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Don't sleep for vsync in headless.
Makes the tests run faster, timeout less.
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@ -25,6 +25,7 @@
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#include "Thread.h"
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#include "../Core/CoreTiming.h"
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#include "../Core/CoreParameter.h"
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#include "../MIPS/MIPS.h"
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#include "../HLE/HLE.h"
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#include "sceAudio.h"
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@ -78,7 +79,7 @@ static int hCountTotal; //unused
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static int vCount;
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static int isVblank;
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static bool hasSetMode;
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double lastFrameTime;
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static double lastFrameTime;
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std::vector<WaitVBlankInfo> vblankWaitingThreads;
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@ -269,12 +270,11 @@ void hleEnterVblank(u64 userdata, int cyclesLate) {
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host->EndFrame();
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#ifdef _WIN32
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static double lastFrameTime = 0.0;
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// Best place to throttle the frame rate on non vsynced platforms is probably here. Let's try it.
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time_update();
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if (lastFrameTime == 0.0)
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lastFrameTime = time_now_d();
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if (!GetAsyncKeyState(VK_TAB)) {
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if (!GetAsyncKeyState(VK_TAB) && !PSP_CoreParameter().headLess) {
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while (time_now_d() < lastFrameTime + 1.0 / 60.0) {
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Common::SleepCurrentThread(1);
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time_update();
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