Merge pull request #17193 from hrydgard/combo-key-rename

Combo key: Finish rename
This commit is contained in:
Henrik Rydgård 2023-03-26 15:49:24 +02:00 committed by GitHub
commit d8727cb515
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 237 additions and 236 deletions

View File

@ -1356,8 +1356,8 @@ list(APPEND NativeAppSource
UI/MemStickScreen.cpp
UI/ProfilerDraw.h
UI/ProfilerDraw.cpp
UI/ComboKeyMappingScreen.h
UI/ComboKeyMappingScreen.cpp
UI/CustomButtonMappingScreen.h
UI/CustomButtonMappingScreen.cpp
UI/Theme.h
UI/Theme.cpp
)

View File

@ -945,16 +945,27 @@ static const ConfigSetting controlSettings[] = {
ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, true, true),
ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, true, true),
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomKey0, {0, 0, 0, false, false}, true, true),
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomKey1, {0, 1, 0, false, false}, true, true),
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomKey2, {0, 2, 0, false, false}, true, true),
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomKey3, {0, 3, 0, false, false}, true, true),
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomKey4, {0, 4, 0, false, false}, true, true),
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomKey5, {0, 0, 1, false, false}, true, true),
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomKey6, {0, 1, 1, false, false}, true, true),
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomKey7, {0, 2, 1, false, false}, true, true),
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomKey8, {0, 3, 1, false, false}, true, true),
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomKey9, {0, 4, 1, false, false}, true, true),
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomButton0, {0, 0, 0, false, false}, true, true),
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomButton1, {0, 1, 0, false, false}, true, true),
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomButton2, {0, 2, 0, false, false}, true, true),
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomButton3, {0, 3, 0, false, false}, true, true),
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomButton4, {0, 4, 0, false, false}, true, true),
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomButton5, {0, 0, 1, false, false}, true, true),
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomButton6, {0, 1, 1, false, false}, true, true),
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomButton7, {0, 2, 1, false, false}, true, true),
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomButton8, {0, 3, 1, false, false}, true, true),
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomButton9, {0, 4, 1, false, false}, true, true),
// Combo keys are going to be something else, but I don't want to break the config.
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCustom0, defaultTouchPosHide, true, true),
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCustom1, defaultTouchPosHide, true, true),
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCustom2, defaultTouchPosHide, true, true),
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCustom3, defaultTouchPosHide, true, true),
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCustom4, defaultTouchPosHide, true, true),
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", &g_Config.touchCustom5, defaultTouchPosHide, true, true),
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", &g_Config.touchCustom6, defaultTouchPosHide, true, true),
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", &g_Config.touchCustom7, defaultTouchPosHide, true, true),
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", &g_Config.touchCustom8, defaultTouchPosHide, true, true),
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", &g_Config.touchCustom9, defaultTouchPosHide, true, true),
#if defined(_WIN32)
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
@ -1008,17 +1019,6 @@ static const ConfigSetting controlSettings[] = {
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", &g_Config.touchAnalogStick, defaultTouchPosShow, true, true),
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", &g_Config.touchRightAnalogStick, defaultTouchPosHide, true, true),
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCombo0, defaultTouchPosHide, true, true),
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCombo1, defaultTouchPosHide, true, true),
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCombo2, defaultTouchPosHide, true, true),
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCombo3, defaultTouchPosHide, true, true),
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCombo4, defaultTouchPosHide, true, true),
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", &g_Config.touchCombo5, defaultTouchPosHide, true, true),
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", &g_Config.touchCombo6, defaultTouchPosHide, true, true),
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", &g_Config.touchCombo7, defaultTouchPosHide, true, true),
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", &g_Config.touchCombo8, defaultTouchPosHide, true, true),
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", &g_Config.touchCombo9, defaultTouchPosHide, true, true),
ConfigSetting("AnalogDeadzone", &g_Config.fAnalogDeadzone, 0.15f, true, true),
ConfigSetting("AnalogInverseDeadzone", &g_Config.fAnalogInverseDeadzone, 0.0f, true, true),
ConfigSetting("AnalogSensitivity", &g_Config.fAnalogSensitivity, 1.1f, true, true),
@ -2005,16 +2005,16 @@ void Config::ResetControlLayout() {
reset(g_Config.touchRKey);
reset(g_Config.touchAnalogStick);
reset(g_Config.touchRightAnalogStick);
reset(g_Config.touchCombo0);
reset(g_Config.touchCombo1);
reset(g_Config.touchCombo2);
reset(g_Config.touchCombo3);
reset(g_Config.touchCombo4);
reset(g_Config.touchCombo5);
reset(g_Config.touchCombo6);
reset(g_Config.touchCombo7);
reset(g_Config.touchCombo8);
reset(g_Config.touchCombo9);
reset(g_Config.touchCustom0);
reset(g_Config.touchCustom1);
reset(g_Config.touchCustom2);
reset(g_Config.touchCustom3);
reset(g_Config.touchCustom4);
reset(g_Config.touchCustom5);
reset(g_Config.touchCustom6);
reset(g_Config.touchCustom7);
reset(g_Config.touchCustom8);
reset(g_Config.touchCustom9);
g_Config.fLeftStickHeadScale = 1.0f;
g_Config.fRightStickHeadScale = 1.0f;
}

View File

@ -355,16 +355,16 @@ public:
ConfigTouchPos touchAnalogStick;
ConfigTouchPos touchRightAnalogStick;
ConfigTouchPos touchCombo0;
ConfigTouchPos touchCombo1;
ConfigTouchPos touchCombo2;
ConfigTouchPos touchCombo3;
ConfigTouchPos touchCombo4;
ConfigTouchPos touchCombo5;
ConfigTouchPos touchCombo6;
ConfigTouchPos touchCombo7;
ConfigTouchPos touchCombo8;
ConfigTouchPos touchCombo9;
ConfigTouchPos touchCustom0;
ConfigTouchPos touchCustom1;
ConfigTouchPos touchCustom2;
ConfigTouchPos touchCustom3;
ConfigTouchPos touchCustom4;
ConfigTouchPos touchCustom5;
ConfigTouchPos touchCustom6;
ConfigTouchPos touchCustom7;
ConfigTouchPos touchCustom8;
ConfigTouchPos touchCustom9;
float fLeftStickHeadScale;
float fRightStickHeadScale;
@ -378,16 +378,16 @@ public:
bool bShowTouchTriangle;
bool bShowTouchSquare;
ConfigCustomButton CustomKey0;
ConfigCustomButton CustomKey1;
ConfigCustomButton CustomKey2;
ConfigCustomButton CustomKey3;
ConfigCustomButton CustomKey4;
ConfigCustomButton CustomKey5;
ConfigCustomButton CustomKey6;
ConfigCustomButton CustomKey7;
ConfigCustomButton CustomKey8;
ConfigCustomButton CustomKey9;
ConfigCustomButton CustomButton0;
ConfigCustomButton CustomButton1;
ConfigCustomButton CustomButton2;
ConfigCustomButton CustomButton3;
ConfigCustomButton CustomButton4;
ConfigCustomButton CustomButton5;
ConfigCustomButton CustomButton6;
ConfigCustomButton CustomButton7;
ConfigCustomButton CustomButton8;
ConfigCustomButton CustomButton9;
// Ignored on iOS and other platforms that lack pause.
bool bShowTouchPause;

View File

@ -29,7 +29,7 @@
#include "Common/StringUtils.h"
#include "Core/Config.h"
#include "UI/ComboKeyMappingScreen.h"
#include "UI/CustomButtonMappingScreen.h"
class ButtonShapeScreen : public PopupScreen {
public:
@ -37,13 +37,13 @@ public:
void CreatePopupContents(UI::ViewGroup *parent) override {
using namespace UI;
using namespace CustomKey;
using namespace CustomKeyData;
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
LinearLayout *items = new LinearLayoutList(ORIENT_VERTICAL);
for (int i = 0; i < ARRAY_SIZE(comboKeyShapes); ++i) {
Choice *c = items->Add(new Choice(ImageID(comboKeyShapes[i].l), 0.6f, comboKeyShapes[i].r*PI/180, comboKeyShapes[i].f));
for (int i = 0; i < ARRAY_SIZE(customKeyShapes); ++i) {
Choice *c = items->Add(new Choice(ImageID(customKeyShapes[i].l), 0.6f, customKeyShapes[i].r*PI/180, customKeyShapes[i].f));
c->OnClick.Add([=](UI::EventParams &e) {
*setting_ = i;
TriggerFinish(DR_OK);
@ -67,13 +67,13 @@ public:
void CreatePopupContents(UI::ViewGroup *parent) override {
using namespace UI;
using namespace CustomKey;
using namespace CustomKeyData;
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
LinearLayout *items = new LinearLayoutList(ORIENT_VERTICAL);
for (int i = 0; i < ARRAY_SIZE(comboKeyImages); ++i) {
Choice *c = items->Add(new Choice(ImageID(comboKeyImages[i].i), 1.0f, comboKeyImages[i].r*PI/180));
for (int i = 0; i < ARRAY_SIZE(customKeyImages); ++i) {
Choice *c = items->Add(new Choice(ImageID(customKeyImages[i].i), 1.0f, customKeyImages[i].r*PI/180));
c->OnClick.Add([=](UI::EventParams &e) {
*setting_ = i;
TriggerFinish(DR_OK);
@ -116,9 +116,9 @@ private:
ImageID img_;
};
void ComboKeyScreen::CreateViews() {
void CustomButtonMappingScreen::CreateViews() {
using namespace UI;
using namespace CustomKey;
using namespace CustomKeyData;
auto co = GetI18NCategory("Controls");
auto mc = GetI18NCategory("MappableControls");
root_ = new LinearLayout(ORIENT_VERTICAL);
@ -133,74 +133,74 @@ void ComboKeyScreen::CreateViews() {
memset(array, 0, sizeof(array));
switch (id_) {
case 0:
cfg = &g_Config.CustomKey0;
show = &g_Config.touchCombo0.show;
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomKey0.key >> i) & 0x01));
cfg = &g_Config.CustomButton0;
show = &g_Config.touchCustom0.show;
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomButton0.key >> i) & 0x01));
break;
case 1:
cfg = &g_Config.CustomKey1;
show = &g_Config.touchCombo1.show;
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomKey1.key >> i) & 0x01));
cfg = &g_Config.CustomButton1;
show = &g_Config.touchCustom1.show;
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomButton1.key >> i) & 0x01));
break;
case 2:
cfg = &g_Config.CustomKey2;
show = &g_Config.touchCombo2.show;
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomKey2.key >> i) & 0x01));
cfg = &g_Config.CustomButton2;
show = &g_Config.touchCustom2.show;
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomButton2.key >> i) & 0x01));
break;
case 3:
cfg = &g_Config.CustomKey3;
show = &g_Config.touchCombo3.show;
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomKey3.key >> i) & 0x01));
cfg = &g_Config.CustomButton3;
show = &g_Config.touchCustom3.show;
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomButton3.key >> i) & 0x01));
break;
case 4:
cfg = &g_Config.CustomKey4;
show = &g_Config.touchCombo4.show;
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomKey4.key >> i) & 0x01));
cfg = &g_Config.CustomButton4;
show = &g_Config.touchCustom4.show;
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomButton4.key >> i) & 0x01));
break;
case 5:
cfg = &g_Config.CustomKey5;
show = &g_Config.touchCombo5.show;
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomKey5.key >> i) & 0x01));
cfg = &g_Config.CustomButton5;
show = &g_Config.touchCustom5.show;
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomButton5.key >> i) & 0x01));
break;
case 6:
cfg = &g_Config.CustomKey6;
show = &g_Config.touchCombo6.show;
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomKey6.key >> i) & 0x01));
cfg = &g_Config.CustomButton6;
show = &g_Config.touchCustom6.show;
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomButton6.key >> i) & 0x01));
break;
case 7:
cfg = &g_Config.CustomKey7;
show = &g_Config.touchCombo7.show;
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomKey7.key >> i) & 0x01));
cfg = &g_Config.CustomButton7;
show = &g_Config.touchCustom7.show;
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomButton7.key >> i) & 0x01));
break;
case 8:
cfg = &g_Config.CustomKey8;
show = &g_Config.touchCombo8.show;
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomKey8.key >> i) & 0x01));
cfg = &g_Config.CustomButton8;
show = &g_Config.touchCustom8.show;
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomButton8.key >> i) & 0x01));
break;
case 9:
cfg = &g_Config.CustomKey9;
show = &g_Config.touchCombo9.show;
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomKey9.key >> i) & 0x01));
cfg = &g_Config.CustomButton9;
show = &g_Config.touchCustom9.show;
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++)
array[i] = (0x01 == ((g_Config.CustomButton9.key >> i) & 0x01));
break;
default:
// This shouldn't happen, let's just not crash.
cfg = &g_Config.CustomKey0;
show = &g_Config.touchCombo0.show;
cfg = &g_Config.CustomButton0;
show = &g_Config.touchCustom0.show;
break;
}
leftColumn->Add(new ButtonPreview(g_Config.iTouchButtonStyle == 0 ? comboKeyShapes[cfg->shape].i : comboKeyShapes[cfg->shape].l,
comboKeyImages[cfg->image].i, comboKeyImages[cfg->image].r, comboKeyShapes[cfg->shape].f, comboKeyShapes[cfg->shape].r, 62, 82));
leftColumn->Add(new ButtonPreview(g_Config.iTouchButtonStyle == 0 ? customKeyShapes[cfg->shape].i : customKeyShapes[cfg->shape].l,
customKeyImages[cfg->image].i, customKeyImages[cfg->image].r, customKeyShapes[cfg->shape].f, customKeyShapes[cfg->shape].r, 62, 82));
root__->Add(leftColumn);
rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f));
@ -215,7 +215,7 @@ void ComboKeyScreen::CreateViews() {
vertLayout->Add(new CheckBox(show, co->T("Visible")));
Choice *icon = vertLayout->Add(new Choice(co->T("Icon")));
icon->SetIcon(ImageID(comboKeyImages[cfg->image].i), 1.0f, comboKeyImages[cfg->image].r*PI/180, false, false); // Set right icon on the choice
icon->SetIcon(ImageID(customKeyImages[cfg->image].i), 1.0f, customKeyImages[cfg->image].r*PI/180, false, false); // Set right icon on the choice
icon->OnClick.Add([=](UI::EventParams &e) {
auto iconScreen = new ButtonIconScreen(co->T("Icon"), &(cfg->image));
if (e.v)
@ -226,7 +226,7 @@ void ComboKeyScreen::CreateViews() {
});
Choice *shape = vertLayout->Add(new Choice(co->T("Shape")));
shape->SetIcon(ImageID(comboKeyShapes[cfg->shape].l), 0.6f, comboKeyShapes[cfg->shape].r*PI/180, comboKeyShapes[cfg->shape].f, false); // Set right icon on the choice
shape->SetIcon(ImageID(customKeyShapes[cfg->shape].l), 0.6f, customKeyShapes[cfg->shape].r*PI/180, customKeyShapes[cfg->shape].f, false); // Set right icon on the choice
shape->OnClick.Add([=](UI::EventParams &e) {
auto shape = new ButtonShapeScreen(co->T("Shape"), &(cfg->shape));
if (e.v)
@ -246,7 +246,7 @@ void ComboKeyScreen::CreateViews() {
GridLayout *grid = vertLayout->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
// Button image and action are defined in GamepadEmu.h
for (int i = 0; i < ARRAY_SIZE(comboKeyList); ++i) {
for (int i = 0; i < ARRAY_SIZE(customKeyList); ++i) {
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
row->SetSpacing(0);
@ -254,10 +254,10 @@ void ComboKeyScreen::CreateViews() {
row->Add(checkbox);
Choice *choice;
if (comboKeyList[i].i.isValid()) {
choice = new Choice(comboKeyList[i].i, new LinearLayoutParams(1.0f));
if (customKeyList[i].i.isValid()) {
choice = new Choice(customKeyList[i].i, new LinearLayoutParams(1.0f));
} else {
choice = new Choice(mc->T(KeyMap::GetPspButtonNameCharPointer(comboKeyList[i].c)), new LinearLayoutParams(1.0f));
choice = new Choice(mc->T(KeyMap::GetPspButtonNameCharPointer(customKeyList[i].c)), new LinearLayoutParams(1.0f));
}
ChoiceEventHandler *choiceEventHandler = new ChoiceEventHandler(checkbox);
@ -270,9 +270,9 @@ void ComboKeyScreen::CreateViews() {
}
}
static uint64_t arrayToInt(const bool ary[ARRAY_SIZE(CustomKey::comboKeyList)]) {
static uint64_t arrayToInt(const bool ary[ARRAY_SIZE(CustomKeyData::customKeyList)]) {
uint64_t value = 0;
for (int i = ARRAY_SIZE(CustomKey::comboKeyList)-1; i >= 0; i--) {
for (int i = ARRAY_SIZE(CustomKeyData::customKeyList)-1; i >= 0; i--) {
value |= ary[i] ? 1 : 0;
if (i > 0) {
value = value << 1;
@ -281,52 +281,52 @@ static uint64_t arrayToInt(const bool ary[ARRAY_SIZE(CustomKey::comboKeyList)])
return value;
}
void ComboKeyScreen::saveArray() {
void CustomButtonMappingScreen::saveArray() {
switch (id_) {
case 0:
g_Config.CustomKey0.key = arrayToInt(array);
g_Config.CustomButton0.key = arrayToInt(array);
break;
case 1:
g_Config.CustomKey1.key = arrayToInt(array);
g_Config.CustomButton1.key = arrayToInt(array);
break;
case 2:
g_Config.CustomKey2.key = arrayToInt(array);
g_Config.CustomButton2.key = arrayToInt(array);
break;
case 3:
g_Config.CustomKey3.key = arrayToInt(array);
g_Config.CustomButton3.key = arrayToInt(array);
break;
case 4:
g_Config.CustomKey4.key = arrayToInt(array);
g_Config.CustomButton4.key = arrayToInt(array);
break;
case 5:
g_Config.CustomKey5.key = arrayToInt(array);
g_Config.CustomButton5.key = arrayToInt(array);
break;
case 6:
g_Config.CustomKey6.key = arrayToInt(array);
g_Config.CustomButton6.key = arrayToInt(array);
break;
case 7:
g_Config.CustomKey7.key = arrayToInt(array);
g_Config.CustomButton7.key = arrayToInt(array);
break;
case 8:
g_Config.CustomKey8.key = arrayToInt(array);
g_Config.CustomButton8.key = arrayToInt(array);
break;
case 9:
g_Config.CustomKey9.key = arrayToInt(array);
g_Config.CustomButton9.key = arrayToInt(array);
break;
}
}
void ComboKeyScreen::dialogFinished(const Screen *dialog, DialogResult result) {
void CustomButtonMappingScreen::dialogFinished(const Screen *dialog, DialogResult result) {
saveArray();
RecreateViews();
}
void ComboKeyScreen::onFinish(DialogResult result) {
void CustomButtonMappingScreen::onFinish(DialogResult result) {
saveArray();
g_Config.Save("ComboKeyScreen::onFinish");
g_Config.Save("CustomButtonMappingScreen::onFinish");
}
UI::EventReturn ComboKeyScreen::ChoiceEventHandler::onChoiceClick(UI::EventParams &e){
UI::EventReturn CustomButtonMappingScreen::ChoiceEventHandler::onChoiceClick(UI::EventParams &e){
checkbox_->Toggle();
return UI::EVENT_DONE;
};

View File

@ -24,11 +24,11 @@ namespace UI {
class CheckBox;
}
class ComboKeyScreen : public UIDialogScreenWithGameBackground {
class CustomButtonMappingScreen : public UIDialogScreenWithGameBackground {
public:
ComboKeyScreen(const Path &gamePath, int id) : UIDialogScreenWithGameBackground(gamePath), id_(id) {}
CustomButtonMappingScreen(const Path &gamePath, int id) : UIDialogScreenWithGameBackground(gamePath), id_(id) {}
const char *tag() const override { return "ComboKey"; }
const char *tag() const override { return "CustomKey"; }
void CreateViews() override;
void onFinish(DialogResult result) override;
@ -39,9 +39,10 @@ protected:
private:
void saveArray();
bool array[ARRAY_SIZE(CustomKey::comboKeyList)];
bool array[ARRAY_SIZE(CustomKeyData::customKeyList)]{};
int id_;
UI::ScrollView *rightScroll_;
UI::ScrollView *rightScroll_ = nullptr;
class ChoiceEventHandler{
public:
ChoiceEventHandler(UI::CheckBox *checkbox) : checkbox_(checkbox) {}
@ -50,4 +51,3 @@ private:
UI::CheckBox *checkbox_;
};
};

View File

@ -189,11 +189,11 @@ bool PSPButton::Touch(const TouchInput &input) {
return retval;
}
bool ComboKey::IsDown() {
bool CustomKey::IsDown() {
return (toggle_ && on_) || (!toggle_ && pointerDownMask_ != 0);
}
void ComboKey::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
void CustomKey::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
MultiTouchButton::GetContentDimensions(dc, w, h);
if (invertedContextDimension_) {
float tmp = w;
@ -202,8 +202,8 @@ void ComboKey::GetContentDimensions(const UIContext &dc, float &w, float &h) con
}
}
bool ComboKey::Touch(const TouchInput &input) {
using namespace CustomKey;
bool CustomKey::Touch(const TouchInput &input) {
using namespace CustomKeyData;
bool lastDown = pointerDownMask_ != 0;
bool retval = MultiTouchButton::Touch(input);
bool down = pointerDownMask_ != 0;
@ -213,18 +213,18 @@ bool ComboKey::Touch(const TouchInput &input) {
System_Vibrate(HAPTIC_VIRTUAL_KEY);
if (!repeat_) {
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++) {
if (pspButtonBit_ & (1ULL << i)) {
controlMapper_->pspKey(DEVICE_ID_TOUCH, comboKeyList[i].c, (on_ && toggle_) ? KEY_UP : KEY_DOWN);
controlMapper_->pspKey(DEVICE_ID_TOUCH, customKeyList[i].c, (on_ && toggle_) ? KEY_UP : KEY_DOWN);
}
}
}
on_ = toggle_ ? !on_ : true;
} else if (!toggle_ && lastDown && !down) {
if (!repeat_) {
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++) {
if (pspButtonBit_ & (1ULL << i)) {
controlMapper_->pspKey(DEVICE_ID_TOUCH, comboKeyList[i].c, KEY_UP);
controlMapper_->pspKey(DEVICE_ID_TOUCH, customKeyList[i].c, KEY_UP);
}
}
}
@ -233,9 +233,9 @@ bool ComboKey::Touch(const TouchInput &input) {
return retval;
}
void ComboKey::Update() {
void CustomKey::Update() {
MultiTouchButton::Update();
using namespace CustomKey;
using namespace CustomKeyData;
if (repeat_) {
// Give the game some time to process the input, frame based so it's faster when fast-forwarding.
@ -244,15 +244,15 @@ void ComboKey::Update() {
if (pressedFrames_ == 2*DOWN_FRAME) {
pressedFrames_ = 0;
} else if (pressedFrames_ == DOWN_FRAME) {
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++) {
if (pspButtonBit_ & (1ULL << i)) {
controlMapper_->pspKey(DEVICE_ID_TOUCH, comboKeyList[i].c, KEY_UP);
controlMapper_->pspKey(DEVICE_ID_TOUCH, customKeyList[i].c, KEY_UP);
}
}
} else if (on_ && pressedFrames_ == 0) {
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
for (int i = 0; i < ARRAY_SIZE(customKeyList); i++) {
if (pspButtonBit_ & (1ULL << i)) {
controlMapper_->pspKey(DEVICE_ID_TOUCH, comboKeyList[i].c, KEY_DOWN);
controlMapper_->pspKey(DEVICE_ID_TOUCH, customKeyList[i].c, KEY_DOWN);
}
}
pressedFrames_ = 1;
@ -742,43 +742,43 @@ void InitPadLayout(float xres, float yres, float globalScale) {
//Combo key
int combo_key_X = halfW + bottom_key_spacing * scale * 1.2f;
int combo_key_Y = yres / 2;
initTouchPos(g_Config.touchCombo0, combo_key_X, combo_key_Y);
initTouchPos(g_Config.touchCustom0, combo_key_X, combo_key_Y);
int combo1_key_X = halfW + bottom_key_spacing * scale * 2.2f;
int combo1_key_Y = yres / 2;
initTouchPos(g_Config.touchCombo1, combo1_key_X, combo1_key_Y);
initTouchPos(g_Config.touchCustom1, combo1_key_X, combo1_key_Y);
int combo2_key_X = halfW + bottom_key_spacing * scale * 3.2f;
int combo2_key_Y = yres / 2;
initTouchPos(g_Config.touchCombo2, combo2_key_X, combo2_key_Y);
initTouchPos(g_Config.touchCustom2, combo2_key_X, combo2_key_Y);
int combo3_key_X = halfW + bottom_key_spacing * scale * 1.2f;
int combo3_key_Y = yres / 3;
initTouchPos(g_Config.touchCombo3, combo3_key_X, combo3_key_Y);
initTouchPos(g_Config.touchCustom3, combo3_key_X, combo3_key_Y);
int combo4_key_X = halfW + bottom_key_spacing * scale * 2.2f;
int combo4_key_Y = yres / 3;
initTouchPos(g_Config.touchCombo4, combo4_key_X, combo4_key_Y);
initTouchPos(g_Config.touchCustom4, combo4_key_X, combo4_key_Y);
int combo5_key_X = halfW - bottom_key_spacing * scale * 1.2f;
int combo5_key_Y = yres / 2;
initTouchPos(g_Config.touchCombo5, combo5_key_X, combo5_key_Y);
initTouchPos(g_Config.touchCustom5, combo5_key_X, combo5_key_Y);
int combo6_key_X = halfW - bottom_key_spacing * scale * 2.2f;
int combo6_key_Y = yres / 2;
initTouchPos(g_Config.touchCombo6, combo6_key_X, combo6_key_Y);
initTouchPos(g_Config.touchCustom6, combo6_key_X, combo6_key_Y);
int combo7_key_X = halfW - bottom_key_spacing * scale * 3.2f;
int combo7_key_Y = yres / 2;
initTouchPos(g_Config.touchCombo7, combo7_key_X, combo7_key_Y);
initTouchPos(g_Config.touchCustom7, combo7_key_X, combo7_key_Y);
int combo8_key_X = halfW - bottom_key_spacing * scale * 1.2f;
int combo8_key_Y = yres / 3;
initTouchPos(g_Config.touchCombo8, combo8_key_X, combo8_key_Y);
initTouchPos(g_Config.touchCustom8, combo8_key_X, combo8_key_Y);
int combo9_key_X = halfW - bottom_key_spacing * scale * 2.2f;
int combo9_key_Y = yres / 3;
initTouchPos(g_Config.touchCombo9, combo9_key_X, combo9_key_Y);
initTouchPos(g_Config.touchCustom9, combo9_key_X, combo9_key_Y);
}
UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, bool showPauseButton, ControlMapper* controllMapper) {
@ -826,14 +826,14 @@ UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, bool showPau
}
return nullptr;
};
auto addComboKey = [=](const ConfigCustomButton& cfg, const char *key, const ConfigTouchPos &touch) -> ComboKey * {
using namespace CustomKey;
auto addCustomButton = [=](const ConfigCustomButton& cfg, const char *key, const ConfigTouchPos &touch) -> CustomKey * {
using namespace CustomKeyData;
if (touch.show) {
auto aux = root->Add(new ComboKey(cfg.key, key, cfg.toggle, cfg.repeat, controllMapper,
g_Config.iTouchButtonStyle == 0 ? comboKeyShapes[cfg.shape].i : comboKeyShapes[cfg.shape].l, comboKeyShapes[cfg.shape].i,
comboKeyImages[cfg.image].i, touch.scale, comboKeyShapes[cfg.shape].d, buttonLayoutParams(touch)));
aux->SetAngle(comboKeyImages[cfg.image].r, comboKeyShapes[cfg.shape].r);
aux->FlipImageH(comboKeyShapes[cfg.shape].f);
auto aux = root->Add(new CustomKey(cfg.key, key, cfg.toggle, cfg.repeat, controllMapper,
g_Config.iTouchButtonStyle == 0 ? customKeyShapes[cfg.shape].i : customKeyShapes[cfg.shape].l, customKeyShapes[cfg.shape].i,
customKeyImages[cfg.image].i, touch.scale, customKeyShapes[cfg.shape].d, buttonLayoutParams(touch)));
aux->SetAngle(customKeyImages[cfg.image].r, customKeyShapes[cfg.shape].r);
aux->FlipImageH(customKeyShapes[cfg.shape].f);
return aux;
}
return nullptr;
@ -885,16 +885,16 @@ UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, bool showPau
root->Add(new PSPStick(stickBg, "Right analog stick", stickImage, ImageID("I_STICK"), 1, g_Config.touchRightAnalogStick.scale, buttonLayoutParams(g_Config.touchRightAnalogStick)));
}
addComboKey(g_Config.CustomKey0, "Custom 1 button", g_Config.touchCombo0);
addComboKey(g_Config.CustomKey1, "Custom 2 button", g_Config.touchCombo1);
addComboKey(g_Config.CustomKey2, "Custom 3 button", g_Config.touchCombo2);
addComboKey(g_Config.CustomKey3, "Custom 4 button", g_Config.touchCombo3);
addComboKey(g_Config.CustomKey4, "Custom 5 button", g_Config.touchCombo4);
addComboKey(g_Config.CustomKey5, "Custom 6 button", g_Config.touchCombo5);
addComboKey(g_Config.CustomKey6, "Custom 7 button", g_Config.touchCombo6);
addComboKey(g_Config.CustomKey7, "Custom 8 button", g_Config.touchCombo7);
addComboKey(g_Config.CustomKey8, "Custom 9 button", g_Config.touchCombo8);
addComboKey(g_Config.CustomKey9, "Custom 10 button", g_Config.touchCombo9);
addCustomButton(g_Config.CustomButton0, "Custom 1 button", g_Config.touchCustom0);
addCustomButton(g_Config.CustomButton1, "Custom 2 button", g_Config.touchCustom1);
addCustomButton(g_Config.CustomButton2, "Custom 3 button", g_Config.touchCustom2);
addCustomButton(g_Config.CustomButton3, "Custom 4 button", g_Config.touchCustom3);
addCustomButton(g_Config.CustomButton4, "Custom 5 button", g_Config.touchCustom4);
addCustomButton(g_Config.CustomButton5, "Custom 6 button", g_Config.touchCustom5);
addCustomButton(g_Config.CustomButton6, "Custom 7 button", g_Config.touchCustom6);
addCustomButton(g_Config.CustomButton7, "Custom 8 button", g_Config.touchCustom7);
addCustomButton(g_Config.CustomButton8, "Custom 9 button", g_Config.touchCustom8);
addCustomButton(g_Config.CustomButton9, "Custom 10 button", g_Config.touchCustom9);
if (g_Config.bGestureControlEnabled)
root->Add(new GestureGamepad(controllMapper));

View File

@ -172,9 +172,9 @@ UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, bool showPau
const int D_pad_Radius = 50;
const int baseActionButtonSpacing = 60;
class ComboKey : public MultiTouchButton {
class CustomKey : public MultiTouchButton {
public:
ComboKey(uint64_t pspButtonBit, const char *key, bool toggle, bool repeat, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, bool invertedContextDimension, UI::LayoutParams *layoutParams)
CustomKey(uint64_t pspButtonBit, const char *key, bool toggle, bool repeat, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, bool invertedContextDimension, UI::LayoutParams *layoutParams)
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit), toggle_(toggle), repeat_(repeat), controlMapper_(controllMapper), on_(false), invertedContextDimension_(invertedContextDimension) {
}
bool Touch(const TouchInput &input) override;
@ -217,13 +217,13 @@ protected:
};
// Just edit this to add new image, shape or button function
namespace CustomKey {
namespace CustomKeyData {
// Image list
struct keyImage {
ImageID i; // ImageID
float r; // Rotation angle in degree
};
static const keyImage comboKeyImages[] = {
static const keyImage customKeyImages[] = {
{ ImageID("I_1"), 0.0f },
{ ImageID("I_2"), 0.0f },
{ ImageID("I_3"), 0.0f },
@ -269,7 +269,7 @@ namespace CustomKey {
bool f; // Flip Horizontally
bool d; // Invert height and width for context dimension (for example for 90 degree rot)
};
static const keyShape comboKeyShapes[] = {
static const keyShape customKeyShapes[] = {
{ ImageID("I_ROUND"), ImageID("I_ROUND_LINE"), 0.0f, false, false },
{ ImageID("I_RECT"), ImageID("I_RECT_LINE"), 0.0f, false, false },
{ ImageID("I_RECT"), ImageID("I_RECT_LINE"), 90.0f, false, true },
@ -287,7 +287,7 @@ namespace CustomKey {
ImageID i; // UI ImageID
uint32_t c; // Key code
};
static const keyList comboKeyList[] = {
static const keyList customKeyList[] = {
{ ImageID("I_SQUARE"), CTRL_SQUARE },
{ ImageID("I_TRIANGLE"), CTRL_TRIANGLE },
{ ImageID("I_CIRCLE"), CTRL_CIRCLE },
@ -329,7 +329,7 @@ namespace CustomKey {
{ ImageID::invalid(), VIRTKEY_AXIS_X_MAX },
{ ImageID::invalid(), VIRTKEY_AXIS_Y_MAX },
};
static_assert(ARRAY_SIZE(comboKeyList) <= 64, "Too many key for a uint64_t bit mask");
static_assert(ARRAY_SIZE(customKeyList) <= 64, "Too many key for a uint64_t bit mask");
};
// Gesture key only have virtual button that can work without constant press

View File

@ -454,7 +454,7 @@ void ControlLayoutView::Draw(UIContext& dc) {
}
void ControlLayoutView::CreateViews() {
using namespace CustomKey;
using namespace CustomKeyData;
const Bounds &bounds = GetBounds();
if (bounds.w == 0.0f || bounds.h == 0.0f) {
// Layout hasn't happened yet, return.
@ -510,26 +510,26 @@ void ControlLayoutView::CreateViews() {
controls_.push_back(new PSPStickDragDrop(g_Config.touchRightAnalogStick, "Right analog stick", stickBg, stickImage, bounds, g_Config.fRightStickHeadScale));
}
auto addDragComboKey = [&](ConfigTouchPos &pos, const char *key, const ConfigCustomButton& cfg) {
auto addDragCustomKey = [&](ConfigTouchPos &pos, const char *key, const ConfigCustomButton& cfg) {
DragDropButton *b = nullptr;
if (pos.show) {
b = new DragDropButton(pos, key, g_Config.iTouchButtonStyle == 0 ? comboKeyShapes[cfg.shape].i : comboKeyShapes[cfg.shape].l, comboKeyImages[cfg.image].i, bounds);
b->FlipImageH(comboKeyShapes[cfg.shape].f);
b->SetAngle(comboKeyImages[cfg.image].r, comboKeyShapes[cfg.shape].r);
b = new DragDropButton(pos, key, g_Config.iTouchButtonStyle == 0 ? customKeyShapes[cfg.shape].i : customKeyShapes[cfg.shape].l, customKeyImages[cfg.image].i, bounds);
b->FlipImageH(customKeyShapes[cfg.shape].f);
b->SetAngle(customKeyImages[cfg.image].r, customKeyShapes[cfg.shape].r);
controls_.push_back(b);
}
return b;
};
addDragComboKey(g_Config.touchCombo0, "Custom 1 button", g_Config.CustomKey0);
addDragComboKey(g_Config.touchCombo1, "Custom 2 button", g_Config.CustomKey1);
addDragComboKey(g_Config.touchCombo2, "Custom 3 button", g_Config.CustomKey2);
addDragComboKey(g_Config.touchCombo3, "Custom 4 button", g_Config.CustomKey3);
addDragComboKey(g_Config.touchCombo4, "Custom 5 button", g_Config.CustomKey4);
addDragComboKey(g_Config.touchCombo5, "Custom 6 button", g_Config.CustomKey5);
addDragComboKey(g_Config.touchCombo6, "Custom 7 button", g_Config.CustomKey6);
addDragComboKey(g_Config.touchCombo7, "Custom 8 button", g_Config.CustomKey7);
addDragComboKey(g_Config.touchCombo8, "Custom 9 button", g_Config.CustomKey8);
addDragComboKey(g_Config.touchCombo9, "Custom 10 button", g_Config.CustomKey9);
addDragCustomKey(g_Config.touchCustom0, "Custom 1 button", g_Config.CustomButton0);
addDragCustomKey(g_Config.touchCustom1, "Custom 2 button", g_Config.CustomButton1);
addDragCustomKey(g_Config.touchCustom2, "Custom 3 button", g_Config.CustomButton2);
addDragCustomKey(g_Config.touchCustom3, "Custom 4 button", g_Config.CustomButton3);
addDragCustomKey(g_Config.touchCustom4, "Custom 5 button", g_Config.CustomButton4);
addDragCustomKey(g_Config.touchCustom5, "Custom 6 button", g_Config.CustomButton5);
addDragCustomKey(g_Config.touchCustom6, "Custom 7 button", g_Config.CustomButton6);
addDragCustomKey(g_Config.touchCustom7, "Custom 8 button", g_Config.CustomButton7);
addDragCustomKey(g_Config.touchCustom8, "Custom 9 button", g_Config.CustomButton8);
addDragCustomKey(g_Config.touchCustom9, "Custom 10 button", g_Config.CustomButton9);
for (size_t i = 0; i < controls_.size(); i++) {
Add(controls_[i]);

View File

@ -16,11 +16,12 @@
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Render/TextureAtlas.h"
#include "TouchControlVisibilityScreen.h"
#include "Core/Config.h"
#include "Common/Data/Text/I18n.h"
#include "ComboKeyMappingScreen.h"
#include "Core/Config.h"
#include "UI/TouchControlVisibilityScreen.h"
#include "UI/CustomButtonMappingScreen.h"
static const int leftColumnWidth = 140;
@ -43,7 +44,7 @@ private:
void TouchControlVisibilityScreen::CreateViews() {
using namespace UI;
using namespace CustomKey;
using namespace CustomKeyData;
auto di = GetI18NCategory("Dialog");
auto co = GetI18NCategory("Controls");
@ -88,44 +89,44 @@ void TouchControlVisibilityScreen::CreateViews() {
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Fast-forward", &g_Config.touchFastForwardKey.show, ImageID::invalid(), nullptr });
toggles_.push_back({ "Custom 1", &g_Config.touchCombo0.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(gamePath_, 0));
toggles_.push_back({ "Custom 1", &g_Config.touchCustom0.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new CustomButtonMappingScreen(gamePath_, 0));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 2", &g_Config.touchCombo1.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(gamePath_, 1));
toggles_.push_back({ "Custom 2", &g_Config.touchCustom1.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new CustomButtonMappingScreen(gamePath_, 1));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 3", &g_Config.touchCombo2.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(gamePath_, 2));
toggles_.push_back({ "Custom 3", &g_Config.touchCustom2.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new CustomButtonMappingScreen(gamePath_, 2));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 4", &g_Config.touchCombo3.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(gamePath_, 3));
toggles_.push_back({ "Custom 4", &g_Config.touchCustom3.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new CustomButtonMappingScreen(gamePath_, 3));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 5", &g_Config.touchCombo4.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(gamePath_, 4));
toggles_.push_back({ "Custom 5", &g_Config.touchCustom4.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new CustomButtonMappingScreen(gamePath_, 4));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 6", &g_Config.touchCombo5.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(gamePath_, 5));
toggles_.push_back({ "Custom 6", &g_Config.touchCustom5.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new CustomButtonMappingScreen(gamePath_, 5));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 7", &g_Config.touchCombo6.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(gamePath_, 6));
toggles_.push_back({ "Custom 7", &g_Config.touchCustom6.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new CustomButtonMappingScreen(gamePath_, 6));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 8", &g_Config.touchCombo7.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(gamePath_, 7));
toggles_.push_back({ "Custom 8", &g_Config.touchCustom7.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new CustomButtonMappingScreen(gamePath_, 7));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 9", &g_Config.touchCombo8.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(gamePath_, 8));
toggles_.push_back({ "Custom 9", &g_Config.touchCustom8.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new CustomButtonMappingScreen(gamePath_, 8));
return UI::EVENT_DONE;
}});
toggles_.push_back({ "Custom 10", &g_Config.touchCombo9.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new ComboKeyScreen(gamePath_, 9));
toggles_.push_back({ "Custom 10", &g_Config.touchCustom9.show, ImageID::invalid(), [=](EventParams &e) {
screenManager()->push(new CustomButtonMappingScreen(gamePath_, 9));
return UI::EVENT_DONE;
}});

View File

@ -37,8 +37,8 @@
<ItemGroup>
<ClCompile Include="BackgroundAudio.cpp" />
<ClCompile Include="ChatScreen.cpp" />
<ClCompile Include="ComboKeyMappingScreen.cpp" />
<ClCompile Include="ControlMappingScreen.cpp" />
<ClCompile Include="CustomButtonMappingScreen.cpp" />
<ClCompile Include="CwCheatScreen.cpp" />
<ClCompile Include="DevScreens.cpp" />
<ClCompile Include="DiscordIntegration.cpp" />
@ -72,8 +72,8 @@
<ClInclude Include="AudioCommon.h" />
<ClInclude Include="BackgroundAudio.h" />
<ClInclude Include="ChatScreen.h" />
<ClInclude Include="ComboKeyMappingScreen.h" />
<ClInclude Include="ControlMappingScreen.h" />
<ClInclude Include="CustomButtonMappingScreen.h" />
<ClInclude Include="DevScreens.h" />
<ClInclude Include="DiscordIntegration.h" />
<ClInclude Include="DisplayLayoutScreen.h" />

View File

@ -53,9 +53,6 @@
<ClCompile Include="ProfilerDraw.cpp">
<Filter>Screens</Filter>
</ClCompile>
<ClCompile Include="ComboKeyMappingScreen.cpp">
<Filter>Screens</Filter>
</ClCompile>
<ClCompile Include="DisplayLayoutScreen.cpp">
<Filter>Screens</Filter>
</ClCompile>
@ -83,6 +80,9 @@
<Filter>Views</Filter>
</ClCompile>
<ClCompile Include="AudioCommon.cpp" />
<ClCompile Include="CustomButtonMappingScreen.cpp">
<Filter>Screens</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GameInfoCache.h" />
@ -136,9 +136,6 @@
<ClInclude Include="ProfilerDraw.h">
<Filter>Screens</Filter>
</ClInclude>
<ClInclude Include="ComboKeyMappingScreen.h">
<Filter>Screens</Filter>
</ClInclude>
<ClInclude Include="DisplayLayoutScreen.h">
<Filter>Screens</Filter>
</ClInclude>
@ -166,6 +163,9 @@
<Filter>Views</Filter>
</ClInclude>
<ClInclude Include="AudioCommon.h" />
<ClInclude Include="CustomButtonMappingScreen.h">
<Filter>Screens</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Screens">

View File

@ -268,8 +268,8 @@
<ClInclude Include="..\..\UI\AudioCommon.h" />
<ClInclude Include="..\..\UI\BackgroundAudio.h" />
<ClInclude Include="..\..\UI\ChatScreen.h" />
<ClInclude Include="..\..\UI\ComboKeyMappingScreen.h" />
<ClInclude Include="..\..\UI\ControlMappingScreen.h" />
<ClInclude Include="..\..\UI\CustomButtonMappingScreen.h" />
<ClInclude Include="..\..\UI\CwCheatScreen.h" />
<ClInclude Include="..\..\UI\DevScreens.h" />
<ClInclude Include="..\..\UI\DiscordIntegration.h" />
@ -303,8 +303,8 @@
<ClCompile Include="..\..\UI\AudioCommon.cpp" />
<ClCompile Include="..\..\UI\BackgroundAudio.cpp" />
<ClCompile Include="..\..\UI\ChatScreen.cpp" />
<ClCompile Include="..\..\UI\ComboKeyMappingScreen.cpp" />
<ClCompile Include="..\..\UI\ControlMappingScreen.cpp" />
<ClCompile Include="..\..\UI\CustomButtonMappingScreen.cpp" />
<ClCompile Include="..\..\UI\CwCheatScreen.cpp" />
<ClCompile Include="..\..\UI\DevScreens.cpp" />
<ClCompile Include="..\..\UI\DiscordIntegration.cpp" />

View File

@ -3,7 +3,6 @@
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="..\..\UI\BackgroundAudio.cpp" />
<ClCompile Include="..\..\UI\ComboKeyMappingScreen.cpp" />
<ClCompile Include="..\..\UI\ControlMappingScreen.cpp" />
<ClCompile Include="..\..\UI\CwCheatScreen.cpp" />
<ClCompile Include="..\..\UI\DevScreens.cpp" />
@ -34,12 +33,12 @@
<ClCompile Include="..\..\UI\Theme.cpp" />
<ClCompile Include="..\..\UI\JoystickHistoryView.cpp" />
<ClCompile Include="..\..\UI\AudioCommon.cpp" />
<ClCompile Include="..\..\UI\CustomButtonMappingScreen.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="..\..\UI\BackgroundAudio.h" />
<ClInclude Include="..\..\UI\ComboKeyMappingScreen.h" />
<ClInclude Include="..\..\UI\ControlMappingScreen.h" />
<ClInclude Include="..\..\UI\CwCheatScreen.h" />
<ClInclude Include="..\..\UI\DevScreens.h" />
@ -69,5 +68,6 @@
<ClInclude Include="..\..\UI\Theme.h" />
<ClInclude Include="..\..\UI\JoystickHistoryView.h" />
<ClInclude Include="..\..\UI\AudioCommon.h" />
<ClInclude Include="..\..\UI\CustomButtonMappingScreen.h" />
</ItemGroup>
</Project>

View File

@ -745,7 +745,7 @@ LOCAL_SRC_FILES := \
$(SRC)/UI/ProfilerDraw.cpp \
$(SRC)/UI/NativeApp.cpp \
$(SRC)/UI/Theme.cpp \
$(SRC)/UI/ComboKeyMappingScreen.cpp
$(SRC)/UI/CustomButtonMappingScreen.cpp
ifneq ($(SKIPAPP),1)
include $(BUILD_SHARED_LIBRARY)