From d7ca05b6b558f515cc2964547d77f0108ca1cd5d Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Mon, 24 Apr 2017 11:59:12 -0700 Subject: [PATCH] GPU: Fix black screen on buffered render enable. We were never clearing the skip flag. Has been a bug since before v1.0. --- GPU/Common/FramebufferCommon.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/GPU/Common/FramebufferCommon.cpp b/GPU/Common/FramebufferCommon.cpp index 383eeee21f..66d677bd33 100644 --- a/GPU/Common/FramebufferCommon.cpp +++ b/GPU/Common/FramebufferCommon.cpp @@ -1736,6 +1736,8 @@ void FramebufferManagerCommon::Resized() { PSP_CoreParameter().renderHeight = 272 * zoom; } + gstate_c.skipDrawReason &= ~SKIPDRAW_NON_DISPLAYED_FB; + #ifdef _WIN32 // Seems related - if you're ok with numbers all the time, show some more :) if (g_Config.iShowFPSCounter != 0) {