Reduce the "Ret: Stack Empty" log level to DEBUG.

Still reporting. Avoids logspam in buggy games.
This commit is contained in:
Henrik Rydgård 2014-02-25 21:23:21 +07:00
parent 680283908c
commit db59559a92

View File

@ -765,7 +765,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
{
easy_guard guard(listLock);
if (currentList->stackptr == 0) {
ERROR_LOG_REPORT(G3D, "RET: Stack empty!");
DEBUG_LOG_REPORT(G3D, "RET: Stack empty!");
} else {
auto &stackEntry = currentList->stack[--currentList->stackptr];
gstate_c.offsetAddr = stackEntry.offsetAddr;