUBMENU_RENDERING_BACKEND, L"\tCtrl+1");
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TranslateSubMenuHeader(menu, graphics, "Frame Skipping", MENU_DEBUG, SUBMENU_FRAME_SKIPPING, L"\tF7");
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TranslateSubMenuHeader(menu, graphics, "Texture Filtering", MENU_DEBUG, SUBMENU_TEXTURE_FILTERING, L"\tF5");
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TranslateSubMenuHeader(menu, graphics, "Texture Scaling", MENU_DEBUG, SUBMENU_TEXTURE_SCALING);
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menusAreTranslated = true;
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DrawMenuBar(hwndMain);
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}
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@ -532,6 +505,7 @@ namespace MainWindow
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return FALSE;
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menu = GetMenu(hwndMain);
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#ifdef FINAL
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RemoveMenu(menu,2,MF_BYPOSITION);
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RemoveMenu(menu,2,MF_BYPOSITION);
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@ -579,7 +553,7 @@ namespace MainWindow
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RegisterRawInputDevices(dev, 2, sizeof(RAWINPUTDEVICE));
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SetFocus(hwndDisplay);
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SetTimer(hwndMain, TIMER_TRANSLATE, CURSORUPDATE_INTERVAL_MS, 0);
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SetTimer(hwndMain, TIMER_TRANSLATE, TRANSLATE_INTERVAL_MS, 0);
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return TRUE;
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}
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@ -836,6 +810,7 @@ namespace MainWindow
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hideCursor = true;
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KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
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return 0;
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case TIMER_TRANSLATE:
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KillTimer(hWnd, TIMER_TRANSLATE);
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TranslateMenus();
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@ -1140,12 +1115,7 @@ namespace MainWindow
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break;
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case ID_CPU_DYNAREC:
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g_Config.bJit = true;
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osm.ShowOnOff(g->T("Dynarec", "Dynarec (JIT)"), g_Config.bJit);
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break;
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case ID_CPU_INTERPRETER:
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g_Config.bJit = false;
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g_Config.bJit = !g_Config.bJit;
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break;
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case ID_CPU_MULTITHREADED:
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