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Make tests use high quality splines.
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@ -356,6 +356,7 @@ int main(int argc, const char* argv[])
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g_Config.bSoftwareSkinning = true;
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g_Config.bVertexDecoderJit = true;
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g_Config.bBlockTransferGPU = true;
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g_Config.iSplineBezierQuality = 2;
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#ifdef _WIN32
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InitSysDirectories();
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